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IVCraft

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Everything posted by IVCraft

  1. Hidden Fun Stuff

    What about slimestone? Just a small reference to Spum's latest episode on terra firma craft:
  2. Introduction So, you start playing terra firma craft, make yourself a fire and survive one night with your wooden house. Until now everything is ok, but then you get an bismuthinite ore, what would you do? Obviously all you need to do is to compress 4 wooden blocks on a single 1m^3 cube to make a table you need in order to craft a clay mold, but which also can be used to magically craft doors and beds with bare hands out of heavy wood, and work glass bottles out of blocks without even needing to heat up the glass at all. ____________________________________________________________________________________________________________ The second tier: Ceramics The idea I had to avoid this complete nonsense is to add a new technological tier, while moving up a bit masonry and wood working. This means, no beds in TFC until someone can sucessfully craft a saw, and before that, master some pottery and work with ceramic to make plates, cups and flower vases. How to make ceramic stuff: Firstly, you need to extract some pure clay from the sand/clay mixed block you find under lakes and bodies of water. After getting four bits of clay, you combine them into a clay block, exactly like in vanilla minecraft. Then you make a stone knife to start working the details of a clay mold. The recipe is shapeless, 1 knife and 1 pure clay block, to open a GUI with a 5x5 grid (Similar to the one that appears when you hit two stones to make tool heads, but with a clayish texture instead). From there, all you need to do is to draw the shape of a clay mold, pan, vase, knife or cup. ============> ____________________________________________________________________________________________________________ Ceramic Stuff Notice that everything done with clay has no use until it's fired in the fire pit. Ceramic Molds A new recipe for the ore containing mold. Differently from the original one, this recipe doesn't need a workbench and the mold can be created with bare hands. Ceramic Cups Drinking water with vanilla glass bottles should be replaced with ceramic cups, also filled with by right clicking a water block. Water should also be boiled to kill bacteria and avoid possible diseases (just heat the water cup on the fire pit). Ceramic Pans Pans are used to boil lots of water at a time or cook meat, meat cooked without them can be burn even on low temperatures and be less nutritive. When you put the pan inside the fire pit, it will be visible as a 3D pan model above it, which you can right click with a cup to pick up some of it's water. Pans can be filled with water in the same way as cups are. Also, in order to fry eggs, there may be also a ceramic frying pan. Eggs cannot be placed on normal pans and disappear if put directly on the fire pit. The same can happen with other types of food that needs to be in a container in order to be cooked. Ceramic knives Ceramic knives in reality are very hard and rarely need sharpening, so they should have a reasonable durability altough it's not going to do much damage to mobs because it's extremely difficult to make a sharp edge for it, the real ones are usually grinded with a diamond-coated grinding wheel (Hey, wikipedia), thing we don't have in stone age. Anyways, because of the largest durability, they are the best to be used to prepare meals - as meal tables should now require a knife to function. They should also consume the knife's durability on each use, like an anvil does with a hammer. ____________________________________________________________________________________________________________ The Workbench Ok, after crafting all that stuff, you have already got your saw, what's the next step? While holding the saw, right click in any wooden block (pine logs, oak planks, etc.), and you make a crafting table, a little bit smaller than an normal wood block, mimicking the way an anvil works. Now you have the good, old 3x3 square, but also with two more squares, one in the bottom left, another in the bottom right. Put a hammer in one of them, and a saw in the other. Now, those tools should be visible in the texture of the workbench. When you start crafting, wooden-like blocks in the crafting squares will waste durability of the saw, and stone/iron-like blocks will waste durability of the hammer, and any other items are ignored. Now, if put together 3 planks and 3 wool, you can finally craft your bed and take a rest from this tiring day of work. About Scribing tables: In order to implement this there will be necessary a slight change to the way scribing tables are done. Because workbenches are not avaliable until you have a saw, to make a scribing table you will need to right click a plank block with paper in hands. As a balancing method, scribing tables also require a Quill to work (Shapeless recipe, feather + knife, the knife is to sharpen the feather tip). There will be an extra slot in the table for a quill right above the paper. Using a scribing table wastes the durability from the quill. ____________________________________________________________________________________________________________ Final Note: Adding a new tier of technology may also get the game a little bit harder than it already is, but after you find a good deposit of clay, you can craft anything you want in only two steps: Carving the clay, then burning it in a firepit. It will also force the player to pass nights awake in the first days of gameplay, making things a little bit hard for starters. Altough, this way, it's possible to add much more believability, and, why not, realism to the game. And that's what TFC is about - Adding believability to the game without ruining the experience of creating, working and exploring a completely unique world, the world of Minecraft.
  3. Ceramic working, The Second Technological Tier.

    That's a pretty damn good idea. It's logical, easy and intuitive, and new users can easily figure it out by themselves, as opposed to my idea of right clicking a block with a saw.
  4. Ceramic working, The Second Technological Tier.

