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yeahminecraft16

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Everything posted by yeahminecraft16

  1. Deadly weather

    this could be tied in as part of a body temperature system-overheating and freezing. As well things like debris in very powerful storms might be a thing-although performance might be an issue there, and I have no idea how difficult it would be to code either, but i'm justthrowing out ideas. Idk if boats will be implemented, but ocean storms could be very deadly if they are
  2. realistic seasonal trees

    fruit trees in TFC1 actually already turn to the branch texture when the temperature is too low
  3. Tree Schematic Contributions

    oops, idk why that deleted my text... ok so what i said was basically that it wouldn't let me add multiple screenshots-if you want a better look at the trees, you could download the world, or i do have a link here with their pictures:TFC 2 Trees
  4. Tree Schematic Contributions

  5. Tree Schematic Contributions

    Well, this thread's been dormant for a while... so i thought i'd bring it back to life by submitting a few more tree schematics. Here's the ZIP file:https://www.dropbox.com/s/i5p72svuis7x1tk/Tree Schematics TFC2.zip?dl=0 apologies if the trees are a little disorganized-that was just me being kinda dumb lol, but i'm to lazy to change it i do ,however,believe that none of the schematicsshould overlap. included are: Ash-1 Small, 1 Normal, 1Large - might work for a different tree as well Aspen-1 Small, 1 Normal, 1Large Birch-2Small, 2Normal, 2Large-One of each type has a straight trunk, the other has a split trunk, both are seen in real birch trees often Pine-0Small, 4Normal, 2Large-Tried to replicate more of what i see normally in pine trees, especially the ones around here where i live (Wisconsin), but also all around the world. This also separates them in look from the other conifers, just as they look different IRL Sequoia-0Small, 0Normal, 1Large-Tried to replicate some of the really huge giant sequoias such as the General Sherman tree (the biggest in the world) by making the leaves begin higher off of the ground than the ones in the example world. This would probably also help give variety to sequoia forests without beingcrazy.
  6. What the Heck is Redstone Ore?

    As long as it has at least the same functionality of redstone (aka we can still do everything with mechanical power as we could with redstone)-as well as probably more things, I would love this idea. It certainly is much more believable than redstone. I think that eclectricity shouldn't be there in the form of modern machinery, but maybe some batteries for high-end chemistry/ alchemy might be cool. I just feel like electrical machinery though shouldn't be in "vanilla" TFC (tho an Addon/integration with something like immersive engineeringfor that would be great)
  7. Martial skills and you, Being a Soldier/Mercenary

    on top of this, you should not be able to hold a sword/any other item whilst using a bow an arrow (which you can in MC 1.9)-maybe even some other two-handed weapons such as longswords or battle-axes where they have some damage,reach or other advantage over something like a vanilla sword (which I would say is an arming sword or shortsword). I just think that this would make more sense, and add another way to open up opportunities for certain weapons that might be unbalanced otherwise
  8. Tameable, 'milkable' giant spiders.

    I would love riding into battle on the back of a giant spider :D-seriously this is an amazing idea
  9. What the Heck is Redstone Ore?

    yeah, I think that having it as some sort of piezoelectric crystal would be good (although i'm pretty sure that cinnabar is conductive at least-correct me if I'm wrong), also, as you said having uses for gems beyond just decorative (which ABSOLUTELY should be a thing if possible) would be pretty neat. (especially since tourmaline is already in TFC1-which btw i think that they should keep all of the gems from TFC1 in TFC2, if not even add more
  10. More Flora

    I love this idea so much- and yeah it would be awesome to have LOTS of more flora, as well as let the community help out with it. It would also be good to have things like epiphytes or bracket fungi (which you did kinda mention the epiphytic ferns, but more than just ferns (as much as i love ferns :P)). One mod that does this really well actually is Plant Mega pack, and although it uses the cross plant model, for things like vines, ground cover, bamboo, epiphytes, etc, it poses some model ideas that could work in TFC too.
  11. Volcanoes

    yes, i probably should've put that into my original post. Obsidian would of course have very low durability and only be able to make the tools that you can make stone out of. It would essentially work like stone tools, but have slightly lower durability and MUCH higher damage. It would be an early game item. Obsidian however could alsohave a much more important later game use using the magic system (or maybe in some sort of alloy, i don't really know at this point )
  12. Sounds

