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    • Dries007

      Server Move   09/13/2018

      I (Dries007) have recently taken over as main developer and server admin. This involved moving servers to reduce cost. It's likely there will be some more downtime in the future but most  things should be sorted by now. This forum is in dire need of replacement as the software is quite old and can't be easily updated. If you wish to discuss or stay updated, join our discord: https://invite.gg/terrafirmacraft. The forum will remain available to read, but will be locked in the future, when a new system is setup. The forum and wiki are now ad free. If you'd like to contribute to keeping it that way, you can do so via paypal or patreon.
    • Dries007

      ATTENTION Forum Database Breach   03/04/2019

      There has been a breach of our database. Please make sure you change your password (use a password manager, like Lastpass).
      If you used this password anywhere else, change that too! The passwords themselves are stored hashed, but may old accounts still had old, insecure (by today's standards) hashes from back when they where created. This means they can be "cracked" more easily. Other leaked information includes: email, IP, account name.
      I'm trying my best to find out more and keep everyone up to date. Discord (http://invite.gg/TerraFirmaCraft) is the best option for up to date news and questions. I'm sorry for this, but the damage has been done. All I can do is try to make sure it doesn't happen again.

Wackypat

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About Wackypat

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  1. Encumberance Inventory system

    Maybe with minecarts/mule carts there could be a button or some thing called build mode where you would have access to all the stuff in that minecart/mule cart but the cart can't move you have to remain within a certain number of blocks from the cart lets say 30 blocks and you can't do this if there's a weapon or piece of armor. That way you don't have to keep going to the cart for blocks.
  2. Encumberance Inventory system

    I didn't say that realism wouldn't be involved I said that in this case realism isn't the main point
  3. Encumberance Inventory system

    Actually the whole point of a weight limit is to add a challenge and incentive to advance to higher and higher levels of technology or work together even more everyone helping to carry big stuff to their base. the point as I understand was and is all about having fun playing a awesome mod.
  4. Encumberance Inventory system

    Magic might hold some possibilities for instance maybe you can craft pouches that can hold a half chest worth stuff but only one kind of item like a stone pouch that can only hold stone and maybe the more stuff is in the pouches the more magic it uses. Also you could cast a spell on your donkey/mule that would temporarily allow them to hold more or move faster. Maybe you could make item portals for when your mining you could just throw your items in the portal and they would come out the other side into a minecart/wooden cart.
  5. Meteoric iron & materials

    Maybe a really rare biome could be a meteorite field the chance of finding this would be like 1 in 100 but if you do find it you've got enough meteoric metal for a lifetime.
  6. Meteoric iron & materials

    It would be cool if there was different kinds of meteorites like some could explode leaving nothing while others could poison you if you got to close while their still hot. And it would also be cool if you could summon those meteorites with a special amulet or something.
  7. Glass works

    When I said glassblowing I meant all the glass professions sorry
  8. Glass works

    Sorry about the double quotes I'm writing this on my kindle fire and for some reason I can't delete quotes
  9. Glass works

    There are some manmade gemstones that are made of glass they're made by putting in minerals while the glass is still liquid maybe they could be used for magic. Also if they're adding alchemy then maybe since fused quartz is so heat resistant you can make a fused quartz flask or vial if you need to heat up something to a point where other types of glass would melt. And glass could be used to make lamps that don't go out when it rains and goggles so you can see underwater and binoculars and telescopes and the better you are at glassblowing the more durability the lamps and goggles have and the binoculars and telescopes will zoom farther and if you're a noobat glassblowing maybe occasionally you could make a really good object and if you're a master at glassblowing maybe occasionally you could make a really rubbish object.
  10. Tameable, 'milkable' giant spiders.

    maybe instead of string they give you spider silk which can be used to make traps which could catch small animals like rabbits and some birds
  11. Tameable, 'milkable' giant spiders.

    I think your supposed to feed it in the day when it's not aggressive.
  12. Glass works

    Hey Donjons please read rule 4
  13. Better fisheries

    There is already a topic on this it's called "fishing nets and crab pots".
  14. Coding question

    Okay thanks.
  15. Coding question

    Everyone has been talking about adding minigames to craft things so how hard is it to add a minigame