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alex0575

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Everything posted by alex0575

  1. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    After the update, errors appear. The folder of scripts and config updated
  2. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    Wipe the old world does not need to do?
  3. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    Apparently I'm looking for ore veins incorrectly.
  4. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    What grave mod do you plan to add? I can send the seed of the my world and try to find kaolenite and graphite. Apparently I'm a noob in the search for ores.
  5. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    Maybe I have the world somehow generated wrong. The server is set to hard mode, so a trip to the world for kaolinite and graphite often leads to death, because the skeleton or zombies in the armor, or bear lead to the death of the player. 3000-4000 hp for an animal or a mob, against a 1000 hp player in 60-65% death with loss of things.)))) If you consider the spawn of 3-4 zombies with so many hp, then the chance to die increases ))). Plus, I also ruled out the possibility of instant teleportation home on the server, for a more realistic life, so returning home on foot with ore is also dangerous. Maybe I'm looking for these ores incorrectly. Please give a couple of tips on how to look for them.
  6. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    Good day. You did not have an idea to make alternatives to a crucible, because It is rather difficult to find kaolinite and graphite. For example, something like a crucible made of cast iron or another alloy with the same functions.
  7. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    I looked at the review of this mod. It really complicates the survival of this build. We are waiting for the next release.
  8. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    There is another mod that I often added to my builds to make the world more real. There are mod for gases
  9. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    OK, thank you very much. Now time on the server does not roll back Can for fans of hardcore add a mod on disease and dark nights
  10. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    I see the release of the build 1.26. something was updated or fixed? if you develop the mods yourself, you can create a server mod that defines the players on the server, and if they do not, it reads the server time and constantly gives the server /time set <server time when the last player left>
  11. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    By the way, I refused MapWriter, because he did not always (on my client) keep the map and checkpoints, JourneyMap is working correctly.
  12. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    In my opinion, real-time server operation without players is much more realistic, so on my server I set :simSpeedNoPlayers to 0
  13. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    The course of time without players is even better.
  14. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    Apparently there really are problems with this parameter. Made a value of 0 and time does not roll back, but it goes as if the players on the server are present. Any value above 0 results in a rollback of the time back. It's better real time without players than constant time kickbacks. Thank you very much for your advice.
  15. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    I can not constantly monitor the server. Maybe you know a mod that pauses time on the server if there are no players there. Tried to start a server with one mod TerraFirmaCraft - time does not roll back
  16. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    In your build, is any mod responsible for changing the playing time? When testing revealed: the longer the server is without the players, the further the time rolls back.
  17. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    I have Forge Server. List of my mods: I replaced MapWriter with JourneyMap, and add Server-tools mod to manage the server. Problems with server-rtolls and JourneyMap was not up to version 1.2x
  18. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    Thank you. really I forgot to update the mod from the client side. But I had another problem (from the previous version). As long as the players on the server, the time goes right, but if players leave the server (that is, there are no players on the server), then the time is reset again on June 1, 1000.
  19. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    After update (ver.1.24) my server work properly, but my client crashed
  20. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    if you plan to update it, you can also add a modThis mod adds a Pewter alloy used in cookware to TerraFirmaCraft.it is an alloy from which the made utensils do not break. I'm using your build and have already added this mod. It still does not conflict with other mods from your build
  21. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    In the instructions (inside the archive readme.txt) everything is written: Installation: 1. FORGE 1.7.10 required, forge-1.7.10-10.13.4.1558 recommended 2. in .minecraft dir, remove /mods folder, unpack /mods, /scripts and /config dirs with their content into ./minecraft folder To get into the folder with the game, press Win + R(only Windows OS system), there write %appdata% and press Enter .minecraft - game folder
  22. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    Good day. Sorry for my bad english. Build 1.04 after entering the command /mt reload provides the following: WARNING: 144 modification were stuck