    here are a couple more sound suggestions: (many of these could also apply to vanilla minecraft too, i am aware of that) timbersound for cutting down trees (when the tree actually falls) sound for volcanic eruptions(if they (and them erupting)are added-volcanoes are suggested here:http://terrafirmacraft.com/f/topic/8581-volcanoes/) sound for crafting (maybe even depending on the item-although this might get complicated quickly) shell shock/ear ringing right after taking damage from an explosion sound for tool/weapon unsheathing (in matzos already, but would be cool in base TFC) sound for quenching hot metal item in a barrel sound for lighting torches damage sound based on armor type (might get a bit complex)- i.e. no armor could be normal sound, but leather could have a cutting sound as well, and metal would have a clanging sound-this would not replace normal damage sound, simple play on top of it
  13. Volcanoes

    how has nobody mentioned the idea of obsidian tools (unless i missed it oc :P). I mean the aztecs did actually make their tools of out the stuff, and it was quite effective due to it's hardness and sharpness. Could be a way to get good tools without doing much metallurgy if you spawn close enough to a volcano.
  14. Water Purification, Plumbing system and stuffs

    good idea, it is certainly something that mines irl have to deal with (flooding), although i am also sure that some players would just find it annoying (although i personally would like it)
  15. Meteoric iron & materials

    well because "meteorite" is the term for a meteor that hits the ground, so if it's a material that you get from a meteorite, and not the meteorite itself that you use, then it wouldn't make a whole ton of sense lol. Unless it's supposed to be using the whole meteorite in which, then that would make sense
  16. Meteoric iron & materials

    i think we need a poll xD
  17. Cave Mineral Formations & Scenery

    also, maybe having different types of caves, like some limestone caves with all of those features that you discussed earlier, but also things like lava tubes or even sinkholes for cave entrances could be cool too. Maybe even flooded caves, possibly even flooded lava tubes with lava
  18. Meteoric iron & materials

    that sounds cool too, but, just to brain storm more names. Cosmallium, Astraline, Ignatitum, Impactite, Brontaline, Enceladite, Tartarium, Hadium, Infinium, Optinium, Caelumine, Atlasitite, Tritanium (jk),Tantailitine, Metorite, Epimethium. idk really just comingup with these as i go, but just to make sure u know, i'm not discrediting ur name, i like it, just putting some more ideas out there
  19. Fully custom forging, a reason to metallurge over magic

    I like this idea, and i would love to see this, but it would also be complex, so you'd have to see if the developers wanted to go through the work of making this (though i would love to have this)
  20. Water Purification, Plumbing system and stuffs

    what about lead pipes as well? i mean it would probably make the water poisoned over time, but maybe could otherwise be a good alternative if you are low on copper. idk if it would be completely necessary though. I mean i big reason to use lead irl is that it's easy to work, but that's not so much of a concern in minecraft...
  21. Meteoric iron & materials

    Stellarite maybe? sounds a bit more fantasy than "star metal" lol just call it Astroplantaellium to troll people (jk)
  22. Aesthetic blades?

    yah i actually had an idea like this too, maybe it could even extend to tools, like having a hatchet vs a battleaxe, or even a short bow vs a longbow, for example. I think it would be awesome. (also you would probably just have different plans for each sword in the anvil)
  23. Settlements and Human Mobs

    the villages should have different tiers of tech advancement based on their x-coordinate (what island group their on)
  24. Tree Schematic Contributions

    These are my tree models. Everything past the gold block line is mine (I used Bioxx's tree example world) there are models for spruce, douglas fir, and a pine (which is supposed to look like a red pine if anyone's wondering) https://www.dropbox.com/sh/jegnpu2zs3ogx51/AADkKKlzekjMLOhraNA2BE09a?dl=0
  25. Better Forests/Biomes

    Have you read, understood, and followed all of the rules listed in large text at the top of the suggestions forum?(Yes/No):yes Answering "no" to the above question will result in your post being deleted. Ok, so I was thinking about TFC2 and had the idea that this version would be a great opportunity to add detail to the terrain. I was thinking about having small decorations all over the ground. Now you may be thinking "oh well there's already tall grass, and ferns and flowers, etc." but when you look outside IRL you see a multitude of different plants, especially in forests. There's also epiphytes and vines that grow on trees, moss & Ivy and such. I think it would add a lot to the nature part of TFC to have small things like this, lots of different plants that could grow in certain environments. for example, forest floors usually don't have grass, it's almost always dirt with lots of understory (things like bushes or shrubs, smaller trees/ saplings, moss, ferns, etc.) and in plains/ meadows the grass isn't mostly short (usually). What i'm thinking exactly is something along the lines of simply adding a few more plants, or even a generic plant blocks with many different possible textures, which would be based on the environment around it (tree density/ type, biome, rainfall, whether its next to water, altitude, temperature, etc.). I know this wouldn't add much to the gameplay aspect of the game (unless some of the plants had uses, like maybe some herbs), but it would make the environment feel much more alive and believable/make more sense. Its just and idea and I won't be offended if people aren't fans of it