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stringburka

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About stringburka

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  • Location Gothenburg, Sweden

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  1. More Dairy Sources

    Disclaimer: I'm not a professional or formally educated in nutrition, but it's kind of a big hobby and as someone with mostly vegan diet, I've been forced to learn a lot about it So I have a better grasp than the average person, but not as good as a professional dietician or similar. The disagreements usually* stem from whether something has unhealthy components, not whether they have healthy components. Eggs and margarine are both prime examples of this; Eggs no doubt contain a decent amount of complete proteins, loads of calcium, some B12 and minerals (among other things), and the disagreement is on how large amount of eggs you have to eat for the quite high amount of cholesterol in eggs to be an issue. Margarine contains lot of solid fats and is in general about equal to butter in most regards; they can manage to have a lower amount of saturated fats and higher amount of unsaturated fats than butter, but not all do. The main disagreements are 1. on the various additives that are sometimes used in specific brands of margarine and 2. whether trace amounts of chemicals used in processing basically all margarine can be dangerous. There is quite general agreement (from a scientific viewpoint, rather than from a corporate viewpoint) on the benefits of various kinds of food, as we know what nutrients we need and it's easy to see what nutrients something contains; the disputes are generally on the bad parts and how relevant they are. That's why a good baseline is to have a varied diet; that way it's unlikely to get enough of the "bad stuff" to really affect anything. Though everyone should stay away from monosodium glutamate. That shit is nasty. *there are exceptions, such as those stating that the human body can't effectively process dairy proteins and vitamins, but they have very little research to back them up and usually claim it for political reasons (ideological veganism gone wrong; they are fringe even in the vegan community).
  2. How to solve the lose of crops in winter.

    I know about that config option, I was talking about crops dying of cold. Oh, sorry, haven't had my first winter since starting to play again; I remembered them as dropping as item entities that can despawn, and that's what the OP also hinted at (having to import new cabbage seeds). Then there's no main gameplay issue
  3. How to solve the lose of crops in winter.

    Want to throw in my support for the "dead crop" stage of growth, yielding the seeds, and in some cases (potatoes, carrots, onions, garlic, rutabaga and perhaps soy beans) the crop. Seeds buried below snow will not become moldy or soggy and generally seeds can survive quite harsh conditions. Of course you shouldn't be able to harvest edible bell peppers from under a cubic metre of snow, but the seeds should still be there. That would solve the main gameplay issue - the long-term loss of seeds. EDIT: As someone who has done a little bit of year around gardening and a whole lot of dumpster diving, in my experience vegetables are quite tough in regards to temperatures, at least the more "hard" ones like root vegetables. But even tomatoes and bell pepper, while they become dull and not a pleasure to eat, are still edible. Perhaps dead crops could yield the seeds, and the crop with a random amount of spoilage? (5-25% for the roots and allium, 10-50% for the beans, squash and cabbage, 20-100% for the tomatoes and peppers)
  4. More Dairy Sources

    Of course, one could also ask what it is in diary products that make them so nutritiously (is that a word?) different from other food groups. Protein is an important nutrient of it own, vegetables are are generally shock full of vitamins and minerals, fruit is the main natural source of sugar (as well as certain vitamins) and grain is the main source of slower carbs (and a secondary source of protein). So it makes a lot of sense to separate those. Dairy, to me, feels a bit off in that it's so very very specific. The things that comes to mind that dairy products produce notably more than other things would be a select few vitamins (B12 and folic acid) and calcium, both of which are also common in eggs. So theoretically, at least to me it wouldn't feel that off to change "dairy" to "dairy and eggs".
  5. Simple Improvement to Winter's Appearance

    That would explain Gothenburg perfectly.
  6. Illness

    Possible, but from a game perspective I imagine it would be a lot more taxing on the system and a lot more complex to understand for the player. It can also be hard to make something common enough that it's relevant but still rare enough that it doesn't shape the entire game play.
  7. Illness

    No worries! spoiler that you already know but others might not: I already knew it was some kind of illness that everyone has and thus is probably airborne or waterborne, since I'm at season 3 or 4 (don't remember), but did not know it was rabies-related While zombies are no doubt the easiest mobs at this point, they have gotten far better senses in minecraft since just a few patches back. I mean, they're easy, but they also tend to come in far greater numbers than others. What would help zombies become real threats again would be a limited ability to climb, and/or increasing the rate at which they can break doors, and/or even other blocks. Though we're getting a bit off-topic now. Though of course, zombies could simply spread diseases in general, doesn't have to be zombification diseases!What if zombies afflicted you on a hit, and in addition any open water storage within a 1 block radius would be spoiled?
  8. More Dairy Sources

    I haven't, but sheep cheese is quite common in my country. And both feta and halloumi are sheep cheeses. I guess it would depend a lot on breeding, too. Perhaps if each female sheep had a "milking" stat, and the lower the milking stat the longer it takes to milk as well as the longer you have to wait between milking periods. So with a wild sheep you might have to half a minute IRL and once per minecraft month, but with sufficient breeding, you can get it down to 5 secs once per week. I mean, it might not be as easy as milking a cow, but neither is coal mining and steve & alex do a lot of that
  9. Slight fishing tweak

