Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
Welcome to TerraFirmaCraft Forums

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

  • Announcements

    • Dries007

      ATTENTION Forum Database Breach   03/04/2019

      There has been a breach of our database. Please make sure you change your password (use a password manager, like Lastpass).
      If you used this password anywhere else, change that too! The passwords themselves are stored hashed, but may old accounts still had old, insecure (by today's standards) hashes from back when they where created. This means they can be "cracked" more easily. Other leaked information includes: email, IP, account name.
      I'm trying my best to find out more and keep everyone up to date. Discord (http://invite.gg/TerraFirmaCraft) is the best option for up to date news and questions. I'm sorry for this, but the damage has been done. All I can do is try to make sure it doesn't happen again.
    • Claycorp

      This forum is now READ ONLY!   01/20/2020

      As of this post and forever into the future this forum has been put into READ ONLY MODE. There will be no new posts! A replacement is coming SoonTM . If you wish to stay up-to-date on whats going on or post your content. Please use the Discord or Sub-Reddit until the new forums are running.

      Any questions or comments can be directed to Claycorp on either platform.

Euphoric

Members
  • Content count

    247
  • Joined

  • Last visited

Everything posted by Euphoric

  1. This is addon I'm working on right now. It is still early work, so take this more like a concept, than finished mod. As name implies, it adds steam power and steam related devices into TFC. The reason why I'm posting it this early is to get discussion going about how such thing should integrate into TFC experience. And partly to motivate myself to continue working on it. Get binary here :https://github.com/Euphoric/SteamAge/releases/tag/version-0.3 Changelog :https://github.com/Euphoric/SteamAge/blob/version-0.3/changelog.txt And readme how to use this mod :https://github.com/Euphoric/SteamAge/blob/version-0.3/Readme.txt Issues&features&ideas :https://github.com/Euphoric/SteamAge/issues This is still heavy work in progress, so don't try it on your real world save. There are bound to be bugs and I don't guarantee any backwards compatibility. Just copy the jar into your mods folder and you should be done. The way I'm approaching design of this mod is : 1. Create some interesting mechanics. In many energy-related mods there is not much mechanics related to energy itself. It always goes generator=>storage=>machine. Not so with this mod. The whole mod should go around managing pressure. If pressure is too low, nothing will really work. If it is too high stuff goes bad. Creating such mechanics is first goal of this mod. 2. Keep things manual. The next thing I don't like on many other mods is level of automatization. Just putting down devices and have them run 24/7 is not how I imagine machinery. So even when you use steam power devices to their fullest, you still need to manage them. 3. Add new goals.With many other mods, they just add items and devices that make previously easy thing even easier. Instead, I'm planning on creating new interesting goals you can reach when using steam power. Of course making things easier is main goal of steam power, but that should be only side effect of reaching those new goals. 4. Make alternatives.I really want to create mod, where problems might have different solutions. Each with it's ups and downs. This mostly depend on how much content I add into the mod. Like I said, discuss and criticize. I know there was talk about steam power and mechanical systems, but nothing concrete exists yet. I'm trying to change that with at least basic concept like this. Also, I would be glad if someone would help me with graphics. I'm not an artist and I'm worried that while I might create interesting mechanics, it might end up looking terrible. As for use of this mod in modpacks: I don't care, you can use it in any way you want. But I warned you above so I'm not held responsible for any damage this mod might cause.
  2. Progress within tier

    They do. You just got unlucky and they spawned really far away from you.
  3. [Solved] Game startup crash

