Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
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Narmo

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About Narmo

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  1. First I wanted to say that I love your mod, especially bow and other weapons part of it, it is very good addition to tfc and second I want to report an issue with soy milk as dairy replacement, which I think don't work (basically when I drink it nothing happens with my dairynutrition level). TFC Version #:0.79.29.922 TerraMisc Version #:0.13.0 Forge Version #:10.13.4.1558-1.7.10-universal SSP/SMP (SinglePlayer/MultiPlayer): SSP Description: after drinking almost half of barrel of soy milk dairy nutrition level didn't change at all Have you deleted your config files or are using default configs and are still able to reproduce this bug? (Yes/No): Yes Do you have any mods other than Forge, TFC, and TerraMisc installed? (Yes/No): Yes If yes, which mods? - tfc additions, ambient creatures, decorations, leatherwatersac, tfc pumpkins, tfc stuff, automated bellows, cellars, scales, tech, udary, pewter, wells, animalcrate, backpack, betterfoliage, betterstorage, bibliocraft, bibliowoods, carpenter's blocks, connected glass, cooking with tfc, custom main menu, dynamic lights, foundry, googly eyes, immersive engineering, itemphysic lite, journey map, minetweaker3, mobiuscore, nei, openeye, open grave, parachute, rope plus, ships mod, sleeping bag, sound filters, streams, nei plugin, tweaker, tweaks, waila, yalsm If you have Optifine or Cauldron installed, can you still reproduce the bug after uninstalling them? (Yes/No): don't have any of it
  2. TFC1 1.12+ port

    Wow exactly when I decided it is time to try terrafirma again I see this on the forums Very nice thatyou decided to work on this and even more nice that you did so much already. Maybe you should wait for 1.13 release with all it's changes to continue? Anyway wish you all of good luck.
  3. Growing Trees mod port (?)

    I have now some free time so I can finally learn java coding but it would be better if someome with at least little experience do this modding thing, really. I could try rewriting code (since I have the example above) for all of terrafirma trees but most probably my code will be full of errors so anyway I would need someone to check it xD
  4. [0.2.4] TFC2 Prerelease

    I has multiple situations with branches or logs which didn't get cut and caused massive floating leaves islands. Try removing this with mobs attacking you from every possible direction
  5. [0.2.4] TFC2 Prerelease

    Well then maybe I'm little nooby terrafirmacrafter but I used to fell in ravines all the time when I played previous version It didn't happen with caves yet but I see potential to catastrophe xD And these tiny hills side caves are really nice natural houses ^^ EDIT Bioxx, thanks for the tip about differences in caves generation depending on rock type - generated one world with claystone and after minute of walking I found nice one Previous ones, which I didn't like, were with diorite and gabbro.
  6. [0.2.4] TFC2 Prerelease

    Ok, in that case could you in final release (or somewhere in the meantime) add config option for cave generation to disable that double and triple thingy? Because like in previous version with ravines too many multipled holes in the ground can be really annoying. Can't use them as a shelter, really easy to fall into and hostile mobs love them, so if this happen you don't survive (if fall don't kill you evil hordes will surely do xD).
  7. [0.2.4] TFC2 Prerelease

    It is only my impression or caves generation between 0.1.11 and 0.1.13 was changed? In 0.1.11 with few worlds I generated I has nice, not too big, ones in hills sides, like hobbit house, only needed door to add and was ready to use as first house. In 0.1.13 in every world I have gigantic holes without the end in the ground under my feet and I didn't see anything like before. I love to use natural generated structures like really old big tree or cave as home and this change is sad.
  8. [0.2.4] TFC2 Prerelease

    Well I tried survival mode and agree with everything you wrote here Trees are magnificent and from earth perspective while walking among them I'm feeling like in real, very old forest and this is wonderful ^^ Lots of mobs too Gardens generate, about stacking issue didn't try it yet.
  9. [0.2.4] TFC2 Prerelease

    You need to add four pieces of straw to the recipe
  10. [0.2.4] TFC2 Prerelease

    Something like that would be really nice and realistic looking addon to grass generation But these stone filars don't look so natural.
  11. [0.2.4] TFC2 Prerelease

    Tried newest version - go to portal, died in void and food still disapears. Is this still supposed to happen? ^^
  12. [0.2.4] TFC2 Prerelease

    Bioxx - yes, but also when oak dropped an apple and I tried to pick it up.
  13. [0.2.4] TFC2 Prerelease

    So I have a bug to report - when I harvest food (vanilla like apples and from pamharvestcraft) and take it it disappear from my inventory. It has sound of taking but nothing else.
  14. [0.2.4] TFC2 Prerelease

    I have anotherrequest -torches.I couldn't find a way to make them and source of light would be very useful, so if it isn't too much work can they be next thing you implement? ^^
  15. [0.2.4] TFC2 Prerelease

    Okay, I will play with what we have right now and watch this topic which is anyway very interesting. Btw terrain generation, little streams and caves are also really nice looking