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gloryofarioch

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About gloryofarioch

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    Caveman
  1. Animal feed - silage

    Really? It doesn't really take that much feed to familiarize an animal. You don't need to get the meter all the way full, just to the white border is good enough for the most common tasks like riding a horse, breeding, and shearing/milking. Taming a horse is one of the things I do first in a new TFC world because fast travel is amazing for exploration.
  2. Spawning in boring terrain.

    What's the benefit of having a river? They are always sunk into the ground when I find them, so you can't really farm using them. Boats are finicky and expensive and really hard to navigate down a river; I prefer horses for fast travel. I guess I prefer mountains for scenery, too.
  3. Spawning in boring terrain.

    I have a river in my world.
  4. (79.10) Forge Eats all the Food

    This isn't new. Your food is burning to a crisp because it is going past "very hot." According tohttp://wiki.terrafirmacraft.com/Meal#Meals , you can only cook a meal to Very Hot before it burns and is lost. Use a firepit for cooking meals, as it is slower. I believe you can put a grill over a fire pit, but I'm not 100% sure on that.
  5. Why this mod become hardcore ?

    Regarding cave-ins, they are simple. Just don't dig up. You can't mine above a support beam any more without risking a cave-in.
  6. Impressions on B79

    I think the fishing thing is more meant to represent your ability to claim usable meat out of the fish, not the size of the fish itself. If you suck at butchery, you're going to make a big mess when you are cleaning the fish, etc. With more practice, you can increase your yield. Regarding your other problems, it sounds like you just got a crappy map. I started a new map in 79.10, and after a couple of kilometers of traveling, I had found rock salt, flux, a breeding pair of every non-poultry animal, and acres of fruit. (Fruit trees in particular are much harder to find before 79.10; have you upgraded recently and started a new map?) However, minerals have been an absolute nightmare -- I have only found one scant source of poor copper so far, and even that was in the middle rock layer and only showed up in debris because it was pressed up against the top rock layer. The temperature on my part of the map is also very, very high, so my food rots very quickly if I do not pickle and dry every single scrap I get and store it deep underground (and even then, the temperature underground is 16°C!) However, that's the breaks on TFC — getting everything you need in one area is pretty difficult.
  7. I like the idea of a cutting board tile entity that lets you make arbitrarily sized, precision cuts to food. Maybe require a metal knife to use, so as to give metal knives a reason to exist.
  8. [Solved] No Nutrient mode?

    Well, fortunately, it's a wiki, so you can always look at the history for the page. http://wiki.terrafirmacraft.com/index.php?title=Agriculture&oldid=14322 is a link to the version of the page before "Vladp" wiped the entire thing.
  9. Nifty tricks

    A trick I've found is to fill a large ceramic vessel or barrel with water is to just right click on water with an empty barrel or vessel -- it will fill the entire thing in one go. No need to bail water into them with a jug or bucket.
  10. [Solved] Pickling

    The disconnect here is that the UI says "PICKLING" when the barrel has too little vinegar in it to actually do the job. Could I request that the UI only say "PICKLING" if there is enough vinegar in the barrel to handle the food you're trying to pickle?
  11. No fruit trees.. AT ALL

    I started a new world for 79.10, and I found fruit trees in 500 rainfall areas. It's helped a lot for getting fruit.
  12. No fruit trees.. AT ALL

    Gonna throw another anecdotal confirmation of only ever finding fruit trees at 1000. Finding that sweet spot where you have a 250 rain area (the most animal spawns) and a 1000 area (fruit trees) in the close proximity is the first thing I do before settling down.
  13. Thanks for new fixes and tweaks!

    Note that you have to be looking directly at the animal to see its familiarity indicator, as well as be fairly close to it.
  14. Animal Familiarity Indicator

    The problem is that the heart indicator graphics are stored in a way that makes them replaceable by a resource pack. You have two options: A) Find the default sprite sheet, copy the default familiarity indicator, and paste it into your resource pack. 2) Wait for the resource pack to update.
  15. Thanks for new fixes and tweaks!

    Looking at the github commit log, I saw a commit that adds familiarity indicators to animals. Thank you SO MUCH for this. Familiarity in 79.8 is such a black box right now, and adding a rough indicator like this is a huge help.