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Everything posted by ciekma
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I stucked on the next step: when trying to compile and run, eclipse ask to define config folder for deobfuscator, after that quits showing many errors concerned with codechicken lib. Is NEI source/libs required to compile TFC? EDIT: I had used the latest version 29, which caused many problems, version 19 works fine.
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It is normal behavior, some minetweaker recipes cannot be reloaded (for example knapping recipes) without reloading whole minecraft.
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Can't you make leather using large ceramic vessels?
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Below zero is only when it is below zero outside. Otherwise it display 1degC.
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I'm trying to make TIC-compliant mod using eclipse, after gradle setup and importing files from TFCraft-0.79.29 source release, I got following java error: Underscores can only be used with source level 1.7 or greater located in BlockStair.java, line 90: return (rvmeta & 0b1111_0000) == 0; I'm using jre7, aftr switching to jre8 problem persist, any ideas how to deal with? EDIT: I simply changed compiler compliance level to 1.7, but not in Preferences, just in project properties - now it works OK. EDIT2: to force build with 1.7 compliance add following lines to build.gradle: sourceCompatibility = '1.7' targetCompatibility = '1.7'
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Use minecraft glass bottle (convert from TFC bottle) or empty cell. TFC buckets are not supporting non-TFC fluid (I need to make my own mod to fix it). Version 1.05 is released, non-TFC ingots (for example from Foundry mod) can be converted to TFC by heating (they will convert to TFC at welding temperature).
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[DISCONTINUED][TFC 0.79.29][0.13.0]TerraMisc - Misc, Magic, and More!
ciekma replied to Necoxus's topic in Addons & Applications
I did not observed such bugs, neither for TFCMisc or Udary mod. Maybe you have other buggy mod which interfere? Or just lag which show fake duplicates. -
With use of obsolete red crucible, I constructed Foundry Induction Furnace. This device need huge amounts of energy and drain it constantly, therefore I mounted circuit breaker between Induction Furnace and capacitor, additionally I assembled 2x2x2 steam boiler and industrial steam engine. This setup is sufficient to melt copper - at least no need to forge copper wires, now I can use Forge Metal Caster to make copper rods, and Rolling Machine to make wires. Thanks to the new setup, I constructed Dynamo, which was attached to the water wheel. Low but constant output of this renewable energy load my capacitor, there is no need to run steam engine if I want to use Rolling Machine or Metal Caster. Unfortunately, even with hot industrial engine (80 RF/t) and loaded capacitor, it is not possible to melt iron or steel (which need much more above 100 RF/t). I need more energy.
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Thanks for the comprehensive manual (it is not available online, but I downloaded it previously). Unfortunately, I can not figure, which command should be used to replace DOS gradle.bat files in Linux environment? Edit: there is gradlew script for Unix, I didn't spotted it earlier because it has no executable flag. I executed ./gradlew setupDecompWorkspace and ./gradlew eclipse - succesfull, no errors, but eclipse get stalled when I tried to import project. I'm using mars eclipse, is it a cause? Edit: there was gnome bug, forcing GTK in eclipse.ini solved problem. Currently I encountered another bug:
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Simply Achievements is good because is simply However seems that it doesn't support multiplayer (I checked only with private offline server, maybe it is player Id issue). Currently most important step is to create my own mod supporting this modpack, because helper mods (customitems, blockproperties etc) have limited possibility (I hate keeping gases in buckets). I have also suspicion, that ore generation based on customitems cause lags (anyone have lags during new chunk generation?). Water sac added in 1.04, I forgot add it to commit. Tweaked foundry recipes (melting quartz/SiO2 dust is faster than blocks).
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Peter mod was already within this set, but was removed because of its critical bug. Ceramic jugs are not really problem once pottery furnace is constructed, but their capacity is rather small, so it is good idea to include water sac mod. In version 1.03, despite of water sac (with rubber based alternative recipe), I changed as follows: - if TFC mold is present, foundry produce hot TFC ingots (just below melting point) - thanks to this they can be forged, another advantage is that such ingots are not stackable (foundry produce items very fast). Alternative recipe with foundry mold would yield continuos production of cold ingots. - new item "Copper Rod", which is stackable, copper rod from Udary Mod renamed to copper electrode - nickel extraction from cooked limonite supported by lab electrolyser (with bonus red mud byproduct) - some recipe tweaks, IE light engineering block is less expensive, foundry liquid hopper require less steel and explicite require black steel, overall NEI cleanup
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There is problem to use food stack in minetweaker crafting recipes, for example for IE fermenter. If 'withTag' is used, any stack can be accepted, when 'onlyWithTag', stack bar is malformed. The best solution is to use .withTag({foodWeight: 1.00 as float}) which allow any stack and suggest 1oz as a optimal - but manual cutting is tedious.
