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Darmilian

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Everything posted by Darmilian

  1. Blacktip, Shark

    Well, here it is. Textures and model: blacktip reef shark V2.MCModel
  2. Snapping Turtle

    I'm not sure... If anyone more have something to say about what he/she thinks aboutthe model. Also if it's posible a brief Bioxx opinion whould be helpfulfor me, if i go for aligator snapping turtle or maybe more turtle sizes. if i there is noopinion in a few days, i will mark it as final.
  3. Snapping Turtle

    What do you think about this pretty dude?, i don't know if i should add slopes to the shell. Textures and model: Snapping Turtel V1.MCModel
  4. Snapping Turtle

    I tried doing my best working on that problem, this is the result. Updaptes: -Head rotation adjustements -Reduction of tail -General reduction of width body -Shorterhead -Texture adjustements "If the neck is animated withY axis rotations, will happen the same as in the head in the 2.5 MCmodel version ." Textures and model: Snapping Turtel V2.8.MCModel
  5. Snapping Turtle

    You know the maximun head rotationin minecraft with the pig AI? "im working in that problem".
  6. Snapping Turtle

    Updates based on the tips are now here: I'm happy to see his neck again. This "down shell texture" is more accurate with reality: Updaptes: -Neck added, again. -Lower shell box removed, and changed with a texture. -Tail scales removed. -Tail small adjustements. -Canvas texture size changed. Textures and model: Snapping Turtel V2.5.MCModel
  7. Snapping Turtle

    I've solved that things, but i must keep some kind of dragon tail in these cool creatures. Updaptes: -Neck removed. -Smaller tail. -Color brownadded to the eyes. -Scales width reduction. -New form of shell -New "lip" form Textures and model: Snapping Turtel V2.MCModel, And don't worry, i'm going topost my shark modelhere.
  8. Snapping Turtle

    Lol, i've just seen these turtles have asmaller tail. Texture and modelupdaptes: Snapping Turtel V1.1.MCModel
  9. Whitetail Deer

    I'm with Konlii about neck's angle. I think-60º degrees could be amore smooth position for eyes,but i think it's a very nice model. I'm seeing upper legs are divided in two segments.This will be posibly for a future more complex animation, right?
  10. Hello, everybody. I've read about mob implementations in TFC2. What do you think about includingdiferent types of sharks for havingmore dangerous oceans?. In minecraft vanilla, deep ocean biomes are boring, excluding sea temples. I know that water mobs are a little derp when they arein small lakes and beaches, butmobs like elder guardiansin deep oceans,have great movements. Sharks can be enemies that attack you usually, when you go to deep in ocean, or could destroy your boat. According to the biome could spawn diferent shark species. I've done a blacktip reef shark according to real size ,and MC creatorforum rules' The model use 0.xwidth for the fins and eyes, butthere's no textures isues, because the boxes use the samecolour in a uniform way. I'vedecided not to add theeth because, the model size it's toosmall. Here isthe model andtexture:blacktip reef shark .MCModel, Please, give me your opinion, and tell me if you want to see more shark models.
  11. Sharkegg transportation and farming, i guess. XD Animal like bears, lions, and vermins... could smell food instockpiles, and sneak in to your house. That whould not happend with sharks near. Don't worry, i know this is very weird, but sometimes dumb ideas become great!
  12. Yes, but i think if they are implemented, could have sometype of territorial berhaviors to attack the player ocasionally, or maybe defend your house in pits, like cocodriles, and feed it with diferent mob's meats.
  13. I suggest, that if this mob or something similar, will be animated in the future, applythe Elder guardian's tail movements to the model.
  14. Well, if you are interested what happened with the changes of the shark, here it is my new model. Model and textures:blacktip reef shark (swimming) V2.MCModel, Relation of changes: -Black dots and eyes boxes, eliminated. -Change of the head form. -Resized fins widthto 0, excluding the bigger upperfin. (Because as you know, 0.x boxes textures are a little buggy) -Small texture degradation in body and tail parts. -Box namescorrections.
  15. Thanks everyone for your advices, and opinions. I'll do my best to fix thatmistakes.
  16. I think the sharks could be implemented, with some type of hunger values, and be more agresive with youif their hunger is low. They could add some esthetic to the game, how i'd said after "the oceans in minecraft are boring", and the sharks could be use like tameable mobs used in pits to defend your house it like Dwarf Fortress.Orthey could have interesting berhaviors and be agresive also with other water mobs, like squids, or seals... and make the game deeper. The animal that i'd basedfor my MC model, have an alimentationsmall animals like crabs, some types offishes and cephalopods. This could be an excuse to include some food near the coast like crustaceans, or another type of seafood.
  17. Here'sthe model and texture, (more directly) :blacktip reef shark .MCModel,