Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
Welcome to TerraFirmaCraft Forums

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

  • Announcements

    • Dries007

      ATTENTION Forum Database Breach   03/04/2019

      There has been a breach of our database. Please make sure you change your password (use a password manager, like Lastpass).
      If you used this password anywhere else, change that too! The passwords themselves are stored hashed, but may old accounts still had old, insecure (by today's standards) hashes from back when they where created. This means they can be "cracked" more easily. Other leaked information includes: email, IP, account name.
      I'm trying my best to find out more and keep everyone up to date. Discord (http://invite.gg/TerraFirmaCraft) is the best option for up to date news and questions. I'm sorry for this, but the damage has been done. All I can do is try to make sure it doesn't happen again.
    • Claycorp

      This forum is now READ ONLY!   01/20/2020

      As of this post and forever into the future this forum has been put into READ ONLY MODE. There will be no new posts! A replacement is coming SoonTM . If you wish to stay up-to-date on whats going on or post your content. Please use the Discord or Sub-Reddit until the new forums are running.

      Any questions or comments can be directed to Claycorp on either platform.

Waveshaper

Members
  • Content count

    139
  • Joined

  • Last visited

Everything posted by Waveshaper

  1. Make (your) custom Items in TFC!

    So, after searching for quite a while, I finally found a mod that allows adding your own recipes to Minecraft. There are some Editors and Mods out there, but this seems the only one that can fulfill these requirements: * Works with Items from other mods * Works on SMP * Updated for 1.4.5+ Before I say too much - this is the masterpiece I'm talking about - and to be honest; adding custom recipes is by no means all it can do! http://www.minecraft...d/#CustomStuff2 So I already tried it and I'm finally able to make lanterns & headlamps on my server - I know, no big deal for someone who knows how to code with java - but even then you'll probably need longer than the 3min it took to add a custom recipe with this mod. But now there are other problems to deal with: Making proper recipes, using the resources TFC offers to us! So, what do YOU want to add to your game/server and what will it need to achieve it? Or don't you want your TFC other than in the original state? I for myself am absolutely happy about the possibilities this mod adds to the game - now I'm finally able to add all these neat single items I ever wanted and tweak them like they should be. Balancing over all!
  2. Better Bottles

    erm... I don't think someone really needs different sizes of bottles. Since the Inventory is filled sooner as willed most the time - why should I occupy more than one slot? We can talk about the stack-size of course - but more variety? No, I really don't think that's needed... ^^ And for Milk... maybe a quater of thirst AND hunger filled? Seems to fit better imho.
  3. 75Crash

    The error itself is: that's not an ID conflict! The TFC-Item-ID-Conflicts seems to be normal - I saw them as long as I can remember in my logs - don't mean the mod wouldn't work! There is also this, that states: So that's a standard behavior of TFC dealing with item-IDs... Player API 1.2 is working too - played long time without issues using different versions from 1.1. to 1.3!
  4. 75Crash

    You don't have some more information? There's not even a hint what mods are used... But, the error you encountered seems to be a problem with some files/folders on your server. Maybe a corrupted world? A corrupted player.dat? I COULD give you some advise, but as long as I don't know more...
  5. Not my problem, but...

    erm... own... may I suggest to you, to use the quote-function when you quote someone else? Even, if the quotation wasn't made here on the boards? It took a while for me, to figuring out what you actually want to say - especially when english isn't someones native language! It's rather hard to understand what's your opinion and what is something, another has said.
  6. Not my problem, but...

    'Anyone who has a different opinion than me is a fanboy!' Make my day... We talk again when you have your selfmade tin-pick and know about detecting traces of ore in sediment only with prehistoric 'chemistry'.
  7. [Solved]B75 New to TFC, crashes while launching

    can't see something specific - looks like a wrong installed Forge in my eyes
  8. [solved] I simply cannot get TFC to work.

    Oh, it's a common mistake - nothing to be ashamed to.... If you get it working - please take a second and add a [solved]-tag in front of the thread-title. Simply edit your initial post then take 'full edit'. And last but not least; have fun!
  9. [solved] I simply cannot get TFC to work.

    Nope! Not the Source-Version (unless you are a modder - but also then it would be the wrong way ) - download the UNIVERSAL-Version instead! PS.: besides that: No 'Modloader' used for Forge-Mods, ModLoader is part of Forge since a while! There are other 'modloader' that you probably need for different mods, but then you'll find a special Info about that...
  10. [B75] Exception generating new chunk

    Can you be a bit more precisely? I've been counting about 40 different builds of Forge 6.5.0.----- - And not all of them are known to work with TFC b75.
  11. Okay... I'm not sure but; Should be a 'Null pointer' exception. What's the problem exactly - I don't know but MAYBE it has something to do with this: So, WHAT Version of Forge does the install-instructions of TFC b75 say, you should use?
  12. Server crashes

