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Tathar

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About Tathar

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  1. Banished Game + Mod

    Gnomoria would be a nice game too if I could play it, but I can't get used to the isometric graphics. I've been playing DF for too long.
  2. Banished Game + Mod

    Banished is a nice game, but I keep having trouble dealing with villager foot-speed. When you can't assign workers jobs based on proximity to their houses, it gets really hard to get anything done in the early game.
  3. Time management in TFC

    Decide before you begin that you'll only play for a certain amount of time, and then set a timer to alert you when that time passes.
  4. SMP Meal Bugs

    This is a different ghost items bug than the one from 78.4. It's easily reproducible on my end, and I can provide video if desired. The meal interface throwing items bug might actually be related to how my mouse double-clicks sometimes when I try to single-click. I can't be certain that it's the cause though, since the bug happens much more often than I'd expect my mouse to unintentionally double-click. If you double-click really fast, does the bug reproduce? I'll test the desync bugfix soon on 78.6. I'm in the middle of moving my base, so it may be another day or two before I'm able to confirm the fix. Grains being useful only in meals might actually be a good mechanic, but the bug would be that they give no nutritional effect, not that it's possible to add them. EDIT: I can confirm that the ghost items bug remains in 78.6 SMP, but only sometimes occurs. I was able to reproduce by filling in all the slots and then removing them one by one without shift-click. The top meal ingredient (a tomato) left a ghost item, but the others did not. I'm wildly guessing at this point, but I believe that the throwing items bug happens for certain food items only. Tomatoes and plums frequently get thrown, while some other food items appear unaffected. Desync bugfix is confirmed fixed for 78.6. EDIT 2: Bowls are especially slippery. I've had 20 in a row pop out while trying to put them into a meal table, using multiple methods.
  5. SMP Meal Bugs

    Hotfix #: 78.5 Suggested Name: SMP Meal Ghost Items Suggested Category:Annoying Description: When removing items from a meal interface in SMP, the items also remain in the slots as ghost items. Have you deleted your config files and are still able to reproduce this bug?: Yes Pastebin.com link of the Crash Report: N/A Hotfix #:78.5 Suggested Name: Meal Interface Throws Ingredients Suggested Category: Annoying Description: On SMP, when picking up items to place in the meal interface, the items frequently get thrown instead of picked up. I was able to reproduce this in SSP prior to 78.5, but I haven't tested since. Have you deleted your config files and are still able to reproduce this bug?: Yes Pastebin.com link of the Crash Report: N/A Hotfix #: 78.5 Suggested Name: SMP Meal Bowls Desync Suggested Category: Minor Description: Frequently, the bowls in the meal interface lose their quantity information on SMP. You can still make meals. Have you deleted your config files and are still able to reproduce this bug?: Yes Pastebin.com link of the Crash Report: N/A Hotfix #: 78.5 Suggested Name: Grains In Meals Suggested Category: Minor Description: Grain items can be added to meals, but they give no nutritional effect. Tested in SMP with Cooked Poultry, Garlic, Carrot, Oat Grain. Have you deleted your config files and are still able to reproduce this bug?: Yes Pastebin.com link of the Crash Report: N/A
  6. Nutrition: picking up where meals left off

