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Shurgent

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Everything posted by Shurgent

  1. WIP TFCTech Addon

    I have not worked through in detail all that is associated with the press. So I can not say anything specific about this yet. One can say that the most likely yes, I will add molds for tools, weapons and even armor.
  2. WIP TFCTech Addon

    I thought about it too. I'll try to do it, if possible.
  3. WIP TFCTech Addon

    Maybe one day. In the near future is not planned.
  4. WIP TFCTech Addon

    Yes, I try to make this device enough versatile.
  5. WIP TFCTech Addon

    The wire draw bench is needed for... wire drawing. Suddenly, huh?
  6. WIP TFCTech Addon

    Unfortunately, I can not predict anything. I'm working on the mod when I have free time. As I wrote, I'm currently working on the wire draw bench. When I start working on an induction furnace, I don't know.
  7. WIP TFCTech Addon

    Oh, probably you're right )) Then I have already answered this question) Yes, it will be RF powered Crucible with BC pipes support for automatization.
  8. WIP TFCTech Addon

    Sorry, I don't understand your question. What is 'Jew blocks'? I plan to add an induction furnace. It will actually be a crucible with an inductor.
  9. WIP TFCTech Addon

    Now I'm working on Wire Draw Bench. It will be something like this:
  10. WIP TFCTech Addon

    TFC chiped gems has such drop chance
  11. [WIP] Leiti´s Terrafirmacraft Addition

    Would like to see you implemented the API, to be able to add custom recipes. Especially interesting volumetric craft, like barrels.
  12. [WIP] Leiti´s Terrafirmacraft Addition

    I think the barrel recipe goes too expensive. But in general, the idea is interesting.
  13. WIP TFCTech Addon

    I watched the stream, where you played the TFP and I also thought that you have quartz drops too often. I think it is necessary to reduce the drop rate is about 10 times. I do not think that the instrument is somehow affects the drop rate. You can write what drop rates settings you used? Also note that the higher the number in the setting, the smaller the drop rate (1 in X). Try to set 1000 and test.
  14. WIP TFCTech Addon

    This issue also should be fixed in 0.2.5-A10
  15. WIP TFCTech Addon

    Can you post or PM the link to stream?
  16. WIP TFCTech Addon

    Yes, this is it
  17. WIP TFCTech Addon

    Updated to version 0.2.5-A10 http://minecraft.curseforge.com/projects/tfctech-addon/files/2300693 Changelog: Fixed crash on crafting without Buildcraft installed Fixed commonProxy mistakenly importing the TFC class instead of TFCTech (thanks Bunsan) Added Rubber Tapping WAILA compatibility
  18. WIP TFCTech Addon

    Updated to version 0.2.4-A9 http://minecraft.curseforge.com/projects/tfctech-addon/files/2300183 Changelog: Fixed crash on launch without Buildcraft Some initial Immersive Engineering integration
  19. WIP TFCTech Addon

    Hi! Work on the integration of Immersive Engineering gradually moves. I started with a simple - to adapt some recipes. Remade recipes of connectors, capacitors and transformers. Significantly increased the cost of crafting the capacitors, especially MV and HV. Unfortunately, as usual, I had a lot of work and the progress is quite small. But work on the mod is moving. Follow the news. And, of course, a few pictures for a snack Stay tuned. To be continued...
  20. A Sample Mod for a Newbie

    How to create anvil plans: https://github.com/Deadrik/TFCraft/blob/7b22189d269b2b1e65b4e7529a43cd416a0ba7f6/src/Common/com/bioxx/tfc/Core/Recipes.java#L1215 How to set weight and size: https://github.com/Deadrik/TFCraft/blob/7b22189d269b2b1e65b4e7529a43cd416a0ba7f6/src/Common/com/bioxx/tfc/Items/ItemArrow.java#L12 Just extend ItemTerra class and set these properties in constructor. P.S. Don't be lazy, see the source code, analyze and learn.
  21. A Sample Mod for a Newbie

    Check here: There is the addon template and document with usage instructions.
  22. WIP TFCTech Addon

    Yes, barrels are not connected to the liquid pipes, only to transport pipes.This is not my fault I intended to use tanks for a liquid pipes. But maybe later I will come up with something. Maybe I will add something like the lid on top of barrels, which will be connected to the liquid pipes. Or, maybe, I will 'teach' TFCTech fluid pipes to work with barrels.
  23. WIP TFCTech Addon

    Oh, I just do not understand the question)) Yes, every tree has its own climatic conditions. Trees spawn only where the climate is suitable for them. All climatic conditions for trees can be found here: http://wiki.terrafirmacraft.com/Trees And yes, there is nothing that says "Hey there IS a forest growing here". Just temperature, rainfall and EVT. Tree types is determined by three tree layers. These layers can be seen on F3 screen, when TFC is in debug mode.
  24. WIP TFCTech Addon

    As far as I understand, the biome determines only the form of the landscape. And the climate is generated regardless of the biome. Because there is no Desert biome in TFC. As it is written in the wiki: The Biome determines the shape of the terrain and basic temperature and rainfall guidelines. Unlike in vanilla, it does not directly define tree and plant growth. For determination of trees, and animals see Climate.
  25. WIP TFCTech Addon

    TFC biomes: http://wiki.terrafirmacraft.com/Biome