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tuck

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About tuck

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    Caveman
  1. [79.4]crash preparing hide

    accidently clicked on the ground next to the leather rack. Also, I was able to duplicate some hides (2 soaked hide->4 soaked hide) with a barrel of tannin, but I haven't been able to reproduce it yet. ---- Minecraft Crash Report ----// Don't do that.Time: 10/7/14 1:03 PMDescription: Ticking memory connectionjava.lang.NullPointerException: Ticking memory connection at com.bioxx.tfc.TileEntities.TELeatherRack.workArea(TELeatherRack.java:25) at com.bioxx.tfc.Blocks.Devices.BlockLeatherRack.func_149727_a(BlockLeatherRack.java:44) at net.minecraft.server.management.ItemInWorldManager.func_73078_a(ItemInWorldManager.java:376) at net.minecraft.network.NetHandlerPlayServer.func_147346_a(NetHandlerPlayServer.java:554) at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.func_148833_a(SourceFile:60) at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.func_148833_a(SourceFile:9) at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212) at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165) at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659) at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547) at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427) at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)A detailed walkthrough of the error, its code path and all known details is as follows:----------------------------------------------------------------------------------------- Head --Stacktrace: at com.bioxx.tfc.TileEntities.TELeatherRack.workArea(TELeatherRack.java:25) at com.bioxx.tfc.Blocks.Devices.BlockLeatherRack.func_149727_a(BlockLeatherRack.java:44) at net.minecraft.server.management.ItemInWorldManager.func_73078_a(ItemInWorldManager.java:376) at net.minecraft.network.NetHandlerPlayServer.func_147346_a(NetHandlerPlayServer.java:554) at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.func_148833_a(SourceFile:60) at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.func_148833_a(SourceFile:9) at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)-- Ticking connection --Details: Connection: net.minecraft.network.NetworkManager@40c41283Stacktrace: at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165) at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659) at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547) at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427) at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)-- System Details --Details: Minecraft Version: 1.7.10 Operating System: Mac OS X (x86_64) version 10.6.8 Java Version: 1.7.0_25, Oracle Corporation Java VM Version: Java HotSpot 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 696525392 bytes (664 MB) / 1588592640 bytes (1515 MB) up to 2863333376 bytes (2730 MB) JVM Flags: 2 total; -Xmx3G -XX:MaxPermSize=128m AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used IntCache: cache: 0, tcache: 17, allocated: 0, tallocated: 0 FML: MCP v9.05 FML v7.10.84.1217 Minecraft Forge 10.13.1.1217 10 mods loaded, 10 mods active
  2. Making crops grow faster.

    Oops, I'm still thinking Bioxx reads every post on the forum if (nbt.getInteger("decayTimer") < TFC_Time.getTotalHours())..nbt.setInteger("decayTimer", nbt.getInteger("decayTimer") + 1);nbt.setFloat("foodDecay", decay);edit for clarification: The decay rate is already scaled based on the year length setting in the config file. I was unaware of this until I looked at the github.
  3. Making crops grow faster.

    Can you scale decay based on year length? That would be helpful.
  4. Post your TFcraft Pictures

    original design do not steal possible next home site
  5. TerraFirmaCraft Ruined Minecraft for me.....

    Hmm... don't confuse "popular youtubers" with people who are actually pro at vanilla, like panda4994. Docm77 and etho might be closest to both.
  6. One thing to try is a local server. Have a dual core or better, 4 gig or better but crappy integrated graphics? Run a dedicated local server and install OptiFine on your client.
  7. Kerbal Space Program

    So this is where you guys are:) For those new to KSP here's a proper intro (note: this guy uses mods to great cinematic effect)
  8. Your gamer's obsession?

    Cheers guys, docking planes is easy mode. Have you tried it? You instantly grasp which way you need to move and the controls do exactly what you expect. On a featureless spacecraft I'm groping for orientation and taking 3-5x as long to dock if not more. Unity's fov weirdness for some aspect ratios doesn't help. I'll try to stop in but no guarantees I don't get to hang out on irc much these days. http://www.youtube.com/user/ThePMilitaryCompany has some realy good tuts though. Mechjeb is good for not having to go to the map to see apo/per. I haven't tried any modded parts but I'm thinking about getting the fairing pack and the shuttle bay doors.
  9. Your gamer's obsession?

    Mildly surprised no TFC forumgoers are into KSP. I was starting to think 0.18 release was part of the reason dev slowed down a bit lately;) click for album http://imgur.com/a/KnV3H
  10. mud bricks (again?)

    i play on a lightly modded server and one thing is mud brick for those times you want to get agriculture up and/or do some limited building before doing much mining or metallurgy. that is, dirt + water bucket + reeds crafts into a block that when cooked is suitable for early structures. we also have basic rocks + sticks to get placeable cobble but that's another thing. all of this is relatively good but lacking that true tfcraft feel (and juicy textures) so here's my thoughts, since i love multiblock structures like bloomeries and charcoal pits so much a mud tank of wood consisting of 4x4 base, 1 or 2 high walls giving a 2x2 x1 or x2 area add dirt, gravel, reeds/straw and mix, apply molds and allow to dry stack bricks around wood piles (typically in the trench you dug to get dirt; see bull's trench kilns) light and cover the whole shebang et voila, mud bricks
  11. Crops...

    You can farm on dry grass, I have a farm/ranch in dry plains. I'd like to add that the sapling spread mechanic + dry areas = tree lined waterways after a while, which is basically awesome.
  12. [BUG LIST] Post your bugs below

    Minor B69 stuff (green) peppers can't be crafted into seeds plum and red apple trees never seem to be harvestable food prep gui doesn't update stack qty until at least one meal is crafted some plants (eg oats) growth cycle seem to ignore year length setting, most work properly though barley not worrking for breeding, i seem to remember it working in 52e
  13. [B67] Bloomery Crash

    The SMP bug is fixed in 69, i'm about to test the molds.