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      ATTENTION Forum Database Breach   03/04/2019

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Stone

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Everything posted by Stone

  1. Is it ok to use this Antique Atlas Map for a Modpack I'm developing called TFExpanse?!
  2. A call for Artists

    It's great to know that my work will be credited if used, have you that submission process set up already and the licence agreement? Also are there any textures in specific that you want created or should I just design a few?
  3. Companion Mods

    I wonder actually, if it was made possible for the already existing harvestcraft crops to be able to grow on grass, you could then specify which crops grow in which biome without having to actually implement the crops themselves
  4. TFC Item Art

    Wait what?
  5. A call for Artists

    I'm great at designing textures and well prefer to keep them 16x16, if anything its a habit of mine, I would like to know who is doing this TFC 1.12+ port and if contributed textures will be acknowledged, meaning the designer of these textures will be pointed out on a TFC 1.12+ wiki or downloads page
  6. I managed to figure this out, completely forgot about the minetweaker fluids command, I appreciate the help though, thanks!
  7. [0.2.4] TFC2 Prerelease

    I've noticed that rocks in your offhand that have been knapped with are not consumed when knapping weather you fail to create the tool or not, Just mentioning it
  8. TFC1 1.12+ port

    Good luck qith your exams Dries!, Thanks for the work your doing so far
  9. TFC1 1.12+ port

    Yeah I Havent Actually Been On Much, I Know The Main Post Wasn't Yours But It Still Being Discussed Like Its Been Advertised
  10. TFC1 1.12+ port

    This However Is Not Where You Advertise A Game, Weather It Be Yours Or Not
  11. TFC1 1.12+ port

    Holy Bijaysus, You I Can Believe, I Came Back To Check Just For The Hell Of It And Noticed Your Actually Doing Something, More TFC Than Vanilla, That's Amazing, Thanks For Going For It, Do You Suspect Any Release Date For Even An Alpha?, Also, Does The World Overwrite Any World Types Like In Regular TFC Or Can I Load A World From Another Mod Like Biomes O Plenty Or EZWastelands Etc? Even If It Isnt TFC Compatible Also I Was Wondering, Have You Considered Making Vanilla Things Compatible Such As Glazed Terracotta And Terracotta And Clay? Maybe Clay Could Be Made Into Blocks And Put Into A Campfire?, You Could Add Any Vanilla Thing With A Config That Has Them Disabled By Default
  12. Hi there, I'm having trouble, I'm working on a TFC modpack and I'm using minetweaker and tfc tweaker to add fluid recipes to the barrel, I want to replace the blue dye recipe with vanilla lapis rather than tfc blue dye, reason being because I only want one form of lapis to exist and I have a mod that requires ONLY vanilla, however I don't know what the dyes fluids are called internally
  13. Terrafirmacraft world is broken

    Servers Are Always The Default Vanilla World, There Are Multiple Ways Of Fixing This, Try Loading A TFC World And Then Replace The Servers Map With That World, Also Is TFC Installed Into The Server? This Link Should Help You!
  14. Companion Mods

    Grass In TFC2 Is Not Vanilla Grass So Bioxxe Would Have To Completely Add That Ability By Hand, Essentially The Same Thing As Creating A Crop Type For Each, It Also Means All Crops Are Found In All Biomes
  15. Hi There, I'm Having Some Trouble, I'm Attempting To Remove All Recipes For The Existing Stone Tool Heads, I've Successfully Removed And Replaced The Stone Knife As Only One Tool Head Exists And You Have Left Examples For It In Your Wiki, I Suspect This Will Work When I Try To Remove And Replace The Hammer Too, However Axes Shovels Hoes And Javelins Have Up To 4 Tool Heads, I Have Successfully Added A Recipe For The Axe But Cannot Remove All Four Using These Scripts, It Is Of Course Rock Specific And Nei Shows That The New And Old Recipes Still Exist. mods.Terrafirmacraft.Knapping.removeStoneWorkingRecipe(<terrafirmacraft:item.IgIn Stone Axe Head>, " # ", " #", " ", " #", " # "); mods.Terrafirmacraft.Knapping.removeStoneWorkingRecipe(<terrafirmacraft:item.Sed Stone Axe Head>, " # ", " #", " ", " #", " # "); mods.Terrafirmacraft.Knapping.removeStoneWorkingRecipe(<terrafirmacraft:item.IgEx Stone Axe Head>, " # ", " #", " ", " #", " # "); mods.Terrafirmacraft.Knapping.removeStoneWorkingRecipe(<terrafirmacraft:item.MM Stone Axe Head>, " # ", " #", " ", " #", " # "); As Far As I Can See One Axe Recipe For One Tool Head Has Been Removed This Is Bothering Me A lot As It Is Necessary For Them To Be Removed In The Pack I'm Developing, Thanks -UnlimatedStone9
  16. TFC1 1.12+ port

