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About CJHKing2

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  1. [0.2.4] TFC2 Prerelease

    TFC2 0.2.4 was having problems trying to pick up stones in survival mode. Right clicking seemed to destroy the rocks after I had 4 in my inventory. Also, knapping an axe head did not seem to work either. Cut out the shape then nothing. Knpping interface stayed on the screen with perfectly knapped axe head but nothing showed up in the box for me to put in my inventory. Almost forgot to mention that Minceraft updated the launcher to 2.0.895.
  2. [0.2.4] TFC2 Prerelease

    Stroam, the only other mod I have is Journey Map 1.11.2-5.4.6. TFC2 0.1.11 seems to work better, but hung once on the first time ongenerating terrain in a fresh new creative world. It looks like I also had the errors of not being able to generate Tiger entities. Second time it worked just fine. It also seems to work much smoother in Peaceful mode. I went into a random cave before I set peaceful modeand there were dozens of creepers, zombies and witch or two within the first 100 meters of the cave. Sure seems deadly to enter a cave, you wouldn't have a chance in survival withoutdiamond armor and sword. I mapped the island using Journey map. My island is high grass landsin the middle with a few lakes and streams dotting the east and west. The are 2 "mega" lakes with huge streams flowing from them to the sea. There are 4swamp areas.One swamp was very smalland was fed by a stream from lake. However, the stream ended in the swamp even though the swampwas very close to the sea. I noticed one lake had a stream error when the water exiting the lake was lower than the lake then went back up the the level of the lake within 4 blocks. The stream was attempting to flow into the depression instead of downstream. I found 4 portals and went in the first one Ifound. It put me in a black area with a walkway that connected to another portal but that portal was closed (red). As far as animals, I found bison, cows and a grey fox looking creature although they were sparse. I am really liking how the terrain is coming out. Seems like many bugs so far about terrain generation have been worked out.
  3. [0.2.4] TFC2 Prerelease

    TFC2 0.1.10 Crash onLoading Terrain (creative game mode, new map):
  4. [0.2.4] TFC2 Prerelease

    I thought I forgot something - I added the /dbg report info to the spoilers. This particular map brings my 4 coreIntel I5 to a crawl when loading terrain. Of course it is a laptop with an Intel 3000 GFX built in :-( Thanks so much for working on TFC2 Bioxx! I reallllllllllly LOVE how this is looking so far! The hexes and streams with the trees make such a HUGE difference in the feel of the game.
  5. Current survival strategies

    Thanks Bioxx! I thought I must be missing something :-) Love the additional items needed to make the firepit.
  6. [0.2.4] TFC2 Prerelease

    TFC2 0.1.7 created a new creative world and terrain generation did not occur at all. Hung my computer with grey transparent screen that you could see moon and sun through. Could not get seed as it never got that far, map was never saved. Created another creative world and got spawned just off the coast under the water. Explored that world and found the massive wall of water reported before as well as mega-spires as seen in screenshots. Seed was 6271473061952341174. Seed for world regen was -5935814643154413898.
  7. Current survival strategies

    Yeah I was a hardcore TFC survivalist as well so have been trying out TFC2 survival mode as well. I have not yet figured out how to make a firepit yet though. Here is what i learned so far: 1. Gather stones immediatelyand knapp out a axe head 2. Use your hands to knock down tree leaves so you can collect sticks (lots of them!) 3. Chop down a few trees and collect wood to eventuallybuild a shelter from the night-time googlies 4. Follow a stream to find a fresh water lake ASAP, you can collect stick and chop trees along the way but usually wait to chop trees till at my lake site 5. Build a rudimentary shelter out of logs near a lake 6. Attempt to build a firepit (still have not gotten it to work yet) 7. Explore during daytime and try to find food I have found only bee hives, but when knocking them down I get a Queen Bee. Not sure what to do with that. Bioxx said food items not implemented yet as of .7so I don't expect to find any.
  8. [0.2.4] TFC2 Prerelease

    I noticedthat when you pick up a grass block, it is quite large in your hand and grey; stone block shown as last image for comparison.
  9. [0.2.4] TFC2 Prerelease

    Just LOVE the trees and streams. Have seen some pretty amazing sights in TFC2 so far:
  10. [0.2.4] TFC2 Prerelease

    Was exploring in Creative mode with JourneyMap and had the following crash: It seems that map will no longer load. Same crash on startup every time.
  11. Encumberance Inventory system

    I think perhaps what might be missing is mass. Mass is the most important factor in weight, not size. By the formula W=m*g, weight = mass * gravity. Therefore a relatively small object such as an ingot of iron weighs more than a piece of wood of similar size. Size however is certainly a challenge to movement of objects as anyone who has tried to move any large non-heavy object can attest to. Perhaps a total solution might be a total weight carrying limit that can be increased with more experience while having objects take up certain number of spaces in your inventory might be a fair compromise. I guess you have to go back and think why humans invented all the transportation devices we have. Logically, we needed to move more things than we could carry with our two hands and strong back. One thing that concerns me so far in reading all the comments in this thread is what Kittychanley stated about despawning of objects. I like the idea of having barrels/backpacks/vessels open inventory slots. That would add to the believably that you can only carry so much with two hands. As far as what Kitty said about despawning, building a vessel or barrel or a chest keeps things from despawning. But at the same time, it lends to the logic that if you can't carry it, don't mine/harvest/gather more than you can carry at one time. That being said another concern of mine would be what devices could be crafted that could facilitate the carrying of larger/heavier objects. Since wheels supposedly did not come around (no pun intended) until later, what did people use to move things? For one, the American Indians used to use sledges - a simple two long branches with some leather stretched between them that dragged on the ground on one end. They even used dogs and horses to pull them: I suppose that people could pull them too (Is that a child riding a dog? lol). Anyway, the encumbrance factor lends to co-operative play which is exactly the reason why humans gathered in groups then formed communities, villages, towns, cities, etc. Necessity is the mother of invention.
  12. Settlements and Human Mobs

    I too like the idea of some kind of NPCs with a "friendliness" system like the NPC mod by Noppes. I feel there needs to be believable interaction, i.e. quests and things to do if NPCs are placed in the game or there is little value to having them. I have been learning to use the NPC mod for an adventure map I have been creating for years called the Kingdom of Motodo (and still have yet to release or come close to finishing it).As Kitty will likely say and I will attest, implementing NPCs would take considerable time away from development of the mod in general. Therefore, I would gladly volunteer my time to help with with this - story scripting, building creation, skins, or any other part of TFC for that matter that I might be capable of handling. Just wish I knew java coding better. I took a computer course in Visual Basic back in 2010. Learning Java is on my list as one of my things to do.
  13. Terrain generation

    If you check out Rob's Twitter feed, he has some pretty awesome looking TFC2 screenshots from back in July 31, 2015. Personally I love the look of the flowing stream with the waterfalls. Little details like that add so much with so little. The trees look pretty amazing too! CAVEAT- I know nothing about coding MC - But was wondering if it might be possible to add additional water blocks that could show how the water in a fall turns whitish like this - don't think the foam trail would be possible. Don't get me wrong though, LOVE the way the screen shot looks and the vanilla MC water looks just fine.
  14. When can we play tfc2?

    If you haven't checked Rob's Twitter feed, he has a few AWESOME screenshots - Eye Candy! :> Keep up the good work guys!