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Temujen

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About Temujen

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  1. [Solved][Minor] Gold Pan Usage Bug

    Have you read, understood, and followed all of the rules listed in large text at the top of the support forum? (Yes/No): Yes TFC Version #: 0.79.22Forge Version #: 10.13.4.1448SSP/SMP (SinglePlayer/MultiPlayer): SSPDescription: I don't normally use gold pans, so not sure if this is normal or intended usage - if so, apologizes and please delete. Also this is a very minor issue - no crash caused, pretty trivial really - just seemed odd and possibly unintended. I was mouse-ing back and forth between a gravel block and flowing bit of stream as I gold panned on a new world when I noticed something odd. Basically you could use the pan on the side of a block that had water flowing over the top. So you're not actually clicking through the water flow as you would expect with actual gold panning. Again, this may be so trivial that it's not worth bothering with - it just gave me a 'wait - what just happened??' moment when I noticed it, so figured I'd post just in case. Have you deleted your config files or are using default configs and are still able to reproduce this bug? (Yes/No): YesDo you have any mods other than Forge and TFC installed? (Yes/No): YesIf yes, which mods? JourneyMap, Decorations, TFC Scales - retested with mods removed (so only Force + TFC), still occursIf you have Optifine or Cauldron installed, can you still reproduce the bug after uninstalling them? (Yes/No): Not installedPastebin.com link of the Crash Report: No crash
  2. Mine layout

    Nice solution. Aren't you risking loss on some ore though? Each # has a potential ore block in the floor under it right? I usually just bring extra picks and use max size supports, but can see where the efficiency would be appealing. I do a top floor with max length supports. Once that's complete, I chisel all the floor blocks and use those as a ceiling for the next level down (still throw up supports since it just looks better)
  3. [Solved] Decaying in the Dark

    You might try the Cellars addon as a solution - http://terrafirmacraft.com/f/topic/8083-tfc-07918-cellars-addon/ Assuming you have ice or snow somewhere near your area, it works nicely.
  4. Simple 79.20 request

    Welcome Haiko My current world may meet your needs Seed = 8899645219267403784 Good BasaltPine, Willow and Ash forest - Sequoia and Oak within a day or so walk for Tanninlots of copper including several exposed surface veinsbismuth and sphalerite as well so easy Bismuth Bronzecows, donkeys, horses, pigs, deer and crops around the forestFlux, Graphite and Kaolinite are near-ish... all within a few days walk instead of the 10000+ blocks you may get on an unlucky seed Bad Winter comes early - 6 months of the year will be ice and snow - if you farm, plant in late-April and watch for cold nights that will kill plantsLow rainfall means no Clay in the starter area - pick a direction and wander until the grass turns greener, you'll find clay - stock up and bring it backNot a lot of fruit in the starter area - bring back any you see when you explore
  5. Finally got around to building these in my current world. Works perfectly. Nicely done
  6. [Solved] Irrigation

    If you can find a local water source near your base, you can channel water to it on a downhill slope. Basically dig a trench from the water until it stops flowing. At the last block where the water flows, dig down 1 block and the water should start flowing again from that point. Dig a second trench and repeat until you reach you close to your base. Each trench does mean your farm will need to be dug 1 z-level down, so you may end up having to move earth to fill the 'pit' your farm is dug in. If the only nearby water is salt water, use a sluice in the first trench. Salt water can feed a sluice, but fresh water comes out. Alternatively, I believe crops still grow without a water source, just slower. Pretty sure Kittychanley posted that in a forum someplace, but can't locate it right now. If your growing season is long enough, that may work for you.
  7. Best of Luck Dunk

