Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
Welcome to TerraFirmaCraft Forums

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

  • Announcements

    • Dries007

      ATTENTION Forum Database Breach   03/04/2019

      There has been a breach of our database. Please make sure you change your password (use a password manager, like Lastpass).
      If you used this password anywhere else, change that too! The passwords themselves are stored hashed, but may old accounts still had old, insecure (by today's standards) hashes from back when they where created. This means they can be "cracked" more easily. Other leaked information includes: email, IP, account name.
      I'm trying my best to find out more and keep everyone up to date. Discord ( is the best option for up to date news and questions. I'm sorry for this, but the damage has been done. All I can do is try to make sure it doesn't happen again.
    • Claycorp

      This forum is now READ ONLY!   01/20/2020

      As of this post and forever into the future this forum has been put into READ ONLY MODE. There will be no new posts! A replacement is coming SoonTM . If you wish to stay up-to-date on whats going on or post your content. Please use the Discord or Sub-Reddit until the new forums are running.

      Any questions or comments can be directed to Claycorp on either platform.


  • Content count

  • Joined

  • Last visited

Community Reputation

41 Excellent


About Aridhol

  • Rank
  1. I'm a fan of this server! If course, I might be biased due to it running on my dedicated server..
  2. Dead body [idea for TFC]

    I think it would be cool. I'm for this idea myself..
  3. ars magica and tfc

    So, a few of you may be aware of the awesome mod known as Ars Magica, by Mithion. What you may not know: He has a new config for damage multipliers for his spells. With this in mind.. a lot of Ars Magica could be pretty easily converted into TFC-compatible form, with an addon or using custom npcs.. Some interesting potential here for those who want some magic in TFC.
  4. Fruit Tree Sapling Bug/Feature?

    I've even seen it to where once you trigger the bug, the tree is completely indestructible. You cut anything and it regrows instantly. Even the bottom-most post of the truck, and poof, instant full grown tree. Why? No idea. Lol
  5. Fruit Tree Sapling Bug/Feature?

    bug. happens to me all the time
  6. Early Game Overhaul

    The concept of animals like the elephant and the horse is what I am interested in, especially paired with the whole process of domestication. These are animals with purposes other than just killing and eating. Elephants are incredibly strong, and can be taught to pull a great load or carry passengers, while Horses do very similar but are not as strong, but rather faster. So a horse can carry one passenger, but it takes two to pull a wagon, and they are fairly quick. An Elephant, let's say, will hold two passengers, pull a wagon by themselves, but not move quite as fast. As an added bonus to the Elephants size they should ignore one block height steps, but cannot jump, while Horses still behave like Steves and need half steps or have to jump. I know Avi's in charge of Horses.. But I definitely think they should have the hidden aggression values.. An incredibly wild stallion might be too tough for a Steve to tame at all, but a thoroughbred would be more docile.. just some thoughts
  7. Torches & lighting

    There's been a great deal of talk on this subject... And the posts we have so far pretty well sum it up. We all like the idea of a change, since Vanilla torches are lame... But we also understand that if you change it without changing mobs.. Then you'll have serious problems with spawning monsters in your base/city/tunnels/mine/whatever. I do like the idea of candles and fat to use instead, and have torches be very short term... But as its been said, there's a few other things that will have to change to fit with this plan
  8. [TFC 0.76.X] Terra Bow Mod (Abandoned)

