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Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
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About mcmz4e

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    Freshly Spawned

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  1. [Peaceful] Estasi l'Ateaum | Roleplay |

    IGN: 2muChPride Age:27 Timezone: GMT-1 (Berlin) Have you read the rules? Yes and I have a question: Is it ok to have more than 5 fruit trees if I put owls on them? Do you understand that Estasil'Ateaummany not be suitable for individuals under the age of 15? Yes. What interests you about Estasil'Ateaum? TFC it How experienced are you with TFC? Very experienced
  2. realistic seasonal trees

    That is very ugly...I hope nothing like that happens to tfc trees
  3. Time

    First off let me start by saying that I really like the time mechanic in TFC1 and hope it's gonna stay in TFC2. My suggestion boils down to restricting access to the time interface (calendar) in your inventory tab(GUI) and granting access to it in certain conditions. Time , being time, still flows and the seasons still go around regardless of you having access to the interface or not. How to get access to the interface? Tier 1 (Stone Age) : Sundial Simple wooden (logs) multiblock that allows time telling in a 7x7x7 cube centered around it. (based off the beacon mechanic in vanilla mc, all the tiers except the last one are based off off beacons) Little tweaks: needs sky access(y/n), the style(edge of the triangle) has to be pointing south in the north hemisphere south in the north hemisphere and straight up between the tropics. (Sundials are really complicated mathematical devices there is so much fun to be had here so many tweaks can be made according to the position) Tier 2 (Bronze Age) : Grandfather clock Now for this one you're gonna have to smith / work some metal It's a block, can be incorporated with planks, logs, lumber(any block) into nice grandfather clocks, and it's crafted with items that you smith out of metals and lead ingots to fill a 3x3 crafting grid. It could be 1 or 2 cogs, a lever and a face the rest lead ingots as weights. Now the crafting recipe can vary...this idea is a high concept can tweak the details however you want. The purpose of this tier is time telling for a home so a range of 15-20 blocks and it's the base block for higher tiers. Tier 3-6 : Town clock / Tower clock These are just multiblocks made of clock blocks that can be incorporated into clock towers at the center of a settlement/town/city hollow 3x3x3 50 range hollow 5x5x5 100 range hollow 7x7x7 150 range Last tier : Portable time Another type of clock made out of only certain metals (brass, sterling silver, rose gold, platinum). 2 step crafting process where the wrist watch is made with leather the clock mechanism and gems (maybe a silver or gold casing that you smith). The clock mechanism full 3x3 grid of parts made of the above stated metals. Allows time telling at all times like we have it now in tfc1. It would also be super if baubbles integration would be in tfc2 seeing as how you use forge and all. Closing thoughts. This would add (extend) a nice mechanic that would give players a purpose, a reason for building towns, pulling resources toghether to extend the town clock. It would also integrate well with any mechanical stuff coming as it would use the gears, levers etc that will be added for the mechanical expansion.
  4. Hello. Can you please update OP with info on undoing the shepherd staff effect. I found the answer in this thread would be nice to have it in OP though. Note to 'some people': This is a great addon...if there's something you don't like about it or find OP....just don't freaking use it then....You're not forced to install it....and even if you have it preinstalled as part of a modpack nobody is forcing you to use the blocks/mechanics it adds. Note to 'some other people': The boiler has to be lit with a firestarter before it actually works. Read OP carefully. Note to author: AWESOME ADDON....keep up the good work.....thx for making it.