    Version #: 1.79.2 SSP/SMP (Single/MultiPlayer): SSP Suggested Name: Game startup crash Suggested Category: Severe Description: Game startup crash Have you deleted your config files and are still able to reproduce this bug?: Yes Do you have any mods other than Forge and TFC installed?: No Crash Report: ---- Minecraft Crash Report ---- // This is a token for 1 free hug. Redeem at your nearest Mojangsta: [~~HUG~~] Time: 6.10.14 20:27 Description: There was a severe problem during mod loading that has caused the game to fail cpw.mods.fml.common.LoaderException: java.lang.IllegalAccessError at cpw.mods.fml.common.LoadController.transition(LoadController.java:162) at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:515) at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:239) at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480) at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867) at net.minecraft.client.main.Main.main(SourceFile:148) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at net.minecraft.launchwrapper.Launch.launch(Launch.java:134) at net.minecraft.launchwrapper.Launch.main(Launch.java:28) Caused by: java.lang.IllegalAccessError at com.bioxx.tfc.TFCBlocks.LoadBlocks(TFCBlocks.java:570) at com.bioxx.tfc.TerraFirmaCraft.preInit(TerraFirmaCraft.java:107) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74) at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304) at com.google.common.eventbus.EventBus.post(EventBus.java:275) at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208) at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74) at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304) at com.google.common.eventbus.EventBus.post(EventBus.java:275) at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118) at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:513) ... 10 more A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- System Details -- Details: Minecraft Version: 1.7.10 Operating System: Windows 8 (amd64) version 6.2 Java Version: 1.7.0_45, Oracle Corporation Java VM Version: Java HotSpot 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 107139528 bytes (102 MB) / 242835456 bytes (231 MB) up to 1060372480 bytes (1011 MB) JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 FML: MCP v9.05 FML v7.10.18.1180 Minecraft Forge 10.13.0.1180 5 mods loaded, 5 mods active mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized FML{7.10.18.1180} [Forge Mod Loader] (forge-1.7.10-10.13.0.1180.jar) Unloaded->Constructed->Pre-initialized Forge{10.13.0.1180} [Minecraft Forge] (forge-1.7.10-10.13.0.1180.jar) Unloaded->Constructed->Pre-initialized tfc_coremod{0.79.2} [TFC[coremod]] (minecraft.jar) Unloaded->Constructed->Pre-initialized terrafirmacraft{0.79.2} [TerraFirmaCraft] ([1.7.10]TerraFirmaCraft-0.79.2.195.jar) Unloaded->Constructed->Errored
  4. Considering your grandma is not stupid and hires someone for that money. It is quite plausible.
  5. That is not what causes performance problem. Inability to manually manage memory is where performance problems of C# lie. And C# is compiled to machine code every time you run it. C# is and never was interpreted. Computers can do almost anything with enough time and money. While ingenuity makes things easier, it is not enough.
  6. Dunk, how are you going to "implement it into TFC", when it is going to be separate application?
  7. Ranching: tending to your animals

    Whats the problem with animals dying? Animals should be able to survive on just grass. You just have to feed them more to make them grow up.
  8. Quick suggestion: Bloomery sound

    If you find such a sound, that is royalty-free, then adding it is not a problem.
  9. Windmills and Waterwheels

    Mechanical power and automatization has been suggested many times since TFC started. We have talked about this dozens of times.
  10. TFC Build 79

    http://terrafirmacraft.com/f/topic/6091-partially-implemented-pipes/?p=84882
  11. Perhaps Nerf Baby Zombies?

    Exactly this. Just because people are retarded to go outside at night with zero armor and don't pay any attention to their surroundings, doesn't mean the mobs need to be nerfed. If you are so bothered by it, play modded MC, where you can get ultimate armor with jetpacks and 1-hit weapons in 1 hour of gameplay. I'm sure you will love it.
  12. Simple Backpacks

    Adding slots to inventory is impossible with how MC inventory works. It has to be done as alternative UI. In case of TFC, maybe by adding new tab.
  13. Cave ins very rare? (even though changed cfg?)