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Is it possible to add support for blending food into 1oz pieces in IC2 macerator, cutter or other similar device?
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Chaos, thanks for removing chaos from my modpack. I corrected wheels bug in version 1.01, there are also some other changes: I tweaked bauxite occurrence (now it is spawned in chert and claystone, of course only in new chunks), rolling machine now needs iron gears instead of steel (obtaining steel gears is tricky without inductive furnace, man need to pour liquid steel from TFC mold into Refractory Container, some metal is lost in action), I added anvil recipe for iron gears (however use of Metal Caster is strongly recommended). Copper tools (including maces and swords) can be recycled using IE crusher. Silicon dioxide can be obtained without Metal Atomiser, using sifter and quartzite sand.
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Using squeezer is only secondary source of crude oil, which should spawn naturally in shale rocks (and can be detected by propick). In early game stage, it can be picked by sinking barrel, and using empty cell on this barrel. Please refer to wiki for information about additional minerals/ores occurrence: https://github.com/McZapkie/TerraFirmaProgressivePack/wiki/Ore-generation Slimes can be found in all biomes, in underground caves below 40, just like minecraft ones. I tried to make spawn room for them, but it was not working, maybe because of supports. But I found them in natural cave. Third option is most advanced (mineral oil is crude oil refining product, lithium soap is hard to obtain), but yields higher amount of grease.
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Just in case - you know, that you can put heavy items on your back?
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By the way, homogenous piles of certain food, for example potatoes, should decrease decay rate. Or even can be used for items conversion (cabbage to kimchi etc)
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BTW, this mod: https://forum.industrial-craft.net/thread/10458-ic2-exp-1-7-10-v0-633-ihl-tools-machines/ have interesting feature: explosives, which makes, after explosion, piles containing debris, instead of items floating around, despawning and increasing server usage. Maybe it is worth to consider, to implement similar behaviour to powder keg?
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Currently tourmaline, ruby and other red gems are used as a redstone source (instead of cinnabar and cryolite, which uses are more accurate), saphirre and diamonds dusts are for for tools abrasive coatings. Any idea, how to utilize other gems?
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Logs should be crushed with hammer into pulp and bleached. Making paper from wood is rather a modern process. Instead of logs, macerating these green reeds in water until white pulp is achieve and putting this in press is a good idea. I implemented similar procedure in my modpack. Original minecraft recipe looks strange (white paper from green reeds).
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Because I again run out of iron, (three nearby magnetite pits are already exhausted), I searched for other iron ore deposits and found mixed vein of poor limonite and normal magnetite. Using poor limonite in bloomery or blast furnace is a waste of charcoal, but I can use as alternative source of nickel, when my garnierite vein will be exhausted. I found also small amounts of stibnite (source of antimony) and fluorite (can be further processed into cryolite), crystallized around hydrothermal vein. Saw-tooth roof of my industrial hall is almost finished, there will be no snowy floor next winter.
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Clear glass block can be produced in standard minecraft "vanilla" furnace - you need "vanilla" sand from TFC quartzite sand and flux. Quartzite sand, if not found directly, can be also sieved from granite or gneiss sand, or achieved by crushing quartzite gravel/cobblestone using rock smasher. Other method is to use Foundry Inductive Furnace - with this device, you can also make glass slabs, stairs, panes. If pure quartzite glass (without flux) is melted in Inductive Furnace, very clear quartz glass will be obtained, instead ordinary (and ugly) minecraft glass. IE arc furnace no longer is used to melt glass - only for melting metal powders/ores. I will update original post.
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I'm sorry for making this topic... but graphite.
ciekma replied to SnoopyMicrobe34's topic in Discussion
This Ymax is not working, I saw graphite and other minerals spawned above 140.- 5 replies
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- find this stupid mineral
- i want to kill myself
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I get following propick readings: Found item.Ore.name, when clicking on Lignite. I changed TFCOre.cfg,see spoiler, therefore it is not a TFC bug, but any suggestion helpful for tracking this problem will be appreciated.
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On the other way, there were natural fission reactors many years ago (cambrian period), thanks to the accumulation of uranium deposits.
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- world generation
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