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    • Dries007

      Server Move   09/13/18

      I (Dries007) have recently taken over as main developer and server admin. This involved moving servers to reduce cost. It's likely there will be some more downtime in the future but most  things should be sorted by now. This forum is in dire need of replacement as the software is quite old and can't be easily updated. If you wish to discuss or stay updated, join our discord: The forum will remain available to read, but will be locked in the future, when a new system is setup. The forum and wiki are now ad free. If you'd like to contribute to keeping it that way, you can do so via paypal or patreon.


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About jeeb

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    Freshly Spawned

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  1. Small server update: A quirkwith the way TFC handles crop growth in variable year lengths led to a small issue, as it would mean the majority of climate bands present within the world-border would be unable to reach harvest before winter. After some brief testing, the global crop growth multiplier has been set to 6.0 to compensate for this effect. Balance changes to the value of upkeep commodities based on crop growth may follow - playing it by ear for now. Peace.
  2. A small update. Another user with whom I have a more direct communication channel with reported a similar problem, and we managed to get him connected. While I don't know if it's the root of all the connection issues, I'll make this warning:make sure you are using MultiMC and 64-bit Java!
  3. This is gonna sound silly, but - I have NEVER been able to run a pack successfully without both CodeChickenCore and CodeChickenLIb, even though they aren't supposed to be interdependent. I'll fiddle with it when I finish my coffee. It's clearly a inconsistent problem among users, but for now, can anyone else confirm that removing CodeChickenLib allows them to connect? EDIT: Apparently the problem is moot, since cb_deploader just redownloads CCL if it isn't present. I may have misunderstood your post, misio12; what exactly did you do to your version of the pack? EDIT 2: THE RE-EDITING: After some tinkering, I've founds the pack is running a slightly outdated version of NEI. NEI has now been updated - try redownloading to see if it helps.
  4. Nope. it's up. I'll take a look through the console log to see if I can find anything. Are you sure you connected using the modpack provided, at the right URL?
  5. Are you a horrible person? Do you like the idea of a staking out a farcical semblance of civil order in a brutal and unforgiving world, filled with those that would do you harm as easily as plucking a stone from the ground? Well, then do I have a server for you! Introducing Heavensgrave - Faction PvP As it Should Have Been! Heavensgrave is a new Faction-based, no rules, SMP server based on the latest version of TFC. Having just launched a new world on Jan. 11, 2017, we offer the following features: Continuous operation on a greatly lengthened day and year length - the day/night cycle has been fixed at thirty minute intervals using the TooMuchTime mod, and the year length set at 1,440 days with food decay scaled accordingly. The upshot about this is that tricks like server slowdown and food decay limitation aren't necessary - the server progresses at the fixed pace of one in-game year every thirty days. Prepare for coming seasons the same way you would in single player. Faction-based chunk claiming using the forge-based Territorial Dealings mod - Factions may claim territory in their name, as well as dispute territorial claims with bordering Factions. Keeping territory protected is not free, however - each Faction has a vault of "valuables", with each claimed chunk costing one valuable per day to be protected from griefing and claiming. Special support has been added to allow valuables to be converted from a variety of TFC items, including agricultural products, craftworks, and metals. A world-border is also implemented, to make Faction interrelations more interesting - there is only so much land, and therefore resources, to go around. The world border is currently set to 5k2blocks, centered on spawn. Balance polls and community input periods are also planned to occur roughly at the end of every server year. Donations, "citizen" status, etc. will NEVER be required to participate in this - the server changes by the will of it's people. We also operate a server announcements blog on tumblr, a website with continuously updated information, and a Mumble-based official server VoIP. All right, I know you said "no rules"...but what do you REALLY mean by that? The phrase "anarchy" tends to get thrown around a lot, with most people having conflicting definitions, so here's what I mean by it: No administrative actions (banning, /giving, etc.) will ever be taken, except for those required to keep the server running in a stable fashion.This isyourworld, and as long as you have the might to back it up, it runs byyourrules. Just remember - every great empire has it's fall. Well, I'm sold! How do? For the long and short on Heavensgrave connection info, including a modpack download and information on connecting to the official server Mumble, see the Links page on our site. We hope to see you there, you awful, despicablehuman being.
  6. Using this mod in the official server pack for the soon-to-be-launched (as in like, tonight, hopefully!) server Heavensgrave, hosted at the following site: