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stringburka

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Everything posted by stringburka

  1. 2x2 Tree Bug

    I'm having the same issue. I remember having it last time I played to, back in ~b60 or something, and hoped it had gone away by now when I got back. Instead it seems more common than ever... Note that it only seems to be an issue when you try to chop down a very large tree, and the issue lessens if you try to chop them down in two pieces (first chopping the highest you can reach, and then chopping the bottom). While this is interesting in that it's how large trees are often felled IRL, I feel a crash is a bad way to give incentive to players to do that method ;D However, note that this is a known bug (as seen in the stickied post) and has been around for a long time, so my guess is that it'll be around for quite a while more.
  2. Thaumcraft compability/crossover

    Ah, thanks. Probably a bit too much work for me then :/ Thanks anyway!
  3. Best Way to Mine in TFC

    I generally just beat rocks on the surface until some copper drops. You might have to travel quite far. Generally, I make sure to get a phat stack of food (either porkchops or stuff for making meals of speed if I have them), a bow and arrows, a bed, and a book and quill (they're harder to use nowadays though, right? have hardly played since b75) and some leather armor. Then I just go out hitting rocks until I find something interesting, meanwhile noting useful info (fruit tree locations, sequia forests, clay etc) in the book and quill.
  4. Now when cobblestone is created by the 2x2 stone recipe, what about also being able to place 1/4 high block slabs of cobble by right-clicking with a stone, much like how it's done with charcoal? And also make it mineable with a shovel; since it's loose rocks it should be minable with a shovel, though it'd take some time (maybe about equal to felling a tree per 1/4 block? (or personally I'd prefer to have cobblestone blocks be crafted by 3x3 stones or by being placed 1/8th at a time)
  5. Brewing and beverages

    TFC has an interesting and good cooking system - I love it. However, one thing that puts a dent on an otherwise great system is the lack of things to drink. I tried looking for a suggestion on this but couldn't find one - there may very well be one that i missed, and in that case feel free to lock this thread. I think beverages could really add something to TFC. It wouldn't be very hard to implement I think (at least compared to a lot of other systems) and would add a new depth to the farming system (fruit trees especially). It also fits very well with the slow pacing of TFC, I think, especially when it comes to things like fermentation and aging. I understand that TFC1 is mostly going to be minor features and bugfixes and that TFC2 is a completely new beast, but I thought this might be useful as a reference in the future if nothing else, and well, it's a suggestion forum ;D So, this is my idea. The Barrel This would be a new item, crafted like this. It would be more or less excactly the vanilla cauldron, but made out of wood. It can be filled with water with a standard wooden bucket, and right-clicked with a bottle to fill it with water. Unlike vanilla cauldron, filling bottles from it does not empty it (since you can just drop the water in a hole and fill how many bottles you like (even with wooden buckets) it makes no sense that putting it in the cauldron would make the water less useful). This is just like, a generally useful item and stylish way to keep your water. Making Juice In order to make juice, you place a Quern on top of an empty barrel. This marks this as a juice press, a single machine (much like how forges etc work) and the quern gains a new GUI when right-clicked, that looks like this: It can, and need to, be filled with six fruits, berries or some vegetables (including things like tomato but not things like squash). Then the quern is activated as normal by rolling it around, and the juice is pressed into the barrel below. The juice can be removed with glass bottles as normal, but this time vanillas limit of three bottles from a cauldron applies - you get three bottles of juice out of the six fruits. If you remove the top quern, you can see the liquid that is yellowish (it seems to be the most common fruit juice color, it may make little sense for grape juice to be yellow but this keeps it simple). Making Fruit Wine Fruit Wine is made by removing the top quern from the juicepress to turn it into a normal barrel filled with juice. Then let it stand, without touching it. Every week there's a 20% chance of it fouling, but if it manages to not foul for a month, it has turned into wine. During this time, the juice has absorbed the yeast particles in the air and allowed them to grow. As a side product, by right-clicking the barrel with a gold pan you get the yeast mass too (must be done before bottling the wine). Note that this also means unbottled fruit juice risks fouling regardless, so bottle the juice as soon as you can if you want to have it. Making Beer So, you want to make beer? Simply throw four pieces of cereal grain (wheat, barley, rice et cetera) right into a barrel filled with water (like when throwing sticks on the ground to make a fire). The water takes on a slight brown tint. This is wort. However, let it stand for a month and it will have turned into beer, just like juice turns into wine. Yeast can be gathered as a by-product. Faster brewing Once you have yeast, you don't have to rely on the tiny amounts of yeast in the air. Instead you can just add yeast to the barrel - this reduces the brewing time from four weeks to two weeks. In addition, if you've added yeast you can put a lid on the barrel, crafted from four planks in a 2x2 pattern. This removes the risk of the brew fouling. Aging the alcohol If you put a lid on a full barrel of alcohol and don't touch it, you can allow it to age. After 6 months for beer and 18 months for wine you get Quality Beer/Wine. Letting wine age for 72 months (6 years) turns it into Great Wine. Since aging takes such a long time, it makes sense to create large wine cellars. The effects of the beverages: All beverages can be collected from barrels into bottles, and put back into barrels as long as any liquid in is of the same type. Fruit Juice is filling 2, and also restores a bit of thirst. Wine/Quality Wine/Great Wine is filling 1, thirst neutral, gives resistance 1 for 2/4/8 minutes. Also has a 30/10/0% risk of causing Mining Fatigue for 4 minutes. Beer/Quality Beer is filling 1, thirst neutral, gives strength 1 for 2/4 minutes. Also has a 30/10% risk of causing Slowness for 4 minutes. Further Thoughts This is just a baseline for a simple to implement and simple to use system. It could of course be made more complex and interesting by having things similar to the meal receipts granting buffs for random combinations. It could also be made to care about temperatures - going above 37 degrees would kill fermentation, while nothing would happen while it is below 15 degrees. So, what do you people think? EDIT: Sorry for the picture sizes, tried resizing them but it won't be saved for some reason. EDIT: I just realized very few beers benefit from aging, so maybe that doesn't make sense. However, I like there being something more than just "beer", and distilling seems partly borderline too high-tech (refined methods of distillation wasn't common until the 16th century as far as I know), and might be complicated to make. If possible though, being able to distill beer into whiskey and wine into brandy might be interesting.
  6. Farming Tutorial (works!!!)

    I'd love a more indepth farming tutorial; while I understand the basics of it mentioned in the OP, there are more things that affect (don't start) crop growth. Like temperature (and thus location and season), more details on nutrients (how fast they return, if leaving the land unused for a season makes a difference from growing something else on it etc), and whatever else I don't know about.
  7. 1.6 snapshot

  8. Discussion thread for the Combat Revamp

    I didn't mean they should be magic - I meant using the code/system for that purpose, but leave it invisible (if possible). Since enchantment protection is added after regular protection rather than stacking with it, it seemed like a good fit.
  9. Would be wonderful to get an update for B76 - for some reason most textures stopped working. Gravel now has "missing texture" all over it.
  10. [TFC 0.76.X] Terra Bow Mod (Abandoned)

    So, does this mean making a single stone arrow requires a whole fish?
  11. The new book system is really cool, and makes sense, but it does have a negative effect: The existance of the book and quill meant I nearly stopped immersion-breaking out-of-game notetaking and used book an quill for this instead. It added immersion and a liiiittle bit of difficulty as books could be lost etc, but not so much I wouldn't bother doing it. With the new book system though, it's probably going to end up with me taking out-of-game notes anyway or carry around a scribing table on the back, both of which are immersion breaking. I also feel something is missing when it comes to writing, namely simple scribbling rather than actual painting. My suggestion is the following: 1. Papers can be placed in the world as a white (or rather pale beige) 16x16x1 pixels large block on the ground. The block is by default turned into microblocks or whatchamacallit so you can select individual pixels. 2. By crafting a torch alone in the inventory you put it out, creating a simple pen with 10 durability. 3. By right-clicking with the pencil on a paper block pixel, that pixel turns black (or rather dark gray/brown) and one durability is spent. There is no way to remove this. 4. By right-clicking the paper with an empty hand, it drops as an item and keeps the exact pixel setup/item state (how this works technically I don't know, but I know other mods have similar features). That's the gist of it. That would allow one to craft very simple maps and take very simple notes, but not to write anything complex. Adding to these some follow-up ideas that are more complex but could be cool in the long run: 5. Ability to craft other kinds of pens with charcoal and potentially colored pens made with dye; could allow for artists to make simple paint-art and sell, similar to how sculptors make stoneworks. 6. Making some kind of way to hang these on walls, whether glue, hooks, frames or whatever - preferably able to be put side by side to create a larger picture. 7. Allowing painting on other blocks in a similar way, if possible. Paint could simply replace the surface pixel of a block and when it comes to blocks that aren't the papers it isn't as important to keep it stored if the block is broken. 8. If it is at all possible (I have no idea) increasing the amount of microblocks in the paper from 16x16 to 32x32 would allow much more complex pictures. This could allow reaaaally cool pictures, but should maybe only be allowed with proper tools, like brushes with paint. 9. If it is at all possible (I have no idea) increasing the amount of colors available by making painting with a lighter color on a darker cause them to blend (so painting white on black will make dark gray, painting white again will make a lighter gray etc). This could increase the number of colors available by quite a bit. (10. Increasing the paper requirement for making books. Seriously, why are there only 3 papers in a book? Should be at least 8, lol.) I think the addition of 1-4 would both make it reasonably simple to jot down basic info in-game, and would add something fun to use, and that 5-9 if possible could make this into a whole new dimension where painting is added to the arts of writing and sculpting that are already in-game. What do you people think?
  12. Brewing and beverages