    Thanks for the advice... And I do use the edit button sometimes, but I'll try to avoid double posts from now. Also, I've edited the OP again and changed a lot of things. The scribbing table idea now has an image too!
  5. Ceramic working, The Second Technological Tier.

    Image work partially done now.
  6. Ceramic working, The Second Technological Tier.

    Now putting the quill idea on the OP... EDIT: Finished editing the OP. EDIT2: I'm taking some screenshots and editing some images to put on the topic.
  7. Ceramic working, The Second Technological Tier.

    Markings ARE ink. And you need markings to do any plan on the scribing table
  8. Ceramic working, The Second Technological Tier.

    I've been looking in the wiki about quills, and they aren't just feathers with some ink in the tip -- You actually have to sharpen it's edge for it to work. So that's the idea: You craft a feather with a knife (shapeless), then you get a quill. The knife is also returned, damaged only a little bit. Quills have a durability bar. Now right click with a paper on any wooden plank type, and you get a Scribing table (like, you just put a paper on top of the planks - that's what the table looks like right now). The paper is obviously lost. Now open it's menu, there is the normal GUI, and on the bottom left a blank square. Put the quill there. Using the scribing table wastes durability of the quill (Because it's a feather pen, and it's tip wears out very easily), after it breaks you can't use the scribing table until you replace it. EDIT: Hey, say what you guys think. I'm not sure if I'm going to put the quill idea on the OP yet.
  9. Ceramic working, The Second Technological Tier.

    But if we find a way to make an Scribing Table without a workbench, we won't need to change anything in the forging system.
  10. Ceramic working, The Second Technological Tier.

    I've read it now. Thanks for those links! I'm already seeing some nice ideas for uses of clay...Also, Clay molds for tools could ease a lot forging them, although I think it makes the forge completely obsolete... There may be a way, however, to balance that other than putting low durability on tools created this way. EDIT: Also, MAN the scribing table idea is amazing... Seem perfectly logical to make a book and quill set for those inscriptions, but then why would we need paper each time we make one?
  11. Ceramic working, The Second Technological Tier.

    Randomized how? Like... Every time you open the anvil? Or every time you create a new world? So each new world you would need to learn the rules to create your tools maybe?
  12. Ceramic working, The Second Technological Tier.

    The thing with random tool creation is that it is just too hard to get the tool that you want... We could just use simple rules to determine what the tool is gonna be (I don't know if you read my post about it, #17), that could be memorized like crafting recipes. If I want to make a sword, I will try to make the approximate shape of a sword on my anvil... But without planning exactly the lenghts and sizes, I can end up with a very poorly done sword. That's why we need plans. And that's why we can still make tools without them.
  13. Ceramic working, The Second Technological Tier.

    Every tool has three rules in order to be done right? Considering the rules never change, as long as you forge the ingot following the rules and the cursor ending on the right spot, the crude version of a tool could be done without a plan, 80% the normal durability maybe. The problem is that there may be some ambiguity on the rules, ex: Axe: Hit-last, Bend-2nd from last, Shrink-Not last; And Pickaxe: Hit-last, Bend-Not last, Shrink-3rd from last. The sequence Shrink-Bend-Hit would result in which tool, An axe or a pick? So this would need each tool to have a unique rule set to avoid these ambiguities. Those rules could be learned from the net or gameplay, like crafting recipes, and would be used to make tools when you don't have an scribing table avaliable to help you (in desperate situations maybe). So rules would only appear on the side if you had a plan, but if you remember them, you can make still make tools, altough not as perfect as you can do with the plans.
  14. Ceramic working, The Second Technological Tier.

    That solves the problem. But wouldn't be a pain to blindly craft the wrong tools until you've got a saw (if that's what you mean)? Like, from all the bismuth tools there are on TFC, what's the chance of getting a saw after 3 tries?Altough the forging mechanic could be changed to make it possible to craft tools without a plan - with some disadvantage, like making it harder to forge the right tool in some way.
  15. Ceramic working, The Second Technological Tier.

    Uh... That pretty much ruins part of the idea. So you can't craft a saw without a scribing table... Which needs a workbench to be done. I will see what I can do though...
  16. Ceramic working, The Second Technological Tier.

    Thanks for welcoming me! And ok, I will use the search function from now... just forgot it this time. Using a stone knife and clay, you make mould. Burn it, put ores in it, craft a stone hammer to make a stone anvil and make an ingot. Now, craft a saw plan, put a stick an that's all. Workbenches aren't needed to make a saw if clay working is implemented.EDIT: In the first world I spawned, I walked for days and didn't find any clay. I raged and stopped playing TFC, but later I created a new world and there was clay like 10 blocks from spawn. I only find them in flat plains, though, with occasional trees and lots of grass (not tall grass), alongside with the river.