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dunkleosteus

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Everything posted by dunkleosteus

  1. Slow Down! The Game Should Take Longer.

    Don't worry Jivix, I'm on your side. There were thousands of years of human history before we got into stone work and metallurgy. The first record of metal use was ~6000 bc, while there is evidence of bows and arrows 70 000 years ago. I think the game does need to slow down a bit, give players a chance to experience the beginning, gathering resources, hunting game and surviving. It's how cultures and peoples evolved in real life and I think it would adds something to TFC as well. People try to establish themselves while mining. This is too much work for a single person, or even a server's worth. I think that if people slow down, establish an infrastructure, a safe place to live, a steady source of food and resources, THEN they can move onto advancing technology and growing. The number one goal in life is survival, all else comes second. To be fair, some of your ideas are a bit far fetched, we want to eliminate tedium, repetitiveness. TFC aims to stretch out the gameplay experience with new content, to allow a player to look at anything and find something new and interesting to do. We realized that some things in minecraft were too quick and we slowed them. From here on, it's mostly just adding more content.
  2. A new precursor age

    This is something we're looking into, remember agriculture is coming soon, which is going to add a whole slew of things to do on the surface. Bioxx and i agree that creepers don't really add anything to the game, so expect them to find a deeper, darker, place to live.
  3. Progressively challenging enemies

    Dunk here. We are looking into adjusting the spawn levels and rates of mobs (specifically, I am), but we aren't going to do it to fill a purpose. This isn't going to be an RPG where things happen so conveniently.
  4. Mob behavior

    Hey guys, Dunk here. I am the programmer who is to be in charge of mob behavior and adding new mobs. Many of your ideas will be implemented, but keep in mind this is aiming at realism. We won't be adding mobs to fill a purpose, we will be adding mobs and finding what their purpose is, if that makes any sense.
  5. Salt Water

    It's a little spoiler, but don't spread it around
  6. Salt Water

    Hey, Dunk here. Being a programmer for TFC, I have seen the code for the currently unreleased beta 2. I can't say much, but there *might* be SW / FW