    I do believe with the next update will come a rework of the mod, Aero's always been good and flexible, and he'll get it rebalanced around the changes, have no doubt about that. As he mentioned before however, suggestions are welcome, as are sprites! Many people have noticed some of the sprites aren't totally complete, so if your a texture artist and you'd like to contribute... Please do! I'd contribute.... but Aero knows I'm a math guy, good with balance and configurations... bad with art. Lol
  9. Ok, so this thread is somewhat of an in-betweener thread. I want to discuss the future a bit, but mainly I'd really just like to hear about what exactly is coming with b77. So let us go that route. So there are a lot of changes coming. Most of us are very excited, myself included, and I know that it has been said that it would mostly come out all at once, rather than small changes along the way... With that, what exactly can we expect in b77? Here's a short-short-version of what we've heard that is coming, but not specifically if its in b77 or 78+ etc... SKILLS Skills will be minor changes to things that you are doing, like slightly better propicking, or more accurate anvil working, etc. Skills will be the new 'death penalty' in a way, because the idea is you build up these skills, and if you die, they reset to zero. MY PERSONAL OPINION: Excellent. I love this idea, I think it is a more suitable death penalty, and a nice reward for those who are smart in their play and avoid death like it is as bad as it should be. However, with this new penalty, the old one needs to change. More on this later! COMBAT OVERHAUL Combat is getting changed to be more dynamic. Possibly different weapon types, different armor types, different damage types, perhaps status effects with a different type of attack (example, a slash attack could have a chance to inflict a 'bleed' lets say, dealing bonus damage over time; a crushing attack could have a chance to inflict a debilitation effect, slowing movement or weakening damage for a period of time; etc). The final decisions on this overhaul have not been specifically released, as they seem to still be largely in discussion on the forums here. MY PERSONAL OPINION: Again, I think this is good. I would not like to see it get too complicated, but something like having 3-4 different damage types (ie, crushing, slashing, piercing, etc) and certain armors that deal better with different types but have their own weaknesses would be a smart, easily balanced approach. BONUS THOUGHT! Here's my thought that I left hanging a moment ago about the existing death penalty! The existing death penalty is losing your levels. "What, that is minecraft's normal death penalty, what are you talking about!?!" is what you might be thinking as you read this. And you are correct. But in TFC, your levels give bonus health, food, and thirst to your maximums. I think this is a decent idea, but with the combat overhaul and the skills overhaul combined, it is no longer necessary. In fact, with future mod compatibility in mind... I think that TFC should revert health and hunger levels to vanilla levels. The change is purely arbitrary, and it served it purpose with the level-up health boosts, but with combat/skills, it is no longer necessary. Please don't flame over this, think about it for awhile and see if you can understand what I mean, and if not, politely disagree. POTTERY OVERHAUL This change is adding a new tier to the beginning of the game, which is involving clay materials for pottery and fired clay for building homes and such. The new pots/jars will hold objects much like a chest, but with less capacity. MY PERSONAL OPINION: This adds some very interesting new gameplay to Terrafirmacraft. Advanced woodworking is something that minecraft begins with, and terrafirmacraft has always in a way followed that start, but pottery is a realistic (please don't kill me for saying realistic, geeez.) beginning that does indeed come before advanced woodworking. This change is very, very interesting, and I am excited for it, mostly for the flavor it will add to the world. METAL OVERHAUL The metal overhaul is based around moving copper to t0, and moving tin/zinc/bismuth to t-nothing, and have them be useful for alloying only, and making them rarer in the process. There are also changes incoming to alloying (good-bye, metallurgy table, and good riddance!) and changes to smelting (bloomery for iron only) among other things. MY PERSONAL OPINION: There's a very good basis for this, which I find to be interesting. This is the part of the update(s) that will likely require a new world. Ore generation will definitely change, and some of our multiblock structures will also be changing... The biggest thing here for me is changing the ore generation heights. The fact that you find all ores at the same predictable heights is pretty lame, and any experienced TFC prospector will easily find ore whenever they want, because they know where it will be. Give ore generation in the world a plus/minus of like 20-30 y height to make things interesting, please!! CONCLUSION There are a ton of things coming to TFC! In addition to all of this, Bioxx has stated that he would like to move TFC in a direction that is more compatible with other mods. I applaud this, very loudly. I love TFC, it is outstanding, but there are other outstanding mods too, and I'd love to see them have an easier time getting along! Leave some feedback, do some discussion, and hopefully Bioxx/Dunk will pop in and tell us which of these things to expect first and maybe even a guestimated timeframe too! Wishful thinking, and its not important. It'll be done when its done, and I am content with that. Lastly, a big THANK YOU! to Bioxx/Dunk for their continued work on this mod, it's a great one, and I hope it continues to be great as it grows!
  10. Yes, these are good thoughts. A tree for a rubber source would be excellent for future compatibility with other mods (since Bioxx said were heading that direction) and even if I am not a big IC2 fan, many people are, so it would work out pretty good.. depends on how hard it is to get it to spawn in worldgen tho...
  11. An idea for you for waterproof-pipes.. Galvanizing. Via zinc. Much more believable than cactus anyhow. Kick that to the curb! Galvanized iron pipes were the pipe of choice for a long time after lead... They do eventually rust tho as they aren't perfect. Copper however doesn't rust.. for gameplay purposes, maybe galvanized iron/steel that has a slight drawback until you can get galvanized blacksteel (or whatever its just a thought) that is perfect
  12. Looks like the devs liked the clay overhaul idea
  13. Conserning Garnierite

    In case you think he's joking... He's not. He's more than serious. I dug more than 20k blocks of distance on the Roanoke server (pre-restart) and I never did find any Garnierite. So there's that This just brings me back to the point about TFC being FAR better played on a server... Some tasks are just so time intensive, you just wish you could focus on one thing and have other people do the other things... For example, once you find a big Garnierite vein, what the heck will you do with it all? You can make tons and tons and tons of red/blue steel, but why do you need so much? More than enough to trade away to others.
  14. Conserning Garnierite

    Ah Garnierite. Either you find it before you need it, or you spend eternity looking and never find at all... Pretty dumb, but what can you do? Cry a little I guess
  15. Sounds interesting dude, if you wanna add TFC support, do it!