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dunkleosteus

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Everything posted by dunkleosteus

  1. Crafting Sandstone

    Last time I spoke with Bioxx about mudbricks, the consensus was we liked the idea of them but didn't know if people would actually use them... there's a lot of effort needed to make enough bricks to build any sort of shelter. That effort takes a lot of resources and time, so by the time anyone could build with them, they'd be obsolete. Historically, mudbricks were dried in the sun, but that's a little more difficult to model with TFC. You can understand why using a kiln (4 bricks at a time) to bake them would be kind of silly- you burn 8 logs for every 4 bricks. You may as well just build a log house.
  2. B79 with Dunk

  3. B79 with Dunk

    finally
  4. A use for Galena

    I think it's important to note that when you read "far outweighs the main lead ore in revenue", the value of silver (per kg) is $513.45 USD at the time I write this, whereas solid lead scrap (for which I was able to find a price) is just $1.87 USD. That means silver is 275 times more valuable than lead, so outweighing the value of lead really doesn't say much. Galena is typically about 86% lead by weight, and the argentiferous galena is on average about 1% silver by weight. I'll also note that the wikipedia article on galena states that galena is mined as a silver ore only within the united states, while it occurs without silver inclusions all over the world- silver isn't exactly common. Anyway, if we scaled the silver production accordingly, each regular galena ore (ie not rich or poor) would contain 0.29 units of silver (proportional to 25 units of lead). This would mean you'd need 344 pieces of ore to make one silver ingot. That silver ingot would be worth 275 lead ingots in our IRL economy (compared to the 86 lead ingots you'd be able to make with those 344 ore pieces), but that really doesn't mean much in TFC. Basically, the amount of silver in SOME galena deposits is negligible in-game.
  5. B79 with Dunk

  6. Magic Fish Friends (With Pics!)

    T-T
  7. [Solved] Wolf Breeding

    well, unless you intend on having a puppy mill, you'll probably only be breeding them once a year or so, so it shouldn't be terribly hard to find an animal to kill.
  8. TerrafirmaCrack season 3 is now being uploaded to YouTube! Check it out
  9. Name tag/renaming

    Yeah, the idea is that someone can't come through and rename all of your animals as a form of griefing. I might be able to store the name of the player that first names the animal, and give them the ability to rename animals, but there are currently no ways to change or remove the name of an animal.
  10. nah he only recorded the first day
  11. B79 with Dunk

  12. GTA Meet up?

    fat chance but sure i guess
  13. GTA Meet up?

    Hey, so the desire to do a meet-up was expressed to me for in and around the greater Toronto area. It doesn't sound like a terrible idea, but I don't think I want to do it if only one or two people show up. If you'd be interested, live in the area and would be available with in the next few weeks or months, say so here. If there's enough interest, we'll see if we can work out more details. Looks like it's happening on Sunday, November 2.
  14. GTA Meet up?

    Everyone buying their own o_0 can we get numbers? I dont think we neee a reservstion if there arent too many people
  15. GTA Meet up?

    I was thinking the bishop and belcher https://www.google.ca/maps/place/The+Bishop+and+Belcher/@43.670366,-79.382677,15z/data=!4m2!3m1!1s0x0:0xf081f26ee92d0008?sa=X&ei=1gJVVLzLBNKdygSZhYHACA&ved=0CIIBEPwSMAw at 5:30 pm
  16. GTA Meet up?

    I'm not sure that bioxx really wants to meet anyone Are you guys able to get to Church and Bloor? and what about __Frank?
  17. Wolf Proof Fences

    ah yes, wild wolves. If you're really concerned, you could put a fence post in the centre of the pen and tie all the animals to it. That requires a lot of rope, but it should keep them from the edges of the enclosure. It looks like sheep should already try to avoid wolves, but we'll see what happens.
  18. C̶o̶t̶t̶o̶n̶ Flax (thanks hector)

    I believe flax is planned because linen is such a prolific material, used in everything from clothing to canvas. Because clothes will affect how well you survive in different climates, linen will contrast wool. Wool will help you survive in the cold and linen will help you survive in the heat. I'm using linen this way because linen is what clothes were made of in Ancient Egypt
  19. I have an idea for obsidian.

    Obsidian doesn't have any special chemical properties compared to other types of stone: it's chemically similar to granite and rhyolite, the primary difference being that granite cools slowly underground, rhyolite cools quickly nearer the surface and obsidian is instantly cooled when exposed to something cold with a high heat capacity, like water. The rapid cooling forms very tiny crystals (smaller than the crystals in rhyolite which are in turn much smaller than the relatively large crystals in granite). Obsidian is actually closer to a glass than a stone, which is one of the reasons it's so hard. Obsidian fractures in radial patterns and has very sharp edges down to the atomic level, making them highly prized by surgeons as scalpels because they minimize scarring or pain. (For reference, if a stainless steel scalpel costs 10 cents, an obsidian scalpel would cost $20) Obsidian isn't a wonder material though. It only has special properties as a hardened solid. If you were to melt obsidian, it would return to it's original state as felsic (low-iron, high-silica) lava, which could just as easily cool into granite or rhyolite, depending on the process. Basically, obsidian is a lot like quenched steel: the strength comes from the quenching, and if you were to melt that quenched steel, it would return to it's original state as regular liquid steel.
  20. Bats!

    cats in vanilla scare creepers. Maybe bats in TFC can repel something too. If I gave players some sort of bat box to attract them, it's possible that having them fly around your home might help repel certain types of monsters from approaching you. Just a thought, because being a dev doesn't mean I can't have those too Another thing that bats might be useful for (probably in vanilla, because I believe this is currently impossible in TFC) is as invisibility detectors, because echolocation should be immune to invisibility. Bats mostly eat insects, fruits or nectar, and because insects aren't a problem and pollination is assumed to be automatic, they aren't very useful for this. Some bats may eat small rodents, and rodents are certainly a problem for farmers but the volume is probably too low to count for anything. Apparently, it's possible to use guano in place of saltpeter in gunpowder, so maybe you could grind guano into saltpeter? Not sure
  21. Vary casting quantities

    I believe we plan to adjust maces and swords to use 200 units, but only because those items require a double ingot on the anvil. Using less than a full ingot for casting would be hard to balance for anvils.
  22. Wolf Proof Fences

    If you tie a wolf to a fence post, it will sit down and won't attack anything. My suggestion is to keep the darn thing on a leash when you're walking around at home, the same way you keep an untrained dog on a leash IRL
  23. Donkeys

    in 79.10, check if the familiarity indicator has a white border when you look at your horses. If the border isn't white, it's possible for it to decay. If it is white, it should not decay.
  24. GTA Meet up?

    Seriously? Jeez man. I'll look into it, but I don't know northern Toronto at all