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Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
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Emris

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Posts posted by Emris


  1. The new static tree mechanic is already working, it has 6 growth stages where the last stage is a HUGE tree.

    All we need now are super nice looking trees :)

    I've also setup a server for just that purpose, where anyone that has a great tree idea can present it, and then Bioxx, Dunk, Kitty, ... can decide if it's TFC worthy, or not ;)

    The server info is not out yet because everyone should have fun and concentrate on B79 ;)

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  2. you can take a look how i do it here -- https://github.com/emris/LeatherWaterSacTFC

     

    If you need any help understanding how it all works, ask away ;)

     

    EDIT: The point is, with gradle build system you can develop TFC or any other mod or addon without setting up a forge dev environment. In fact, to develop TFC you NEED to use the tfc dev environment because of the ASM stuff.

    To make addons for tfc, i link my java+resource source folders into the tfc dev environment and do my magic ;)

    To build my project, i use gradle in my projects directory. For that to work i copy the tfc-deobf jar file to my /libs directory, then do "gradle build", gradle will look in the /libs directory for any dependencies automatically.

    Also, if you do not specify the source folders in your build.gradle file, it will look for the default project file structure, which looks something like this:

     

    MyProjectName

    --libs

    |  |--TFC-deobf.jar

    --src

    |  --main

    |  --java

    |  |  --com

    |  |   --myname

    |  | --mymodname

    |  |   |--MyMod.java

    |  --resources

    |  --assets

    |  |  --mymodname

    |  |   --lang

    |   |   |--en_US.lang

    |  |   --textures

    |  | --items

    |  |   |--some_item.png

    |  | --blocks

    |  |   |--some_block.png

    |  |--mcmod.info

    |

    |--build.gradle

     

     

    EDIT: Also, this topic should be moved to the addons section ... it's not really a TFC support issue .. at all.

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  3. The difficulty of doing such a thing would depend on your knowledge of Java.

    Technically, it's just like making any other forge mod, just that your mod would depend on TFC.

    The copy-reskin-cow approach would work but it would still look like a cow :), i would use Techne and just make a new mammoth model.

     

    So in other words, if you can make your own forge mod, you are ready to make a TFC addon.

    If you never made a forge mod but are good with Java, start here -- http://www.minecraftforge.net/wiki/Tutorials

    If you have little or no knowledge in Java, then moding MC is maybe not the best place to start with. Trust me, it will only give you migraines.

    1

  4. ......

    Edit: Crazy Joking Sarcastic scenario - Absolute worst case scenario happens, but then Bioxx, Dunk and I all win the lottery so that we have more than enough money and free time to make TFC its own game.

    And why would you need a lottery win to make TFC its own game ?  You make games to "win the lottery" as Notch just proved ;)

    1

  5. What forge version are you using?

    For what TFC version do you want to make the addon?

    What's you're addon about?

    Maybe there is some other way to do what you need without needing to make an addon at all. Or is it just for the fun of it :)

     

    That video is covering version 1.6.2, and you need 1.6.4 to make an addon for TFC B78, and there is also the problem of setting up the B78.17 development environment. Because of the source code merge between B78 and B79 branch, there is no way to get a clean B78.17 source tree anymore... i might have a local copy somewhere tho. Also if you are new to moding i would suggest you start with forge tutorials and get to know forge really good before you start working on any addon projects. Trust me, if you start with addons you are going to have a lot of migraines :wacko:

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  6. I like this idea because it makes sense, and watching all the food get wasted to decay gives kind of a bad feeling, so having a way to put it to good use would be nice to have.

     

    But, it also has to fit into how Bioxx imagines what TFC should be, so we'll have to wait and see :)

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  7. Did you turn off food decay?

    Because even cooked meat in a 100% dark place, which slows decay down, can't last that long.

    And eating only proteins will get your health down to about 1/5 of you're possible max anyway, so having a balanced diet is very important in TFC.

    1

  8. Erian_7, I was mining and unfortunately I got a cave in. However instead of just suffocating and dying, my game crashed and now crashes every time I try to login. Here's a pastebin of the error: http://pastebin.com/h9bjUaC0

     

    I believe if you move my character it should clear up, or something like that. Maybe reload my character from a previous backup or something.

    I would try it without --ModTweaker{0.5} [ModTweaker] (ModTweaker-1.7.X-0.5.jar)-- , i had problems using the 1.7.x version

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  9. In B78 there is no way to add other music files because it's hard coded,

    but B79 will use a "sounds.json" file for music/sound stuff, which is a text file where you will be able to add other music files.

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  10. You still have item ID conflicts

     

      TFC BCI:"Lead Sheet"=19100 -- I:woodenGearItem.id=19100I:"Nickel Sheet"=19101 -- I:stoneGearItem.id=19101I:"Pig Iron Sheet"=19102 -- I:ironGearItem.id=19102I:"Platinum Sheet"=19103 -- I:goldenGearItem.id=19103I:"Silver Sheet"=19104 -- I:diamondGearItem.id=19104I:"Sterling Silver Sheet"=19105 -- I:templateItem.id=19105I:BrassSheet2x=19106 -- I:wrench.id=19106I:GoldSheet2x=19107 -- I:bucketOil.id=19107I:NickelSheet2x=19109 -- I:pipeWaterproof.id=19109I:"Pig IronSheet2x"=19110 -- I:bucketFuel.id=19110I:PlatinumSheet2x=19111 -- I:pipeGate.id=19111I:"Sterling SilverSheet2x"=19113 -- I:redPipeWire.id=19113I:GooseberryLeaf=19140 -- I:pipeGateAutarchic.id=19140I:Cloudberry=19141 -- I:pipeFacade.id=19141I:CloudberryLeaf=19142 -- I:pipePlug.id=19142

     

    The simple solution is to change everything in the BuildCraft "main.conf" from 19*** to 17***

    that always works for me.

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  11. IMO all that is needed is a multiblock coin making press, where only the server owner, or admin, has the right to use it. (or anyone that gets that role)

    Coins can be exchanged for copper, silver or gold ingots which are then used to make more coins.

    These coins are a normal item in your inventory that can be lost just like IRL.

    There is no need to control anything else, because once the coins get out there, everything will fall into place and just, work :)

    One more thing that would fit into all this, is an item exchange GUI.

     

    We tend to over complicate stuff, but very often, the most simple things work best.

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