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Everything posted by Cerus

  1. Yeah, I was wondering how this might rub against their eventual plan to put all the "fantasy" type monsters underground. In theory though, this kind of system wouldn't have to be restricted to monsters.
  2. As a developer, I tend to ignore overly specific suggestions, and I felt I was definitely pushing it already with the list I had. If there's expressed interest I'd gladly provide more of the sort of details you listed above. Which are excellent by the way, if a bit different from my original thought. But that's exactly why I'm trying not to be overly specific about every little detail. Just wanted to get ideas out there, because the current spawning bugs me terribly.
  3. The idea is just to remove spawning in the dark for monsters (on the surface), no mobs would spawn or (in the case of spiders) be aggressive during the day. For the undead that burn in the sunlight, I was imagining something like having the virtual "group" of monsters hibernate during the day, either not spawning in when their region is loaded, or perhaps have them appear to be burrowed into the dirt when it's available. Overall, I imagine a system like this would greatly reduce the *total* number of monsters, but make the interactions that do occur way more dangerous and relevant. (Because if you see a group of monsters at night, they're probably coming for you.)
  4. Torch Discussion

    I love the new torch mechanics, but hate the vanilla light based spawning mechanism. I've always hated that monsters just poof into existence inside my walls without a source I can actively work towards quelling beyond either smothering my fort in lights or awkwardly spreading my stationary work areas all over my compound.