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__shaggy

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About __shaggy

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  1. Hostile mobs

    sorry for the confusion i edited it a bit to clarify that by normal mc, I mean fantasy. and included in the poll that fantasy means normal mc mobs and or new fantasy mobs created. your ideas are also great. yet we still are unclear the direction the devs are taking fantasy/ realistic/ or both.
  2. Hostile mobs

    True, however if you lowered the attack strength of the player it will be realistic. Lowering the attack of the player is key how likely is it that you could single handedly bring down a grizzly with a bow and a few arrows? (have you seen "the revenant"? Leonardo DiCaprio didn't do so well even with a gun haha) how about a lion? who would be able to easily kill a lion by themselves? (unless you're a dentist with a gun lol) as for your needs for skeletons and creepers. a human mob would cover both of those, being able to equip bows, spears, even tnt. seeing a bear shouldnt be a "oh let me run around this bear" as it would be in tfc1 seeing a bear would be how it would be in real life, holy SH*%T! I dont think ill be able to survive this. a mob like wolves however would be easy to kill one with a few swings of a sword, unless they were in a large pack. exactly what i was going for Thats how it is in nature.
  3. Hostile mobs

    Have you read, understood, and followed all of the rules listed in large text at the top of the suggestions forum?(Yes/No):yes Answering "no" to the above question will result in your post being deleted. Hostile mobs. Hostile mobs are one on the key aspects of gameplay. *acquire materials *explore *build tools and buildings *fend off mobs by "hostile mobs" i refer to only the antagonist mobs that naturally spawn around you to hunt you down, like zombies,spiders e.t.c not npc's that can be hostile when attacked Realistic mobs has anyone else grown tired of the standard issue mobs? a goofy pack of mix matched monsters. these monsters seem extremely out of place in the immersive and realistic tfc. my proposal is to ditch all the current hostile mobs such as *zombie *skeletons *spiders *creepers and switch to realistic mobs (preferably biome based) such as *wolves *bears *coyotes *jaguars *mountain lions *tigers *bob cats *hyenas *lions *sharks and even humans (tribal and or civilized humans) some of the mobs would sleep on day and hunt by night. they would still attack you if you go too close and defend themselves during the daytime, but would actively hunt you by night time. a minecraft clone named "survivalcraft" did a only realistic mob approach and it looked great. the creator however didnt add biome based spawning at the time and you had giraffes right next to bears which didnt looks so realistic haha. Also there is the option for expanding non vanilla fantasy mobs. Opinions?