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About LightningShock

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    Wood Cutter

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  1. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    Disable it in config, this is what TFPP does too.
  2. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    Block physics are a feature of EnviroMine, you can put that mod pretty easily.
  3. TFC1 1.12+ port

    porting from 1.12 to 1.13 will be a much much easier task
  4. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    you need to make a third pack with all of the mods and minetweaker scripts from both added together and tweak them to work properly
  5. TFC1 1.12+ port

    Nice XD. Will you setup a Discord server to help with development?
  6. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    EDIT: I also added Jackofix which is a mod that makes jack-o-lanters burn up(as I've thought having them burning indefinitely is OP).
  7. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    Oh, and I forgot to mention: I played your modpack while having Cooking with TFC mod installed as well, and I can say it is nice and bug free, you should check it out. The only issue is that is adding some new trees and melons but the lack of them isn't blocking progress and you easily find them once you explore further.
  8. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    I should also suggest a nice client side mod. It is called Sound Filters and it's adding cools effects to sound like muffling(when behind walls) and reverb(in caves).
  9. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    It makes sense to be similar during autumn and spring, you should see the effect mid-winter and summer. I could swear I noticed it, but either I am under Mandela effect or I didn't remember clearly.
  10. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    Are you in autumn or spring?
  11. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    look in the github's commits
  12. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    While I do admit that the mods look cool, I am afraid that there are some issues with them, like many of their features are mimicked in a way or another by already present mods, and modpack permission is very, very strict, to the point that the mod maker hates the recipes being changed, these mods disable themselves if MineTweaker is detected, on which this modpack is relying.
  13. TFC1 1.12+ port

    I think you should wait to see where this is going first. Vintage story doesn't have modding possibilities.
  14. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    I think it does. I once had a TFC modpack w/ optifine, dynamic lights(sound useless but I can explain) and hardcore darkness, but not too much time and it worked fine. Try creating a new map and disable that mod on it.