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Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
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    • Dries007

      Server Move   09/13/18

      I (Dries007) have recently taken over as main developer and server admin. This involved moving servers to reduce cost. It's likely there will be some more downtime in the future but most  things should be sorted by now. This forum is in dire need of replacement as the software is quite old and can't be easily updated. If you wish to discuss or stay updated, join our discord: https://invite.gg/terrafirmacraft. The forum will remain available to read, but will be locked in the future, when a new system is setup. The forum and wiki are now ad free. If you'd like to contribute to keeping it that way, you can do so via paypal or patreon.

Eclipse

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About Eclipse

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  1. Ores of the Ocean

    Steam power is going too far but diving bells? That's not far from where TFC is based around.
  2. Ores of the Ocean

    I agree. I know modern day technology takes drilling samples of the ocean rocks...
  3. Ores of the Ocean

    Lots of ores in real life are found underwater, so this would add more variance and purposes to ocean biomes. It would also make ores harder to get, and may require a new feature of scuba gear. What do you guys think?
  4. About Bones...

    xD well at least you considered my idea.
  5. About Bones...

    It has more durability and lasts longer than stone and it is really cheap to make, especially in areas without trees, because bones can also replace sticks for tools.
  6. About Bones...

    What if every mob dropped bones and you could carve the into tools. That's what Native Americans did! The bones would be for skinning animals or cutting food, not mining or attacking.
  7. More Realistic Ore Veins

    I think the primary ore veins should have excess material around them, to make it more realistic. For example lets take Native Copper. The vein is usually just like by itself, not with anything around it. But in real life, you have something like this: X=Primary Ore O=Secondary Ore -=Excess Ore Overhead shot: -OOO-OOO- --OOXX-OO O-OXXXO-- -OOXXOO- --OO-O-OO Also, the side shot: OO-OO-OO---O O-XXXXXXXX-OO -OO-OOOO-OOO In this diagram, The X represents the Native Copper. The O represents a secondary copper mineral, such as Bornite, Chalcopyrite, etc.. The - represents the lesser and more rare and excess copper minerals like Ajoite, Antlerite, etc..The farther away from the Native stuff,or the "Good" stuff, it becomes harder to extract the primary element from that mineral, and the farther you get it also occurs in smaller quantities. I hope this is clear enough for you guys to understand!
  8. Bleeding / Weapon Tweaks

    Self-explanatory. If you are hit with a sharp object, you will "bleed". There will be a trail of "blood-stain" decoration blocks behind you and coming from you, and new particles will drip from the screen looking like red water droplets. You will lose 5 health points every 3 seconds until you put a new item of a bandage on you (right clicking, should be crafted by 2 string or 2 wool, depends) then you will stop bleeding, or you will stop bleeding naturally (2 minutes after last sharp object hit). Bleeding is also caused by arrows. This will only happen with a "Sharp" object, which brings me to another good point. Maces and hammers should have a gray tag under them that says "Blunt" and they don't make an enemy bleed, but do more damage combat wise. Knives and javelins will have a white tag under them called "Sharp". They do a lot of damage combat wise and induce "bleeding" to the mob (Unless it is a skeleton, for obvious reasons). This can also happen to you, if a javelin throwing skeleton or a friend hits you with a sharp object. Anything I missed or you want to add, feel free to say so!