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    • Dries007

      Server Move   09/13/18

      I (Dries007) have recently taken over as main developer and server admin. This involved moving servers to reduce cost. It's likely there will be some more downtime in the future but most  things should be sorted by now. This forum is in dire need of replacement as the software is quite old and can't be easily updated. If you wish to discuss or stay updated, join our discord: https://invite.gg/terrafirmacraft. The forum will remain available to read, but will be locked in the future, when a new system is setup. The forum and wiki are now ad free. If you'd like to contribute to keeping it that way, you can do so via paypal or patreon.

GreenGriffin5

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About GreenGriffin5

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  1. Curious As To How Feasible A TFC Modpack Is

    It is my opinion that 1.7.10 was the last good version of Minecraft before they ran out of ideas, and I haven't played anything past it for an extended period of time. Just sayin'
  2. Making a TFC modpack involving several mods such as RotaryCraft, for a more realistic tech progression. My point being, what resources found in Vanilla can and can't be found in a TerraFirmaCraft world? (Emphasis on can't)
  3. TFC and RotaryCraft

    1. Hmm. That does look like a problem. Barring getting the permission, would altering the ore dictionary and altering vanilla recipes so as not to allow items to be crafted that shouldn't be craftable be a viable option? 2. Sorry, I'm new to the mod, haven't looked at RotaryCraft in depth just yet. What do you mean by this?
  4. TFC and RotaryCraft

    okay, so I'm looking to make a TFC modpack, and I wanted to have either a tech tree, magic tree or both. For now, looking at tech, and searching for more realistic Tech mods, I came across RotaryCraft. My question is this then. How easy would it be to MineTweak it so it is compatible with TFC?