Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
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    • Dries007

      Server Move   09/13/18

      I (Dries007) have recently taken over as main developer and server admin. This involved moving servers to reduce cost. It's likely there will be some more downtime in the future but most  things should be sorted by now. This forum is in dire need of replacement as the software is quite old and can't be easily updated. If you wish to discuss or stay updated, join our discord: https://invite.gg/terrafirmacraft. The forum will remain available to read, but will be locked in the future, when a new system is setup. The forum and wiki are now ad free. If you'd like to contribute to keeping it that way, you can do so via paypal or patreon.

Topminator

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About Topminator

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  1. Hy, i'm new here, but I've seen that lots of people want to change sluice for example making them working with tipe of gravel instead of near ore veins or making them not overwork the chunks... I think you should change the name of the already existing sluice in something like prospecting sluice and make a new device similar to the ex nihilo sieve (for who know the mod) making it: -not overworking areas -drops going with rock tipe instead of chunk scan -drop even non-metals ores like kaolinite and coal -drop less than the pro-sluice (because it not overwork) -drop a bit more gems than the sluice -use for terraforming blocks (dirt/gravel/sand instead of gravel/sand) -make dirt can drop with a 1/10000 chance a seed, depending of the rock tipe (for preserving seed hunting adventures), little ores at a rate less than gravel or sand, and rocks, and make sand maybe drop sticks -make it more expensive than a gold pan or a sluice, maybe making the crafting need an iron grill ,some bronze and iron (or though steels) and maybe a burlap cloth (an useful use for them, yeeee!!!!) -Make it use gravel blocks instead of soil units, it will be better -make it able to produce silt as a secondary output that can be processed like the sand in mortar (but it yeld less mortar than a sand like 2 or 4 for every block and stacks up to 64 items for stack because it can be produced too much), and maybe for dirt to produce mud, that can be used instead for crafting bricks -An underplaced inventory can collect the drops -maybe is a cool rotary sieve instead of the static boring sluice =D (for the energy make it needs a flowing water block near, like the sluice) -make ore drops can be disabled by configs for "skeptics" people that think is too op for a survival So if you want to add it i will be very very happy, if you don't... I will survive without it... Ps: sorry for the horrible grammatic, but i don't speak english "by default", i'm an italian guy that try to help you with a suggest and a smile =) Pps: i've writen this in tfc2 suggestions because i can't write it to tfc1 suggestions...
  2. Rivendale A TFC Town

    Cool this house, but make a village for this pretty, big, alone house...
  3. [Rule #1] Ice Room

    Also make it in tfc1 please
  4. Have you read, understood, and followed all of the rules listed in large text at the top of the suggestions forum?(Yes): Answering "no" to the above question will result in your post being deleted. @Kitty @Bioxx add more foods like cakes, pizzas and pasta please, but to make it more interesting: make them unlockable only with a certain level of the cooking skill. (Please make it to vary a little the cooking sistem and to add a motivation to train the cooking skill) Ps. I'm using google translate, so forgive any errors in the text.
  5. More Survival Bars! Yay (Idea's From The Enviromine Mod)

    For me is a good idea add a body temperature bar like the enviromine's one, but the other bars are tedious, so make them is ok, but add config settings for disable their effects if a player wish... This is my opinion.