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Lokekar

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About Lokekar

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  1. On one server we built large domes of glass underwater, only used the plugin turning pumpkins into diving helmets. Looked great, but when you were on the inside all you could see was flowing water *sigh*.
  2. I believe that is the fault of MC, including the patchers, automatically placing the flowing water/lava texture on the sides of water/lava blocks.
  3. Balancing the Chisel

    A low tier chisel could have few large scale uses. It is a relatively soft metal and don't last long in most other uses in TFC. Since we don't have a stone chisel the lowest tier metal one could be lower than other uses. As I said the numbers I suggested were more to get discussion going than saying they were difinitive. I expect Dunk and Bioxx will balance it to the correct feel for the mode, but I will point out that a stone axe can no longer cut down a full tree when there is not enough durability left in it. Wood handled chisels actually have a metal shaft in them so the wood does not absorb the force of the blow, and the hammer hits that and not the wood, except for chisels for fine detail work perhaps. Many chisels also do not have a wooden handle at all, especially cold chisels or ones used to rough out stone in my experience. TFC does not have different types of chisels and I don't think that is necessary either. When using the chisels I have seen the hammer head wear, and in extreme cases when the chisel and hammer are not cared for chips of metal have come flying off. Same thing happens to wedges used for splitting wood as well, which are solid metal incidentally, but the point I am trying to make is that even when working with wood the chisel and hammer both wear.
  4. Balancing the Chisel

    The chisel needs a bit of balancing. As it stands I can "mine" endlessly with a chisel. The problem really is that a right click with the chisel does not take away from it durability. Which means to go hunting for ore early on I make and use a chisel since I can mine endlessly with it. I still need the pick to collect the ore, but I only need one and I can use it exclusively for mining ore. The hammer used with the chisel has the same problem. That is not conducive to inevitability or game-play. I suppose this could be a bug, but as I was thinking about it I realized that the harder the rock type the more it should take away from the durability. So chiseling granite will take away more durability than chiseling wood or a sedimentary rock. As it stands a player that wants to be a stone carver on a server only needs a single chisel and hammer, which hardly makes them fully integrated into an economy. Needing to get more chisels (and hammers) as they use and wear out will add a way in which they need other professions. You could make it take longer, ie have to hold down to chisel something, but that would make something that can already be tedious even more so. Personally I would prefer if chisels perhaps had twice as much durability as current. Stone takes two-four(?) in detail mode, making a bricked block takes 2-3, slabs would take 20-45, and stairs would take 100. Wood would take half as much and be similar to how making planks takes more durability away for harder wood types. I do not favor in the case of using the slabbing or chair modes using a straight multiplier, ie to slab it should take 64 to slab one side of a block, or in the case of a stair 138, as the stone carver would actually be able to cut along the edges and remove a larger chunk and not have to cut out in the small increments available to us if we chiseled them out in detail mode. Since you can detail blocks that have been slabbed or made into stairs it would allow carvers a way to speed up the process and save some on chisels. About the hammer since I mentioned it already, it should require a metal hammer to work with a chisel, or make a stiff penalty for using a stone hammer, like it has a high chance of breaking. I would love to add possible damage done when using a stone hammer, stone chips breaking off and flying around the work place, but that would probably be overkill. Naturally the numbers are a bit arbitrary and would need some fleshing out and balancing for game-play. TLDR: Right clicking with a chisel needs to take away from its durability, hammer in the hot bar too.
  5. [Offline][Beta 0.77.21] Small Community, Be Gentle

    Currently updated: The server is using 1.4.5-6.4.1.438 of Minecraft Forge Universal. The server is using Build 72 Universal of Terra Firma Craft. The server is using Universal 1.2 of Player API. The server is using 11.9 of Smart Moving.