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    • Dries007

      Server Move   09/13/18

      I (Dries007) have recently taken over as main developer and server admin. This involved moving servers to reduce cost. It's likely there will be some more downtime in the future but most  things should be sorted by now. This forum is in dire need of replacement as the software is quite old and can't be easily updated. If you wish to discuss or stay updated, join our discord: https://invite.gg/terrafirmacraft. The forum will remain available to read, but will be locked in the future, when a new system is setup. The forum and wiki are now ad free. If you'd like to contribute to keeping it that way, you can do so via paypal or patreon.

Euphoric

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  1. Progress within tier

    They do. You just got unlucky and they spawned really far away from you.
  2. [Solved] Game startup crash

    Version #: 1.79.2 SSP/SMP (Single/MultiPlayer): SSP Suggested Name: Game startup crash Suggested Category: Severe Description: Game startup crash Have you deleted your config files and are still able to reproduce this bug?: Yes Do you have any mods other than Forge and TFC installed?: No Crash Report: ---- Minecraft Crash Report ---- // This is a token for 1 free hug. Redeem at your nearest Mojangsta: [~~HUG~~] Time: 6.10.14 20:27 Description: There was a severe problem during mod loading that has caused the game to fail cpw.mods.fml.common.LoaderException: java.lang.IllegalAccessError at cpw.mods.fml.common.LoadController.transition(LoadController.java:162) at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:515) at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:239) at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480) at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867) at net.minecraft.client.main.Main.main(SourceFile:148) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at net.minecraft.launchwrapper.Launch.launch(Launch.java:134) at net.minecraft.launchwrapper.Launch.main(Launch.java:28) Caused by: java.lang.IllegalAccessError at com.bioxx.tfc.TFCBlocks.LoadBlocks(TFCBlocks.java:570) at com.bioxx.tfc.TerraFirmaCraft.preInit(TerraFirmaCraft.java:107) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74) at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304) at com.google.common.eventbus.EventBus.post(EventBus.java:275) at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208) at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74) at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304) at com.google.common.eventbus.EventBus.post(EventBus.java:275) at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118) at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:513) ... 10 more A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- System Details -- Details: Minecraft Version: 1.7.10 Operating System: Windows 8 (amd64) version 6.2 Java Version: 1.7.0_45, Oracle Corporation Java VM Version: Java HotSpot 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 107139528 bytes (102 MB) / 242835456 bytes (231 MB) up to 1060372480 bytes (1011 MB) JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 FML: MCP v9.05 FML v7.10.18.1180 Minecraft Forge 10.13.0.1180 5 mods loaded, 5 mods active mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized FML{7.10.18.1180} [Forge Mod Loader] (forge-1.7.10-10.13.0.1180.jar) Unloaded->Constructed->Pre-initialized Forge{10.13.0.1180} [Minecraft Forge] (forge-1.7.10-10.13.0.1180.jar) Unloaded->Constructed->Pre-initialized tfc_coremod{0.79.2} [TFC[coremod]] (minecraft.jar) Unloaded->Constructed->Pre-initialized terrafirmacraft{0.79.2} [TerraFirmaCraft] ([1.7.10]TerraFirmaCraft-0.79.2.195.jar) Unloaded->Constructed->Errored
  3. Considering your grandma is not stupid and hires someone for that money. It is quite plausible.
  4. That is not what causes performance problem. Inability to manually manage memory is where performance problems of C# lie. And C# is compiled to machine code every time you run it. C# is and never was interpreted. Computers can do almost anything with enough time and money. While ingenuity makes things easier, it is not enough.
  5. Dunk, how are you going to "implement it into TFC", when it is going to be separate application?
  6. Ranching: tending to your animals

    Whats the problem with animals dying? Animals should be able to survive on just grass. You just have to feed them more to make them grow up.
  7. Quick suggestion: Bloomery sound

    If you find such a sound, that is royalty-free, then adding it is not a problem.
  8. Windmills and Waterwheels

    Mechanical power and automatization has been suggested many times since TFC started. We have talked about this dozens of times.
  9. TFC Build 79

    http://terrafirmacraft.com/f/topic/6091-partially-implemented-pipes/?p=84882
  10. Perhaps Nerf Baby Zombies?

    Exactly this. Just because people are retarded to go outside at night with zero armor and don't pay any attention to their surroundings, doesn't mean the mobs need to be nerfed. If you are so bothered by it, play modded MC, where you can get ultimate armor with jetpacks and 1-hit weapons in 1 hour of gameplay. I'm sure you will love it.
  11. Simple Backpacks

    Adding slots to inventory is impossible with how MC inventory works. It has to be done as alternative UI. In case of TFC, maybe by adding new tab.
  12. Cave ins very rare? (even though changed cfg?)

    Yeah. Kitty is talking nonsense. This is how it works: Every time you mine a stone block, a chance happens If chance happens, check 3x3 horizontal blocks around the one you mined and check if it can fall (eg. it has free space under it) If suitable block is found, use this block as epicenter for the cave-in Then, the cave-in propagates with probability across all blocks in horizontal directions, that can fall down. If there is air in the place, the cave-in propagates upwards. But never down.So if the ceiling you are mining into is kind of jagged up/down, the cave-in will have hard time propagating and will cease after 2-3 blocks. This is usually what happens when you mine ores. But if you mine into actual cave, which generally have smooth ceilings, you can expect half of the cave falling on your head. Also, it generally makes one layer of stone fall, so you won't get suffocated by the cobble. Just little bit of damage from it falling on top of your head. It is possible that multiple layers will fall, but I guess it is too rare of an occurrence. There is no "support" other than support beams. At least thats how it works in current version. Not sure if 79 made any changes to collapsible block. And there is actually methodhasNaturalSupport,that does what Kitty says. But this method is never called.
  13. [SOLVED]I can't open Ceramic Vessel with fluid...

    It is no longer liquid.
  14. I can't dig clay with a shovel.

    Did you combine the shovel head with stick to get shovel?
  15. Cave ins very rare? (even though changed cfg?)

    http://terrafirmacraft.com/f/topic/5630-underwhelming-cave-ins/ The cave-in code is pretty confusing. The commented out is the old version. The new version is hidden in that one method call.