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ShawnB

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  1. Does height affect heat of firepit/forge/bloomery?

    Huh. I stand corrected then, thanks.
  2. Does height affect heat of firepit/forge/bloomery?

    There is a slight buff to heat levels based on height.
  3. Flan's mod issues while experimenting

    TFC health is 500x (Player has 1000 health instead of 20) that of vanilla. Adjust your weapons accordingly and have fun
  4. Shooting arrow crash

    It's a known error in 1.4.6, fixed in 1.4.7. Minecraft runs better on Oracles JRE. You should upgrade to that too if you don't have any issues with non free software.
  5. Got the board, chip, and RAM!

    When buying an SSD, make sure it is a quality one. The horror stories you hear about SSDs do exist; they're the ones from the bargain vendors.
  6. Name Me!

    Nemo. Similar in concept, just more poignant.
  7. crashed terrafirma

    When a crash like that happens, try removing mods and see if it helps. As TheWolf277 said, it's probably TMI doing it.
  8. Porting TFC under MCPC?

    Double check that info - at this time there are no mods of TFC being allowed.
  9. Excess Metallic Ore

    MagicLauncher is much better than switching folders.. I think the reason metal blocks aren't in the game is because it is trying to have players play more frugally. Instead of carting off with an entire mine's worth tin if you can't use it, why don't you just take what you need?
  10. Make (your) custom Items in TFC!

    It's highly unlikely the mod can do that. TFC uses a lot of custom classes the mod won't be aware of.
  11. Forge can't be used to melt metals.

    Forges can't handle the volume that is required to smelt ores, their purpose is to reheat metals to working. That's why the bloomery has to be constructed with a massive chimney.
  12. [WIP] Mod Conversion/Creation Hub

    Has anyone found a pitchblende deposit before? If yes, how big was it? It totally depends on your play style.Personally, I get bored when getting to the top of the metals tier then just end up starting over. Varying the late-end game process could make TFC a lot more fun to play for extended periods of time. However, Thaumcraft could make the whole medieval theme much more immersive and rewarding. I'm going to avoid doing that. Swapping out gold for rose gold already quarters the gold requirement, allowing any T2 metal in would basically defeat having a rare item required.The only instance I have rose gold or gold in so far is when building BC gold gears. Needing four gold per gear seems excessive when deposits are fairly small and rare. What kind of gold deposits have you guys been finding during your play-throughs so far? And shocking, most copper alloys are not nearly as conductive as their parts: http://www.kp44.org/...OfMaterials.php I've only seen aluminum spawn in XyCraft and GregTech. Getting alunmium in XyCraft is pretty easy, it spawns in its elemental form as ore which cooks in a furnace. GregTech does it far more realisitically by having it spawn in gems and in bauxite. Processing aluminum ores either requires elemental sodium/potassium and a vacuum, or an electrolyzer. Since TFC is based on what is believable, I'm going with the later. It'll require GregTech for aluminum, but it has no use except in GregTech. Maybe... But it'll probably be difficult to get it to work as expected Sure! I'm happy that people will play this when done
  13. [WIP] Mod Conversion/Creation Hub

    Couple of questions for everyone, has anyone ever found a kimberlite deposit before? Lots of mods love to use gold because its fairly plentiful in vanilla, but a lot less so here. How does everyone feel if there are options in some cases to substitute it out for rose gold? In cases where hard gems are required, I'm thinking of requiring anything with a hardness of 9.0+ (diamond, ruby, sapphire), or T6 steel. Sure. They'll inherit TFC classes so that in essence, they "are" TFC ores. Do you mean about aluminum's low melting point compared to iron? I like the idea, but probably won't work on it right away. I'd rather get everything in place first, then tweak the rest of the stuff. You only need mulch to make bog earth in the carpenter. It just requires dirt, sand and water on a crafting table.
  14. [WIP] Mod Conversion/Creation Hub

    Excellent! I haven't been posting to not drum up support if it couldn't have been released, but have been working on it anyways. Here is a list of current progress: Buildcraft: 80%Railcraft: 90%IC2: 80%Forestry: 0%Themal Expansion: 0%GregTech: 0%Railcraft is pretty much done, it just needs testing. Buildcraft just needs oil spawning in the world; IC2 just needs rubber trees spawning.Thermal Expansion should be rather easy to do, just haven't started it yet. Forestry is going to be a little more difficult. TFC biomes are starkly different than what vanilla uses, so bees will need to check to the weather in TFC instead of just the biome. Also, I'd love some feedback on what you guys think about some of the mods aspects; like making peat in pretty much record time. GregTech is also going to be more difficult. The mod needs aluminum, titanium and tungsten. That means it will also need bauxite, rutile and wolframite. It'll probably be the last thing on the list to do.
  15. What is the strongest alloy taht can be made

    The wiki has that information and lots more. (Hint: Tier 6 metals) http://terrafirmacraft.com/wiki/