    You don't say...
  13. Build 75-Forge-6.x.x.497-MC-1.4.7-Stuck on World Gen

    Jupp - That's your business... I personally see no reason to stay with 1.4.5 and I'm also decided to use all the positive features from a alternate Launcher that makes modding, playing and error-hunting so much easier, without taking any negative effect. Well, so we're all different - aren't we? But one thing I don't get; Why are you telling us this? o.O I mean... You were fine with b72 & 1.4.5... okay... There is exactly appointed, that b75 is only for 1.4.6... It's clear, that atm there is no build for 1.4.7... So, what exactly was your intention to open this thread? Only to tell us things, we already knew... that you should know...? On some days, I can only wonder... o.O
  14. Crashes while launching

    And give us as much crash-logs as you can...
  15. Server Crash

    PlayerAPI installed? Well - without you probably won't come to cutting down some trees... ^^
  16. Build 75-Forge-6.x.x.497-MC-1.4.7-Stuck on World Gen

    What's the point? Maybe this: I think there is a reason, that this is stated... There are enough ways to 'downgrade' to 1.4.6 - at least if you use a alternate launcher that supports this function. (MultiMC)
  17. Medical Mod [SP/MP] [1.4.6]

    thumbs up Yeah, that's what I'm talking about. People helping in Support-Forums for Minecraft and Minecraft Mods always have to tell this. Round about 10% of the stated issues are solved with the instruction: "Put the .zip in the mods folder as it is - DO NOT EXTRACT IT!" But it's getting harder to instil this thing into the mind of mod-users when some mods do it the other way... So - this mod is now also adapted - all fine - good mod by the way...
  18. Medical Mod [SP/MP] [1.4.6]

    One Thing you should consider: There are MANY issues with installing mods out there - the different boards getting nearly spammed - because people tend to unzip their downloaded mods before putting the files in the mods-folder. I'm not that long into minecraft - so I don't know if that is a relict from back in the days or not - but wherever - it leads to big confusion. (I really don't know why - but it seems that it is scorned to read such things like install-instructions) So could you please find a solution, that you mod haven't to be unpacked before using it? Maybe it will prevent some problems - and if it's only because you now can say: "It's simple - download the mod and put it in your mods-folder!" It may occur needless on first sight - but believe me; it will pay off!
  19. TFC Problem

    To be slightly more concrete - the proper way to install TFC is: - get a new/clean installation of Minecraft 1.4.6 - Install Forge build .486 (If Forge is down - here are some mirrors: http://ken.wingedboot.com/forgemirror/files.minecraftforge.net/) - Install PlayerAPI v1.1, 1.2 or 1.3 for 1.4.6 - put TFC b75 in your mods-folder exact the same procedure as instructed. Please do exactly what instructions say - there is NO source that says 'install latest Forge!'. Also keep an eye on the other mods - as for PlayerAPI - the main-downloads for mods all goes into 1.4.7 - but you'll need your files for an 1.4.6-Minecraft, so be sure to look for older version of this mods!
  20. [SOLVED] Null Pointer Exception

    Optifine U A3 works fine for me - also the A2 have worked before - Problems I can think of: 1. Optifine before PlayerAPI? You should probably check if both are affecting same classes - than it's always a bad idea to load Optifine NOT at the very last Jar-Mod. 2. Optifine itself makes problems with your CPU. Such things happen from time to time - I can think of at least two versions of Optifine I used, that crashed all the time I use the Multicore-Option on my Notebook. If I used standard-chunkloading or the smooth option, all was fine - also after updating these special builds.
  21. Clay Mechanics for the Clueless Developer

    Come on - trolling has actually stopped on page one. Now we all just joking around - it's the phase when everyone calms down - just to hide that we're all ashamed of feeding the beast before. ^^ It's a total normal process - and none was hurt here - all is good. Don't make it a greater problem than it is, by judging the one involved. There is no need to analyze it - such things happen every single minute in the WWW. It's a brave new world - isn't it?
  22. To help your self control :3 (definitely NOT a self-help post)

    Everyone needs their 15 minutes of fame...
  23. To help your self control :3 (definitely NOT a self-help post)

    Maybe - but a Troll is a Troll is a Troll... If you feed it or not - sometimes it is better to confront such guys so they make that simple mistake that allows mods to kick them instead of speaking to them, what has no effect. They are Trolls because they KNOW how far they can go in bother others while not infringe the rules directly. Sometimes a wildfire can only be stopped by setting up some controlled Counter-Fires...
  24. To help your self control :3 (definitely NOT a self-help post)

    Good - maybe it will be helpful for you some day: 'Just let them do and say nothing against!' is NOT a really good idea in educating children. Think about it. (For this special case I make no difference between someone IS a child or only ACT like one. )
  25. To help your self control :3 (definitely NOT a self-help post)

    Well, may I ask if you have kids by yourself?