    Yeah. Kitty is talking nonsense. This is how it works: Every time you mine a stone block, a chance happens If chance happens, check 3x3 horizontal blocks around the one you mined and check if it can fall (eg. it has free space under it) If suitable block is found, use this block as epicenter for the cave-in Then, the cave-in propagates with probability across all blocks in horizontal directions, that can fall down. If there is air in the place, the cave-in propagates upwards. But never down.So if the ceiling you are mining into is kind of jagged up/down, the cave-in will have hard time propagating and will cease after 2-3 blocks. This is usually what happens when you mine ores. But if you mine into actual cave, which generally have smooth ceilings, you can expect half of the cave falling on your head. Also, it generally makes one layer of stone fall, so you won't get suffocated by the cobble. Just little bit of damage from it falling on top of your head. It is possible that multiple layers will fall, but I guess it is too rare of an occurrence. There is no "support" other than support beams. At least thats how it works in current version. Not sure if 79 made any changes to collapsible block. And there is actually methodhasNaturalSupport,that does what Kitty says. But this method is never called.
  14. [SOLVED]I can't open Ceramic Vessel with fluid...

    It is no longer liquid.
  15. I can't dig clay with a shovel.

    Did you combine the shovel head with stick to get shovel?
  16. Cave ins very rare? (even though changed cfg?)

    http://terrafirmacraft.com/f/topic/5630-underwhelming-cave-ins/ The cave-in code is pretty confusing. The commented out is the old version. The new version is hidden in that one method call.
  17. Industrial age.

    Well, I did try to make such a mod. But I stopped when I heard Dunk (or Bioxx, don't know which) is planning to add steam power relatively soon. There are even pipes in the game right now. Even though they work only with liquids. The problem I see with the argument of creating compatibility instead of implementing new things is that there is no vanilla mod that would be proper emulation of industrial age in such a way that fits with TFC. Most industrial mods are either high-level tech or have mechanics that don't make much sense, like ore doubling or using their power for practically anything from milling to heating to computation. Something I find highly non-belivable.
  18. Smithing Trick

    So you are saying you figured some "trick" out, that would take any intelligent person 5 minutes after they know the rules of smithing.
  19. Upcoming Skill Tiers in Build 79

    NO! This would only lead to grinding. Having to make X items in previous tier always lead to grind. Especially if you really don't have use for those item. Hmm.. Dunno. Water mode is just convenience. You can do fine without it. Not knowing growth status will make things tedious, because if you don't know, you just check wiki. Only nutrient status makes sense, but then it can be circumvented by remembering what was planted where and putting different type of crop in there. I really think skills should ONLY affect quality, not limit your options in making stuff. This is not a MMO.
  20. [Solved] Help! Installed TFC but it won't load!

    Tried redownloading the JAR?
  21. .. so, here it is :https://www.youtube.com/watch?v=s3bpO6VlCAw Note : I'm no an author. Just found it on the web.
  22. Tree stumps

    It would be cool if roots were added too. Making it harder or slower to dig under trees.
  23. Can you explain this? This doesn't make any sense. You need both reading and writing in simulation like this. Rock layers affect the total height and can change both up and down. Thus reading is required. This will make it even slower. Not to be rude, but the more you talk about it, the more I think you have absolutely no idea what are you talking about. For example, how are you going to create rock salt stone? Or how are you going to handle ingneous intrusive stone? Or how are you going to create sand (and you are lucky sandstone was removed, because that would be even harder)? Or metamorphic stone? All of those require quite specific situations that you need to simulate. And if you are not going to simulate those, then you cannot reach your goal of "-Realistic ore and mineral generation via geology". The thing is that most of those projects don't really aim for realism. It all depends on what are you looking for. If you know what the end result should look like, it should be possible to fine-tune the generation to create what you want. At least I think that would be much easier than trying realistic simulation.
  24. Easy to Implement Ideas

    Extrafirma I think higher-tier metal tools have too much durability as it is.
  25. not redstone

    Because TFC is about believability and not realism. Also, there are two point of Redstone: power and control. Actually, the power is not that big. Redstone doesn't work as power conductor. It is just that there is no power mechanics in minecraft. But redstone can be used for extensive control. There is reason why people were able to make simple CPUs with it. It contains all the parts necessary for creating control circuitry. And power can be supplied by something else. Like steam.