Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
Welcome to TerraFirmaCraft Forums

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

  • Announcements

    • Dries007

      ATTENTION Forum Database Breach   03/04/2019

      There has been a breach of our database. Please make sure you change your password (use a password manager, like Lastpass).
      If you used this password anywhere else, change that too! The passwords themselves are stored hashed, but may old accounts still had old, insecure (by today's standards) hashes from back when they where created. This means they can be "cracked" more easily. Other leaked information includes: email, IP, account name.
      I'm trying my best to find out more and keep everyone up to date. Discord (http://invite.gg/TerraFirmaCraft) is the best option for up to date news and questions. I'm sorry for this, but the damage has been done. All I can do is try to make sure it doesn't happen again.
    • Claycorp

      This forum is now READ ONLY!   01/20/2020

      As of this post and forever into the future this forum has been put into READ ONLY MODE. There will be no new posts! A replacement is coming SoonTM . If you wish to stay up-to-date on whats going on or post your content. Please use the Discord or Sub-Reddit until the new forums are running.

      Any questions or comments can be directed to Claycorp on either platform.

Nevonen

Members
  • Content count

    6
  • Joined

  • Last visited

Community Reputation

3 Neutral

About Nevonen

  • Rank
    Freshly Spawned

Contact Methods

  • Website URL https://github.com/maxnordlund

Profile Information

  • Gender Male
  • Location Stockholm, Sweden
  1. Magic!

    Well, for those who worry about the inclusion of magic in TFC, that is why I think it should be optional. But at the same time it should be considered when adding features to the mod. I also like the progression in Thaumcraft where you discover new materials and research new magic based upon them. This also prevents players from bypassing the tech tree to get the ultimate something or other. Unlike some, I like that the players character learns magic, and remembers this across respawns. This cuts down the repetition/tediousness of getting back to where you were. But since you might lose your tools, like a wand, it still punish you for dying. This should definitely be end game. Since TFC kinda stops at steel havingany form of magic would allow for additional gameplay while keeping the awesome core TFC experience intact. In TCs case, it follows naturally from the iron requirement of the first basic wand.
  2. Crafting Table 2.0

    Kitty, is it true that placed logs will be removed in TFC2? By placed logs I mean plain vanilla style log placement, so 6 variations all full block. For an example of how this could be done, see http://www.curse.com/mc-mods/minecraft/224600-ye-gamol-chattels It has some very interesting crafting mechanics, which is close to some of the above suggestions, but is limited to a set of special work benches. This would make the implementationmuch simpler I think.
  3. Magic!

    Unfortunately I don't think azanor will change his mod (why would he?), but that doesn't stop TFC, or an addon, from doing the same. This is especially true if TFC has taken TC into account under thedesign phase. It would allow for fine grained integration, like having the ancient/alchemist bath from TC use TFC hot water springs. There are other stuff needed as well, like registering aspects for every TFC item, but while mechanical it shouldn't be hard.
  4. Crafting Table 2.0

    I realized after I wrote the above about planks that it has already been suggested in another thread, albeit in a much more advance form. However I still think having separate tools make wooden logs drop different items is a nice idea.
  5. Magic!

    This does sound a lot like Thaumcraft, but I was thinking more abouthow TC and TFC does things. Let me elaborate, both uses minigames to make crafting more challenging and fun, both have a risk to crafting (warp/flux and unknown metal, as two examples). Both have very high consistency and quality. Why reinvent the wheel here? Why not just keep the magic aspect of TFC to a minimum, but allow easy integration with TC, or similar, for those players who wish to include magic into there gameplay? I ask this since Bioxx have repeatedly said he doesn't have much time and must prioritize and I feel this is something that could become a huge time sink if you want it done properly (which I believe he is always striving towards).
  6. Crafting Table 2.0

    What if the axe when right-clicking a wooden log would bring up a knapping interface with that logs texture? Then you could make a barrel like you would a pot. This is much more simplistic then what has been suggested before, but is perhaps a bit more realistic to implement. This is assuming that right-clicking isn't too hard to do. This could be extended for other wooden objects, like boats, which I think someone mentioned in this thread as well. For planks I suggest that if you break a log, that a player as placed, with a saw it would drop planks instead. The "that a player has placed" is there to prevent a player from cheating by sawing a tree directly into planks. IRL the saw would get stuck from the weight of the tree if you tried to saw it through, and is one of the reasons that we normally uses an axe instead.