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Dragnier

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About Dragnier

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    Freshly Spawned

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  1. Finding rock for flux

    Tony is correct, I am using the TerraFirmaPunk pack.
  2. Finding rock for flux

    Heh, my problem with my most recent world spawn is that all the surrounding rock is Granite on the surface and Gneiss for the second layer... which I only know about because I went down the stairs for a dungeon tower and saw it. There is literally no way for copper to spawn on the surface anywhere near spawn in this world... I'd have to have a pick to search the Gneiss for it since it's so deep down. I've got a long trek ahead of me to find some copper, I guess. *Update* Found some copper finally after noticing a patch of Andesite rock. Plenty of those Dragon Skull ruin things around for Marble to get flux... so now I should be on the way up the tech ladder again!
  3. Mattock

    Probably the best way is to simply make the head it's own thing for each type of mattock equivalent to the same as any other tool head in both materials and durability; especially since the extra use of the tool will drain the durability faster by default as ChunkHunter mentioned. That being said, the adze side of the tool could potentially have its own crafting uses such as the aforementioned canoes as well which might even further hit the durability of the tool. The main thing I was going for here was a possible way to allow some crafting via a new method in combination with a utility aspect. For instance, there could be a way to adze logs into fences, which would be much slower than the crafting recipe you get later after obtaining a saw, but would allow some meager defenses early on. If you wanted to get really fancy, a mattock could also be used as a deconstruction tool for some things. Allowing players to pry apart certain crafted items to get their resources back in some fashion with varying results via placing them in the crafting grid with the mattock could also be a thing. (I'm thinking of things like fences and such where the parts are technically just shoved together here, though not the ones you might be able to adze into existence since they would only be a single carved piece.) There are lots of design possibilities based on the various uses one can put a mattock to in real life, but the main thing is that mattocks are a long established tool that would add both aesthetic and utility to TFC2.
  4. Mattock

    When I say exhaustion, that could simply translate into using more hunger/thirst rather than a new resource. As for pick being gated, that may not be a thing either. We just don't know yet. If it were, then the stone version could only be a cutter mattock for wood/dirt. That would still be useful and allow for the adze type crafting. Then, once metal working was achieved, the pick mattock could be introduced as well.
  5. Mattock

    I think there should be a new tool added; the Mattock. The pick mattock is a combination of a pick and an adze which allows for effective use on stone and dirt plus wood shaping but not cutting. The cutter mattock is an axe and an adze which allows for effective use on wood and dirt. They are not particularly useful on sand in either iteration and would probably be less than effective on gravel as well. I believe these two tools should allow multipurpose usage. The pick mattock would basically function as a combined pick and hoe but with shovel like effectiveness on dirt while the cutter mattock would be similarly like combining an axe and a hoe. This tool type is really more of a convenience tool which allows a player to carry fewer tools and save inventory space. A shovel would still be slightly better if you were just moving dirt and gravel, but if you are mining and might encounter stone as well the pick mattock would be better. Shovels would still be much better when dealing with sand. Also, the cutter mattock would be useful for terraforming a forest area, building new farms, or even just building plus terraforming in general. Further, the addition of this tool type would create the ability to add adze style wood shaping to the game. Things like canoes are made with adze type tools and there are many other possibilities for such usage as well. Canoes could be a boat type available prior to having the ability to make planks. Adzes were also used in ice shaping and cutting which could provide a way to obtain ice in the lower tool tiers at the expense of increased exhaustion. Technology is not just about new things, but easier methods of doing current tasks as well. Mattocks and Adzes are typically more exhaustive to use in many situations than improved technology discovered later which could be the balancing point if they were used in the game. Basically, I think adding these types of tools to TFC2 would improve the all around feel of the rustic style at the beginning of the game while enabling the usage of some features typically locked behind a technology gate at a trade-off of increased time/effort to achieve. https://en.wikipedia.org/wiki/Mattock https://en.wikipedia.org/wiki/Adze