    Oh I've missed this completely! Cool!
  13. Brewing and beverages

    Good to see barrels appear in the game now! Hope they get used for alcohol soon. The implementation is so much smoother than the one I suggested too, though not as transparent so to speak.
  14. Basic scribbling as alternative to proper writing

    you can take field notes through scribbling. throw down the paper, and start jotting down! you have to simplify them, of course, simplifying the coding system, but it is very much possible. I just played around with it in paint to see what I could get down and I had no issues to write a message of "fruit tree at coordinates +1180/-2810" (skipping the last zero because I can find it within a ten meter radius, lol) on a 16x16 pixel square. Looked kinda like this though more compact: %T. ..1881Anyone who's played roguelikes know how much info you can get down in a single letter. Especially if colored pens would come; even having two colors increases the amount of info tenfold. EDIT: I do agree though that later in the game it should be possible to simply carry around a proper book for field notes. I do think however that such book/pencil sets should be more expensive, representing the need for good protection from the environment and ink that can be used easily.
  15. Discussion thread for the Combat Revamp

    don't know if this is of any use, but can't the enchantment abilities of vanilla minecraft be used for different armor rating between sharp/blunt damage? Putting Projectile Resistance as Prot. vs Sharp and Explosion Resistance as Prot. vs Blunt, and then of course have varying underlying protection based on how good the armor is? Like, leather armor giving nothing but the basic armor protection, mail giving Prot vs Sharp II and plate armor giving Prot vs Sharp III and Prot vs Blunt II.
  16. Drinking Rain

    I must say that a simple yet flavorful change would be changing water bottles to waterskins and have them be crafted by combining leather, string and knife (keeping knife, like when you make bowls).
  17. Drinking Rain

    Maybe this could be combined with my suggestion here?Like, leave it out for a complete rainstorm and it's filled with water?
  18. SHHH!!!! that's the joke ^^
  19. Apart from the heat levels/melting points, there seems to be very little information on this on the wiki. Does anyone have knowledge of the difference between tools/armor made out of, for example, bronze, bismuth-bronze, brass and gold? I assume at least gold is softer than the others, but haven't tested (as I have no gold). Can all tools, weapons and armor be made out of all materials, or is it limited to the ones stated on the wiki? (for example, is there brass armor?) Thanks a lot for any help!
  20. In Lubuntu it does, at least. Don't know for PC, doesn't it work as alt-f4 there?
  21. I heard it was F4+Alt
  22. Fletchery

    I think bows are perfect where they are. They're quite a big step up from javelins in ranged damage, and can take out most enemies with decent ease if they're alone, but they're still limited enough that getting a sword is a priority.
  23. Brewing and beverages

    rbdyck: This isn't a mod I'm making; I can't program for my life. It's just a suggestion for the TFC/TFC2 devs. However, your mod looks great - maybe consider talking to the TFC or TFC2 devs (Dunkleosaurus/Bioxx respectively) if you could get access to implementing it with their crops? Generally they seem adverse to allowing others access to the code, but as you seem an experienced dev and your mod really fits well with TFC, maybe one of them will make an exception?
  24. Different "times" for Single and Multi Player?

    Just two notes: 1. Multiplayer time passes as long as the server is up, regardless of if anyone's in. So theoretically you can run the server for yourself and join as the only player rather than playing SP, but I understand if that's a lot of work. 2. You can change the amount of minutes per day, days per month and days per year in the configs. Don't know exactly where, cause I haven't done it, but others may.
  25. Brewing and beverages

    This isn't true. Here you have a guide on how to do it as well as some examples of beers on the market that are open-air fermented. I've also done so myself, by mistake, when I was young and wanted cheap alcohol and thought "hey, if I just throw this cheap-ass fruit squash (very common in sweden) in a plastic barrel with some baking yeast, that'll at least work!". It was open-air, it became alcohol, and it sure as hell wasn't drinkable.Of course, open-air fermentation leads to a beer with a lot less sparkles, but I think we can live with that Yeast evolution on the other hand, sounds awesome - and the same thing can be done for agriculture in general. As has been noted before, IC2 has an agricultural system that is quite interesting, but it's also quite complex. I do think that any kind of evolution and quality difference and such should be made in a few stages though - I don't really like having a bazillion different things to keep track of. EDIT: And of course, having a water-lock mechanic for lids sounds great. I'd prefer if it was made by cheramics, though, as that makes another use of clay (and also it makes sense to make them out of cheramics due to moldability etc).