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Everything posted by Cattleman

  1. Counting Thread

  2. Counting Thread

  3. Haiku Dominoes

    Eternal I'll lie With nitric acid and lye The cake is a lye
  4. Last comment wins

    0/0= any value 0/0=x can be rewritten as 0*x=0 So since any number times 0 equals 0 that means 0/0= any number. By the way, you do not win
  5. A serious issue

    Or we can appease the giant worms by making monster sacrifices. I'll start throwing skeletons down the dreaded holes.
  6. Fearsome Critters

    Rats would be a great addition to the game in my opinion. These little buggers raided human food stores ever since humans stored food. I also love the idea of a rat dungeon, where all the food the rats steal is given to the rat king, and you can get revenge on him. I work with vermin a lot, and I can tell you they are very hard to keep away from grain, probably nearly impossible. They can chew through wood, dirt, and even thin metal, so they would remain through the whole game until colored steel granaries are built. Plus, they could potentially spread diseases such as the black plague.
  7. Hunting and world generation.

    Maybe we should compromise. You first use the path dimension and portals to access an island. Then, when you conquered the island the curse that protected the ocean span between it is lifted. After that you could use the path dimension or boats.
  8. Encumberance Inventory system

    Perhaps with darmos suggestion a flatbed minecart would need to be two or three blocks long meaning it must have wide corners to turn (no 1 block wide track).
  9. Hunting and world generation.

    That does sound like an innovative system, I also heard that there are going to be "water chunks" Where animals move to drink and then move elsewhere, creating animal movement instead of animals being in the same place you found them several days ago.
  10. Food + Taste + Hunger

    Perhaps have a real life taste system for variance. For example, I like roast beef, but after eating it for too many meals I wouldn't like it anymore, so I eat something else and eventually I would like it qgain. There could be a saturation effect or something like that when you eat foods you like. Foods you hate, however, can only be eaten if the player was starving and desperate. If we have pre-generated taste system than your personal likes and dislikes can be changed by your eating habit. For example I'm not a huge fan of fish, but I can stand it (neutral liking), I eat it with a varied meal every now and then and the taste grows on me and I might even start to like it.
  11. Radioactive ore

    Though perhaps glass tint can be a use for uranium
  12. Radioactive ore

    Those natural reactors would have to be extremely, extremely, extremely rare in the game because oklo in central Africa is the only place in the world found to have this phenomenon
  13. Radioactive ore

    I'm not sure about nuclear power in tfc because it's more medieval themed, and also realistically speaking uranium ore has such a low concentration of uranium that it isn't radioactive enough to harm you, just to let you know uranium ore was once used to tint glass a bright yellow-green color, and no one got poisoned from the glass as far as records go
  14. Time

    But what about telling the month or the season's or even what day it is, clocks don't really handle that, so perhaps have a calender or something
  15. Round world

    One problem is that if your in the northern equator it will be a cheaty way of getting to the south pole, and it will also look weird to just suddenly teleport across the world, games like starbound managed this feat of round worlds but mincraft is not the right game for this because you can't make a round world without changing the y value in minecrafts setup
  16. Magic!

    Perhaps I should tweak my idea, the two branches of science and magic still exist but both can be used, but the higher tier you are at the harder it is to use both, meaning one can use both at low tiers but has to choose a branch at higher tiers, however there is still a brew or potion or something that allows you to switch branches
  17. Magic!

    What about if we had a system of a science tech tree and a magic tech tree, and one was limited to only being able to do one tree, and the only way you could switch is if you drank some sort of brew that reset your research, basically making you start over. Each tree has its pros and cons making them equally as powerful but still different.
  18. Random request

    I agree, for example someone builds a huge fortress complete with Redstone weapons and traps and everything, just to have someone dig through the wall and steal and wreck everything. Perhaps a good tier system like ORIONOX suggested would help, but then a high level player could just troll everyone without being stopped
  19. Deadly weather

    It seems to me that in vanilla mincraft or tfc 1 that weather isn't as deadly as it could be. For example but not limited to blizzards, hurricanes, dust storms, lightning storms, etc. If the devs decided to add a freezing or heat stroke system then for example rain gets you wet and causes you to freeze, or a blizzard reduces visibility and temp. to the point where you can't find your shelter and you freeze to death. I'm sure you get the point.
  20. It also depends on if we're going to have different species of tameable animals, like for cows there is bos Taurus (normal cows), bos indicus (Indian cattle), and bos primigenus (an ancient cattle species also known as aurochs)
  21. Mechanical power

    Oh, I skimmed the list but must have missed it, whoops
  22. Mechanical power

    In several topics I have seen mentions of mechanical power, so I'm making a topic for it. So, first power production, perhaps we add wind and water turbines, and possibly even steam boilers that produce power. Next, power transfer, power is transmitted through shafts that can be made of different material and break if too much strain is put on them, for turning shafts you could add some kind of bevel gear, possibly even belts and belt hubs. I should probably describe how power works, power is measured in speed and torque, these values are separate and don't depend on each other, machines require a certain amount of speed or torque, depending on the machine or tool your using, if too much torque is put on a shaft it breaks, speedand torque can be interchanged by using a gear box, there would different kinds of gear boxes with different gearing ratios. Finally, a list of machines that use power:sawmill, pottery wheel, spinning wheel, grinding stone, lathe, and many more could probably be thought of.
  23. Mechanical power

    Yes, it is also important to add a use for everything, I just thought of something else, babbot bearings, babbot is an alloy made of copper and lead(gives a use for lead),
  24. Tameable, 'milkable' giant spiders.

    Irl, spider string is very strong and durable, so perhaps spider silk clothing lasts a long time