Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
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    • Dries007

      Server Move   09/13/18

      I (Dries007) have recently taken over as main developer and server admin. This involved moving servers to reduce cost. It's likely there will be some more downtime in the future but most  things should be sorted by now. This forum is in dire need of replacement as the software is quite old and can't be easily updated. If you wish to discuss or stay updated, join our discord: https://invite.gg/terrafirmacraft. The forum will remain available to read, but will be locked in the future, when a new system is setup. The forum and wiki are now ad free. If you'd like to contribute to keeping it that way, you can do so via paypal or patreon.

GooberGabe_

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About GooberGabe_

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    Caveman

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  1. Shield Concept Art and Discussion

    After seeing your artwork @eagleyes005I'm just now realizing that different metal types will need to be integrated into the design as wellI'm not the best at math, but I think that might be a problem, since having varied wood types AND metal types would necessitate 153 variations of the shield texture... I say we should just settle for a generic wood color, then. Even so, here are some alternative designs I created for Hickory, Chestnut, and Douglas Fir.
  2. [0.79.29.922] Age of Conquest : 100k map : No whitelist : 16+ Mods

    Just plain old TFC 0.79.29.922, I use JourneyMap as well
  3. Shield Concept Art and Discussion

    Shields?You mean, something like this??
  4. [0.79.29.922] Age of Conquest : 100k map : No whitelist : 16+ Mods

    Bump. Has the protection issue been resolved? I noticed that foreign town spawn has been disabled (which I fully support) but I wasn't sure. Thanks for maintaining thisserver, it's beginning to grow into something great! 10/10 would recommend.
  5. [0.79.29.922] Age of Conquest : 100k map : No whitelist : 16+ Mods

    The dynmap isn't (and hasn't been) working. It it just an issue with my account, or is it down?
  6. Blacksand Bay [Age of Conquest: Evolved]

    Hello, all! I'm happy to address you all as the mayor of the port town of Blacksand Bay at Age of Conquest Evolved. Founded east of spawn by the seaside, we are a steadily-growing community that welcomes all who want to join. We hope to someday become one of the world's great commercial hubs, but we can't do it without you! We're always willing to accept new members, regardless of your TFC experience. Some of the benefits we offer include personal land claims for newcomers as well as the potential to achieve higher administrative ranks. We have a plethora of resources available for public use, and all we ask in return is that you give back to the community what you take from it. If you're interested in joining, message either GooberGabe_ or chocolateo in-game or on the forums and we'll consider you for recruitment. See you in-game! GooberGabe, Mayor of Blacksand Bay
  7. [0.79.29.922] Age of Conquest : 100k map : No whitelist : 16+ Mods

    In towny, the amount of players you have in your town determines your max claim amount. I agree, this server has potential, just needs a bit more of a population to really take off.
  8. [0.79.29.922] Age of Conquest : 100k map : No whitelist : 16+ Mods

    Great server, no too laggy, not too crowded. Would recommend.
  9. Together We Thrive Server (New/Old)

    Is there a Dynmap?
  10. [1.7.10] TerraFirmaCiv - The Beginning

    RP is fun, but for some reason every TFC RP server I've played on ends up shrivelling up and dying within a month or two. Maybe it's just my luck. Vanilla TFC is the best way to go (with plugins of course), I don't think there's any need to add to the base mod. I think peoplewill be more likely to join if they don't have to install a bunch of extra mods first.
  11. [Peaceful] Estasi l'Ateaum | Roleplay |

    Think the server's a wee bit broken at the moment. I logged on this morning, experienced some heavy lag, died out of the blue, and lost all of my stuff. When I teleportedhome after several relogs, my stuff wasn't there. Help? ** Edit: Realized that Open Graves was enabled, and found my tombstoneStill, I have no idea how I died. Is the server no longer on peaceful?
  12. [Peaceful] Estasi l'Ateaum | Roleplay |

    Any updates on getting our own forums? Just thought that was a neat idea. ...And maybe a Dynmap link too? Or is that just wishful thinking?
  13. [Peaceful] Estasi l'Ateaum | Roleplay |

    I've tried absolutely everything to get this to work, but both ATLauncher and regular Forge are giving me the same errors upon start-- [18/7/2017 13:23:30 PM] [main/WARN] [FML]: The coremod com.bioxx.tfc.TFCASMLoadingPlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft [18/7/2017 13:23:30 PM] [main/WARN] [FML]: The coremod com.peffern.pumpkins.asm.PumpkinsLoadingPlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft [18/7/2017 13:23:30 PM] [main/WARN] [FML]: The coremod com.peffern.crops.asm.CropsIndexLoadingPlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft [18/7/2017 13:23:30 PM] [main/WARN] [FML]: The coremod codechicken.core.launch.CodeChickenCorePlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft Anyone else having this problem? I can't figure out which mods are causing it. Vanilla TFC is starting to look really appealing right now...
  14. [Peaceful] Estasi l'Ateaum | Roleplay |

    Still can't get the ATLauncher pack to work, it crashes every time I try to play TFC with all mods installed.
  15. [Peaceful] Estasi l'Ateaum | Roleplay |

    Not sure where I went wrong here, I did the owl thing.... Anyway, if you could provide me with a zip file with the required mods, that'd be great. Thanks.