    TFC Change Log Notes (4/1) Added space biomeAdded cows to space biome
  8. I've played TFC for a couple of years now and love the mod. So this is a 'wish list', not complaints or anything. I also realize that coding these wouldn't necessarily be simple or even possible. I've always felt that the basics in TFC are a little too easy. Food, water, shelter are done in the first few days and not really emphasized enough afterwards. Ores and minerals can be challenging, but that seems to be the seed/location over actual mechanics. Anyway, my wish list for increased challenge focuses on the basics. Temperature - already covered and in the works, woot Animals - While the Taming and Breeding mechanics are excellent, there's no real 'Wild' stage. Animals let you walk right up and start whacking them. All of the aspects that would have made hunting a high risk endeavor for early man are bypassed when you can just walk right up to a smiling piggy and beat his brains in. If he sees you coming, he should run. If you hit him, he should bolt in a straight line miles away not randomly in circles. You should be forced to sneak, not move when he's looking your way, use a javalin or bow to cripple him, chase him when he runs, etc. If possible, Bulls and Boars should have a chance of responding aggressively. Butchering - Kill critter, steaks pop out ready for the fire. I spent my youth (old man) working on a farm and butchering any animal isn't quite that easy. A carcass that has to be processed would make more sense and add difficulty without being horribly burdensome to the player. Food decay - Good system, but food seems to last far to long. Just feels like the numbers need tweaking (available in config, but defaults seem generous). I grow most of my own food in real life and 160 oz of tomatoes will not last 3 months without processing, no matter how many times I poke them with a stone knife =). Process them and can them, they'll last ages... but most raw veg has a very limited shelf life once pulled from the garden. Nuisance animals - Rats, mice, birds, etc. They should attack your crops and food supplies. Let tamed dogs chase them away. Use small traps or scarecrows to kill them. This may just be a personal concern though since mice ate into my winter cabbages recently =)
  9. How are you guys dealing with caves?

    I started chiseling a handful of smooth <rock> blocks from the floor near where I want to mine first. Pickaxe 1 block around the level you want your ceiling and immediately replace it with a smooth block. Once you have 4-5 smooth blocks at that level, you can safely remove the blocks under those and place your support beams. I've also seen people bypass support beams entirely by just replacing entire ceilings with smooth stone, but feels like cheating to me.
  10. Share your livestock knowledge

    I build a 2-high fence. Usually a bottom fence made of some sort of stone, then a 2nd layer made of whatever plentiful tree is nearby. If you roughly consider a block to be 3 feet, then it makes sense. Most animals wouldn't be stopped by a 3-foot fence in my experience. Cows, sheep, chickens and horse would certainly ignore it. I haven't raised pigs RL, but I've seen a few boars that would laugh at a 3-foot obstacle.
  11. A Hard Lesson to Learn

    I had this happen recently in a temporary shelter. Planted a torch on the wall, expanded the shelter a bit and placed a new torch. Went to remove the old torch, punched it and thought I picked it up... nope. Burned my house down.
  12. Sluices and overworking areas

    Not an expert, so this is just my experience. Overworked sluice stops processing material. You'll add sand or gravel, material count goes to 50, arrow still indicates it's processing w/ water, but that 50 count doesn't go down. You'll get small nuggets and ores, plus gem stones. Not sure Gold pan and sluice cover different radius. Sluice searches a larger area, so you'll get a greater variety of ores. They did recover in b78, but I havent tested that in b79
  13. [79.6] Spawn Location

    Version #: 79.6SSP/SMP (Single/MultiPlayer): SSPSuggested Name: Chasm spawnSuggested Category: Annoying - unplayable world essentially, but you find out immediately and create a new oneDescription: It is possible for spawn location to create an unplayable seed. In this example, spawn exists at the bottom of a very large chasm. Example Seed -7948333281909326485 Have you deleted your config files and are still able to reproduce this bug?: YesDo you have any mods other than Forge and TFC installed?: NoPastebin.com link of the Crash Report: No crash, just an unplayable seed Reviewed known issue list, didnt see this one. I also reviewed the 'spawn underwater' report from 79.3, but that appears to be resolved.
  14. Mojang offered a few comments: https://mojang.com/2014/09/yes-were-being-bought-by-microsoft/?utm_source=dlvr.it&utm_medium=tumblr
  15. [Solved] Sluice Problem

    Look up gold pan on the wiki. Still works and should earn you enough copper to get started. I usually stockpile the copper nuggets until I find enough other ores to pour one of the other bronzes.