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About Cerus

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    Wood Cutter
  1. [Rule #1] Alloy calculation weirdness

    Maybe not, but the READ BEFORE POSTING thread does.
  2. I am missing reasons to build a shelter

    It's a personal preference, I get much more satisfaction from solving a puzzle that had me thinking for a while, but in the process of solving the puzzle I often find myself annoyed when it pops into my head that I can reduce the difficulty with less effort. As for alternate means of breaking in-game restrictions, deciding to drop a self-imposed restriction is instantaneous, every other solution is not. But hey, I understand your perspective too.
  3. I am missing reasons to build a shelter

    It's significantly less satisfying for many gamers to self-impose restrictions in the way you suggest.
  4. I am missing reasons to build a shelter

    Aww, well that sounds discouraging. I will poke around in there though, thanks!
  5. I am missing reasons to build a shelter

    How expensive would it be to have a heat source throw a few hundred random pathfinding tests in an area around itself, spread over a few hundred cycles as it warms up? If it averages its heat output through the distance to the player, based on the results of those tests, and had the player perform a similar test to find the heat source. You'd have something that felt like a heated room after the warm-up period. It'd take a while for the fire to lose heat to the "room" if say, a directly adjacent wall disappeared suddenly. But we're all apparently okay with water spreading like molasses, so I don't think that'd be a problem for most of us. Besides not knowing if MC can actually handle that kind of logic, I'd have to point out again that this wouldn't necessarily work well for warming up containers or anything like that.
  6. I am missing reasons to build a shelter

    I can think of a few a relatively efficient methods for calculating player heat relative to an active heat source using A*. Wouldn't be efficient for say food storage or anything like that, but it'd be fairly believable. Edit: (May not apply to this particular engine though, as per Kitty's rant.)
  7. I am missing reasons to build a shelter

    I don't set out to build a house, I just want to block line of sight for the inevitable skeleton that wanders over and keep the rain out(I don't like the noise). Somehow the solution to these two problems seems to resemble a(n) (ugly) house. I've got a much bigger problem caring about metal tiers. I only ever progress to iron because I've accumulated so much bronze that I got bored with it and turned some of the excess into a bloomery. The difference in metal quality is too low for me to care ( With bronze being "weak" and everything above it feeling "weakish", eventually tipping over into "technically superior but kind of pointless"). That's just single player though, the game really doesn't work all that well by yourself, despite how most of us apparently try to play it (including myself, for reasons I can't articulate).
  8. Drying rack from spider string?

    Probably intentional if it makes it harder to acquire. That's usually how it goes in TFC.
  9. Torch Poll

    Yeah, once we had a nice little town going the admin just: difficulty 0 in the server console. (op with sufficient permission can do the same) It was fun having monsters in the beginning, before we had walls and good equipment.
  10. Torch Poll

    Yesterday my server voted to just go to peaceful mode after we got settled, partially because of torch changes, but mostly because dealing with monsters overall just turned into a harmless, but pointless and time consuming nuisance.
  11. Graphite

    I have a single player world started in 79.4 that hasn't found graphite in over 2 years of searching for it. Thinking I'll probably add a recipe to convert coal to graphite*. It's cool that TFC has a strong exploration focus, but I've got my limits for when something stops being fun, and becomes mindless work. *(It sort of makes sense, you know, other than the ridiculous heat that conversion requires, Thinking I might make it a % chance to drop from lignite/bc instead, since those deposits seems to generate normally.)
  12. Gravel ignore support beams

    Thanks, looks like I'll have to redesign the charcoal pits.
  13. [79.6] Kaolinite and Graphite near spawn

    Huh. I'm not seeing any graphite at those coordinates. Although to mention it, I haven't seen graphite anywhere since B79.
  14. Gravel ignore support beams

    Is using it to suspend dirt considered valid? Mostly curious because I'm currently relying on support beams to prevent my charcoal pit from flipping out with dirt falling in during the collection phase.
  15. I like that, but I think I'd rather have it work like the pitchers jugs. One or two bowls instead of 4, and a small chance to break when you finished your meal.