    That sounds really cool, and would probably also be very feasible. Simply use sections of about 5x5 chunks, and at first spawn they are given a time frame in daily hours, where they give the bonus. Preferably it wouldn't be like "each section has 2 hours when it's better", but rather "for each hour per section, there is a 5% chance that that it gets the bonus" (determined at first spawn). So some sections would never have the bonus, but if you find a really good section it can work for almost half the day. If there was a fishing skill, it would unlock an additional mode on the fishing rod at expert, allowing you to "see" the bonus the same way you see hydration on crop fields at any given time. Small sidetrack on how skills could be separated: Honestly, I think there could be three food-related skills instead of the two currently existing: Food Preparation - Would give a general bonus on the amounts of food gathered by butchery, fishing and agriculture, as well as reduce the amount of weight loss from cutting away decay (because you know exactly how much you need to cut away and don't need to cut extra just to be sure) Animal Husbandry - Would give a small bonus on butchered mammal and bird meat as well as more side products (bones and skin etc). Would also increase the amount of trust gained by an animal for feeding it. Fishing - Would give a bonus to food from cleaning fish as well as unlock seeing if a section is in "bonus mode" or not. Agriculture - Would give a bonus on seeds as wel as unlock seeing nutrients. This way it would work a lot like how the smithing skills work, and being a fisher would be a legitimate focus on a multiplayer server.
  10. Remain Cauldron compatible for Minecraft 1.7.10

    I don't get this... Like, at all. I you're happy playing 79.15 now, and think that's better than not playing, why would you stop playing 79.15 if a new non-compatible version was released?It's kinda like, I love playing diablo 2, and my computer can't handle diablo 3... But when diablo 3 was released, I didn't stop playng diablo 2 just because there existed a newer game.
  11. Simple Improvement to Winter's Appearance

    Reporting in from Gothenburg, Sweden. It's always overcast here. Season doesn't matter. Lol not really that bad, but yeah, during winters we have overcast at least 3/4 of days. Not on the very coldest days generally, but otherwise, yes. I assume the frequency of overcast weather is directly related to how close to the coast a region is.
  12. [Solved] Bizmuth Bronze Can't Be Made In Vessels?

    I don't know if I can help you, but I have specifically made 200 units of bismuth bronze from small ores in a vessel recently, and for me it worked fine (build 79.15 and java 7, though). Note though that the "middle" distribution for bismuth bronze is 15% bismuth, 60% copper, and 25% zinc. Your original ratio is 10/80/10, followed by 10/75/15. This means you had too little zinc and to much copper for it to be possible, even in the second setup. For 200 units, you can have 2-4 bismuth, 10-14 copper, and 4-6 zinc, and they need to add up to 20. Try again with the "middle" distribution of 3 bismuth, 12 copper, and 5 zinc.
  13. Flint changes

    While I agree to a large extent (we are nearing the first winter on our new server and the only metal we've used so far is a single saw), I do think that game design affects how people will play and appreciate a game. I mean, in vanilla minecraft you can say that it's believable too, it might not have gravity but if you don't break dirt you'll never notice I realize that's not to the extent you mean here, and as said I agree that you can affect it quite a lot deliberately, but mechanics inform play. I mean, we're four people nearing the first winter, we've deliberately chosen a seed that has a lack of metal, we've gone around quite far in search of crops etc and built up three decently sized buildings, collected fruit trees, herded pigs etc. We've really really tried to make the stone age last, and in addition all the other players are completely new to TFC so they have had to learn everything from scratch. But despite that, there just isn't much to do anymore besides advancing. The amount of things one can build from gravel and logs is limited, after all. The reason why people rush to the first copper is because it's generally really really easy to get, and it generally opens up an enormous amount of new options. You don't see people rushing from copper/bronze to steel to nearly the same extent, because it's more work and doesn't expand one's options as much (main difference would be movement of water). I do think there are a few simple (from a gameplay and design perspective; I have no idea about the coding) ways that could change how people feel about the stone age, and that would allow one to do a lot more while still encouraging progress, for example: - Splitting logs into 1/4th pieces (8x8x16 pixels) with axe+hammer would allow for stairs and basic furniture (right now the only way not to jump everywhere is using half-made pit kilns or piles of charcoal, which is... weird) - Being able to put down tools on the ground, or some other way of storing tools before the tool rack - Making support beams with the axe - Occacional (quite rare) boulders that are basically a standard stone block lying around on dirt (and thus you're able to take it with you)- Some way to fish proper fish during the stone age - Simple skin "drapery" or whatchamacallit that can be used as a door, that does not block movement but mobs won't pathfind through it (similar to how adjacent fences work. - Stone age access to ropeOn the long term there are several other things I'd love to see for the stone age:- Bone crafting, either similar to knapping or a new system - Sewing, using bone needles and string or jute - A travois to allow one to carry more stuff by dragging it after oneself.
  14. More Dairy Sources

    Being able to milk sheep would be kinda cool, though perhaps much less frequent like once per week instead of once per day.
  15. Slight fishing tweak

    Devs can probably give a more exact answer, but afaik it isn't really feasible. It would probably be quite easy to determine wether it's an ocean, a river or a lake (due to salt/fresh water and due to ocean and river being biomes) but not the exact size.