    Keep in mind, the purpose of the original suggestion was to give a purpose to having a varied diet and encourage people to seek out different foods. I believe that build 78's nutrition system accomplishes this pretty well. While a nutrient-based system could work to some limited extent, if foods are too interchangeable or replaceable, then we're missing the point of having so many different foods available again. Since I wrote the OP before this system existed, let me give my analysis of the gameplay considerations introduced in this version. The problem with build 77's food options was that late-game, when you have access to lots of different foods, you're still probably only munching down on a single type of fruit because it's the most accessible food available. It's a waste of the food variety in TFC, and it discourages the use of more involved food-making processes. Now in build 78, you can't do that without only ending up with 20% of your total health. It pushes you to explore the other content and try new foods. This is a good thing, and a nutrient-based system could complicate the relationship between the nutrition system and food-making processes. The only thing left I'd still like to see is more differentiation within the food groups, such as some sort of culinary difference between cherries, apples, and bananas. However, build 78 accomplishes so much in terms of rewarding food variety, and I like the implementation better than my own original suggestion.
  7. When Dunk had mentioned TFC's poor donations total a few months back, I had no idea. I wanted to change that, but without a job of my own, I couldn't get too crazy. I planned on waiting until I had money coming in so I wouldn't risk too much of my savings. Today, I donated $100 to TFC. I still don't have a job, so I didn't make it a recurring amount. However, once I secure a job of my own, I'll donate another $10 every month. With build 78 coming out soon, Bioxx and Dunk deserve the show of appreciation. They deserve more, though. I'm asking everyone here to consider donating -- not $100, but whatever you feel makes sense -- and if you have a steady income, please make it a recurring monthly donation. Then when you're done, reply to this thread with a thank you message for Bioxx and Dunk. They'll appreciate the gesture, and it'll help motivate them when they feel burnt out. It's my hope that we can make this more than just a hobby for Bioxx and Dunk, but I'm content with my donation being a simple show of thanks with some income on the side.
  8. Update Frequency Poll

    Perhaps weekly wouldn't be the right interval then. However, if a major update is made up of components A, B, C, and D, would it be feasible to snapshot after each of those components is completed? Build 78 adds a lot of stuff, but releasing any one of those new features early would give people enough to play with to avoid losing interest. I feel that build 78 is more like a "complete overhaul" update than a major update in terms of development time, and previous major updates were both smaller in scope and frequent enough that people didn't lose interest. For me, the key is to sync development time to the rate of content exhaustion, so that people have something new to play with around the time when they're done with their old world and ready to start over.
  9. Update Frequency Poll

    Since my answer depends on it, what constitutes a Major Build? Clearly what went into Build 78 couldn't be expected from you every month. I think a better question would be "How often do you want to download a new TFC update and start a new world?" This gets to the heart of people's play habits and allows updates to be timed closely to when people are ready to move on to the next world anyway. The size and scope of updates can then be scaled accordingly. Also, it might make sense to offer weekly snapshots of content in development like how Mojang does it. This would allow those interested to access bleeding edge content and assist in QA efforts while those who prefer more stable builds can stick to the standard releases. It would also make this poll a moot point, since you could update things as you like and the players could decide for themselves whether they want to try the untested stuff when they're ready for a new world or wait for a more stable version.
  10. My experience is that MCPC+ sends chunks rather quickly, but that the client can only render a small number of chunks that are nearby. Minimaps render fine under MCPC+, so it can't be data not getting sent. I'm also aware of a bug where leatherworking crafting recipes cause a clientside crash when using MCPC+ on a server. The other method of leatherworking (using the leather with a knife on hotbar) isn't affected by this.
  11. How were you able to get TFC and MCPC+ to play well together? My (limited) experience with MCPC+ has been filled with nothing but roadblocks and pain.
  12. Nutrition: picking up where meals left off

    Warning: Math incoming. I just checked, and it's possible to eat the same thing up to 44% of the time and still have 100% nutrition, given the specifics in my OP. It would require more micromanagement than I'd like (understatement) but it's definitely possible to have a staple food and high nutrition at the same time. If each set of foods eaten was increased from 25 to 50, then the percentage increases to 72% with the same level of micromanagement. With significantly less micromanagement, you could probably get away with 40-50% staple food that way. Either way, it wouldn't kill someone to have less than 100% nutrition, so what I just said doesn't really mean much. Do what you like.
  13. Blast Mining

    This is news to me. Pleasant news though. Public or private SMP? They tend to have very different playstyles.
  14. Adobe

    Is there a way to make this work without having to add water? Build 77 sure did change our early-game options by quite a bit. How does Adobe Reader even need that many updates? It's not Java or Windows.