    Many of us don't think he ever really started...
  17. Boats/Rafts

    Maybe A Way To Prevent Swimming To Other Islands Is To Enable Slowness And Weakness On The Player When They Are In Illegal Areas (The Effects Getting Worse As You Go), And Once Your Are In The Centre Of All That The Player Is Then Given The Wither Effect (Or A New Effect) And They "Drown" Out That Far, Allowing Boats To Be Crafted Could Be Done In A Way That Its Ok To Sail In A Local Area But Once Near An Illegal Area The Boat Breaks Dropping Nothing And Essencially Leaving The Player To Drown!
  18. TFC Item Art

    Also There Is Literally A Forum Called Off Topic For Stuff Like This, Don't Pack Up The Space For TFC2
  19. TFC Item Art

    Its Interesting To See TFC Around But No I Think Directly Using The Textures Is A Bad Idea, Of Course A Tweaked Version Is Fine!, It Shows A Small Piece Of TFC Inspired Your Ideas
  20. Realistic Mining is difficult

    I Would Also Like To Say That After Mining Far Into The Ground The More Ore You Have You Would Require A Barrel To Carry, And Having Multiple Could Be Awkward As Only One Could Be Carried At A Time, Making A 2x2 Or 3x3 Shaft You Could Create A Wooden Elevator Shaft By Either (For 2x2) Building Supports In Opposite Corners With A Platform With Ropes Traveling Upwards (On Trip Wires) And A Wheel At The Top To Pull It Or (For 3x3) You Could Build Supports In All 4 Corners With Ropes On Hooks And A Wheel On Top To Pull The Platform Upwards, The 2x2 Could Hold 2 Barrels As The 3x3 Could Hold 5, The Player Would Have To Travel Up To Pull Or Have Another Player Do So As They Go Up With The Barrels, Different Redstone Mechanics Like Wheels And More And Water Pumps Could Be Used To Mover These Platforms By The Pull Of A Rope Lever
  21. Realistic Mining is difficult

    Realistic mining is something I thought would be very good in the world of minecraft... To a sertain extent, and tfc1 seemed to do the job for a while, I suggest that the basic way of tfc mining is increased to make it a little bit more realistic and harder to do. Firstly I suggest that supports should become weaker, the lower below blocks the weaker it gets and is more vulnerable to break and collapse. Secondly when removing supports rather than it straight up just collapsing from too much weight that it should make the supports closest to the heavy part weaker and vulnerable (breaking any would result in a collapse), in order to properly clear supports you would need to create temporary supports (crafted from sawing 2 logs and a rope) and placing the temporary supports for while you remove the regular ones, the temporary supports can be tied together by right clicking on with a rope and again to the one you want to tie it to, once you have cleared the area you can then either hook the ropes to a trip wire (to allow redstone setup) or could place the last onto the floor and right click the rope a few times, this would play a pulling sound and the rope would break free allowing a safe collapse, the shorter and more supported mine the harder it is to pull and may even require a turning wheel to pull the ropes down (mechanical ones can be produced for redstone pulleys later). In order to mine ore many things could be done ore nuggets like copper found on the surface would only be worth say 10% of their original amount, in order to gather ore in the beginning without hunting for alot of nuggets would be to find some surface copper and to try to heat it, using tools such as logs connected to ropes on a wood frame for ramming into the ore and later weaker pickaxes you could break away some of the surrounding rock and light a fire below (this would work with fire pits, regular fires, burning logs and more) and then throwing wooden buckets of fresh or salt water at the ore, the ore would show a cracking texture and would eventually collapse dropping rich ore nuggets. Minecart tracks could also be built to bring items back to the surface, by shift clicking a minecart it would open a 6x3 gui that would allow you to store items you brought or mined and would either show items in the cart or preferably them covered in a brownish tarp, this would also make that minecart heavier to move and not be possible to sit in, with the exception of small amounts of crops, a tool or 2 and paper/books, minecarts with furnaces would be extremely useful as if you were to craft one you could push the heavier loads of items with them. You would need to create a minecart with a metal sheet on top and in order to fuel it you would need 4 logs 2 thatch and a coal or charcoal piece (peat is also an option) you would then need to use a fire starter, a torch or a flint and steel These are just a few suggestions and I do have a few more! -UnlimatedStone9
  22. Realistic Mining is difficult

    This Is Really Interesting, Ive Always Liked Such Ideas
  23. TFC1 1.12+ port

    I Know Its Just When He Said A Couple Of Days For A Port To Be Released It Had Been Months Since
  24. TFC1 1.12+ port

    Ikr, Its Driving Me Mad! He Said Days, Its Been Weeks!
  25. TFC1 1.12+ port

    He Has Already Made The 1.9 Port As You Know And Difficulty Can Be Fairly Irrelevant As It Would Be More Of A One Person Job