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Posts posted by Emris
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You can change things like that by editing your profile.
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Post the world somewhere so we can have a look at it.
Also needed is TFC and Forge version.
Did you try it without fastcraft?
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Without having any information on how you've setup your projects dev env, there is almost no way to give you any useful info.
Although it probably has nothing to do with your problem, i would update Java, if i remember correctly, forge had some issues with version _25. I think _31 is the latest now. Or use jdk1.7.0_75.
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I see --> Java Version: 1.8.0_25, Oracle Corporation
Try updating to the latest version. If i remember correctly, there were some issues with version _25.
edit: And you need to use more RAM (-Xmx2G maybe)
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And as CHeuberger pointed out, you do not have to extend any class. Forge returns everything you need in the event.
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Did you register the grassBreak class in your FMLInitializationEvent method?
--> MinecraftForge.EVENT_BUS.register(new grassBreak ());
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This tree chopping issue should all be fixed with the new static tree implementation, which is a WIP at the moment .. well, it's already working very nicely, but making all them tree models is very time consuming
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A few things that i noticed from your log.
- You are using forge version 10.13.2.1236, i would update to version 10.13.2.1272
- You are still using MultiMC, why not give the vanilla launcher a try, it can handle multiple profiles now with a separate directory for each one.
- At line 126 you have -- [15:00:05] [main/ERROR] [FML]: An error occurred trying to configure the minecraft home at C:UsersChrisDesktopMultiMCinstancesTFCminecraft for Forge Mod Loader -- is this path correct?
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I hate when things like that happen
:(
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Same here ( i blame my daughter
), and now i'm almost lvl 92 with my first horde toon.
I'm having fun with the new Garrison addition
, reminds me of the OLD days
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Ah, yes, gradle eclipse did not setup the lwjgl natives correctly.
then
That should fix the lwjgl natives problem
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You don't have to use the "--username". You use this only if you want to develop with your minecraft name, something like "--username=BlackwingDave"
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....
So my question is how do I integrate TFC folder in my Forge a program with Eclipse and then some .
The short answer is, you don't, and for more info have a look at this topic --> http://terrafirmacraft.com/f/topic/6576-help-with-modding/
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A forge needs good ventilation, so it needs a clear sky view or a proper chimney.
Take a look at "Forge Ventilation" here --> http://wiki.terrafirmacraft.com/Forge
Try moving the forge one block to the window, or better yet right next to the window.
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Yea, i did notice that when testing, but i guess i didn't realize it ... i should really stop coding when i'm half asleep
Anyway, Kitty fixed it, so all is good
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The ones you have are yours to keep
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Fixed in 79.14
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Fixed in 79.14
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Forge 1.8 is still in early beta, many things will be added, removed, changed and what not. So if you want to learn and/or practice, i would say go with 1.7, but keep in mind that you will need to learn a lot of new things when you switch to 1.8, and many things will not be the same as in 1.7.
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I was able to reproduce this by using NEI to get the MetalSheet block directly.
This block should only be created using the MetalSheet item, but Cauldron may be trying to use this block directly for some reason, which will produce the NullPointerException.
But all that should be fixed now
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No it will not, forge adapts to vanilla code, and vanilla code has changed so much(again) that it's looking more like a rewrite then an update, at this point.
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You can take a look at my simple TFC addon to get an idea of how the project structure should be set up. --> https://github.com/emris/LeatherWaterSacTFC
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Addon Help
in Addon Discussion
Posted
This should help
http://terrafirmacraft.com/f/topic/7556-addons-program-what-should-i-consider/?p=100153