Content:
Slate
Blackcurrant
Watermelon
Strawberry
Orange
Banana
Apple
Emerald
Chocolate
Marble
Background:
Slate
Blackcurrant
Watermelon
Strawberry
Orange
Banana
Apple
Emerald
Chocolate
Marble
Pattern:
Blank
Waves
Notes
Sharp
Wood
Rockface
Leather
Honey
Vertical
Triangles
Welcome to TerraFirmaCraft Forums
Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.
-
Announcements
-
ATTENTION Forum Database Breach 03/04/2019
There has been a breach of our database. Please make sure you change your password (use a password manager, like Lastpass).
If you used this password anywhere else, change that too! The passwords themselves are stored hashed, but may old accounts still had old, insecure (by today's standards) hashes from back when they where created. This means they can be "cracked" more easily. Other leaked information includes: email, IP, account name.
I'm trying my best to find out more and keep everyone up to date. Discord (http://invite.gg/TerraFirmaCraft) is the best option for up to date news and questions. I'm sorry for this, but the damage has been done. All I can do is try to make sure it doesn't happen again. -
This forum is now READ ONLY! 01/20/2020
As of this post and forever into the future this forum has been put into READ ONLY MODE. There will be no new posts! A replacement is coming SoonTM . If you wish to stay up-to-date on whats going on or post your content. Please use the Discord or Sub-Reddit until the new forums are running.
Any questions or comments can be directed to Claycorp on either platform.
-
-
Content count
52 -
Joined
-
Last visited
Content Type
Profiles
Homepage Articles
Forums
Forms
Everything posted by alex0575
-
After the update, errors appear. The folder of scripts and config updated
- 278 replies
-
Wipe the old world does not need to do?
- 278 replies
-
Apparently I'm looking for ore veins incorrectly.
- 278 replies
-
What grave mod do you plan to add? I can send the seed of the my world and try to find kaolenite and graphite. Apparently I'm a noob in the search for ores.
- 278 replies
-
Maybe I have the world somehow generated wrong. The server is set to hard mode, so a trip to the world for kaolinite and graphite often leads to death, because the skeleton or zombies in the armor, or bear lead to the death of the player. 3000-4000 hp for an animal or a mob, against a 1000 hp player in 60-65% death with loss of things.)))) If you consider the spawn of 3-4 zombies with so many hp, then the chance to die increases ))). Plus, I also ruled out the possibility of instant teleportation home on the server, for a more realistic life, so returning home on foot with ore is also dangerous. Maybe I'm looking for these ores incorrectly. Please give a couple of tips on how to look for them.
- 278 replies
-
Good day. You did not have an idea to make alternatives to a crucible, because It is rather difficult to find kaolinite and graphite. For example, something like a crucible made of cast iron or another alloy with the same functions.
- 278 replies
-
I looked at the review of this mod. It really complicates the survival of this build. We are waiting for the next release.
- 278 replies
-
There is another mod that I often added to my builds to make the world more real. There are mod for gases
- 278 replies
-
OK, thank you very much. Now time on the server does not roll back Can for fans of hardcore add a mod on disease and dark nights
- 278 replies
-
I see the release of the build 1.26. something was updated or fixed? if you develop the mods yourself, you can create a server mod that defines the players on the server, and if they do not, it reads the server time and constantly gives the server /time set <server time when the last player left>
- 278 replies
-
By the way, I refused MapWriter, because he did not always (on my client) keep the map and checkpoints, JourneyMap is working correctly.
- 278 replies
-
In my opinion, real-time server operation without players is much more realistic, so on my server I set :simSpeedNoPlayers to 0
- 278 replies
-
The course of time without players is even better.
- 278 replies
-
Apparently there really are problems with this parameter. Made a value of 0 and time does not roll back, but it goes as if the players on the server are present. Any value above 0 results in a rollback of the time back. It's better real time without players than constant time kickbacks. Thank you very much for your advice.
- 278 replies
-
I can not constantly monitor the server. Maybe you know a mod that pauses time on the server if there are no players there. Tried to start a server with one mod TerraFirmaCraft - time does not roll back
- 278 replies
-
In your build, is any mod responsible for changing the playing time? When testing revealed: the longer the server is without the players, the further the time rolls back.
- 278 replies
-
I have Forge Server. List of my mods: I replaced MapWriter with JourneyMap, and add Server-tools mod to manage the server. Problems with server-rtolls and JourneyMap was not up to version 1.2x
- 278 replies
-
Thank you. really I forgot to update the mod from the client side. But I had another problem (from the previous version). As long as the players on the server, the time goes right, but if players leave the server (that is, there are no players on the server), then the time is reset again on June 1, 1000.
- 278 replies
-
After update (ver.1.24) my server work properly, but my client crashed
- 278 replies
-
if you plan to update it, you can also add a modThis mod adds a Pewter alloy used in cookware to TerraFirmaCraft.it is an alloy from which the made utensils do not break. I'm using your build and have already added this mod. It still does not conflict with other mods from your build
- 278 replies
-
In the instructions (inside the archive readme.txt) everything is written: Installation: 1. FORGE 1.7.10 required, forge-1.7.10-10.13.4.1558 recommended 2. in .minecraft dir, remove /mods folder, unpack /mods, /scripts and /config dirs with their content into ./minecraft folder To get into the folder with the game, press Win + R(only Windows OS system), there write %appdata% and press Enter .minecraft - game folder
- 278 replies
-
Ok, thanks
- 278 replies
-
Good day. Sorry for my bad english. Build 1.04 after entering the command /mt reload provides the following: WARNING: 144 modification were stuck
- 278 replies