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Sugar_F0x

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Posts posted by Sugar_F0x


  1. So, I've been messing around with Dires007 latet server modpack for quite a while now, tweaking things here and there so that all my needs were satisfied, but then I though, why not replace Ralicraft with Rails of War?

    And there I was, messing around with those huge tracks and trains
    And everything was pretty good up until the moment when I tried to couple two wagons together - no luck with that
    Every time I hit a wagon with a crowbar so as to couple, it activates coupling but then instantly releases the wagon, so that i can not couple it with the other one

    Снимок.PNG

    Tried testing it with and without all the mods one by one - TFC is the one causing it to happen, works fine in vanilla and with all the otehr vanilla mods like OptiFine or BetterFoliage

     

    So, does anybody have any couappenning and if there is anything I could do about it? Really with i could use it on my very old but loved save

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  2. So, I've been expanding my town for quite some time now
    It has grown so large that it takes forever to get from one side to another
    Thus I've started using horses 24/7

    My base is well lit with lantern on lantern poles
    It's very convinient because you can tie your horse to it anywhere you are

    However, there is one downside to it
    If you leave the chunk and reenter it - the rope breaks leaving the horse to wander the area and getting itself stuck in some unwanted places

    Same goes for wolves
    I've caught a couple of them and tamed
    Didn't really want them to run around at the time so I tied them up to a pole
    They were sitting nicely for some time

    But then I went to the stables to feed the horses
    That's when the things got real

    One of the dogs broke it's leash and teleported to me
    Then that bastard turned feral and killed my mule - the fastest breed I've ever had
    That was a bummer
    I even got to building a marble monument as a tribute to that mule

    ----

    Khm... so... the question is
    Is there a way to prevent the ropes from breaking?
    Or maybe disabling the rope breaking mechanics at all?

    Not sure if that would help as I'm not entirelly sure why the ropes break in the first place

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  3. From what I see it would introduce prioritizing of ore viens not only by their distance from your home base, but also by the difficulty of the ore extraction

    For instance, I'd prefer to travel 2km south and mine some iron from Rhyolite stone rather than 500m north and  extract it from Gabbo
    Not sure if iron actually generates in these stones but you get the idea

    1

  4. On 02.05.2018 at 1:54 PM, Sugar_F0x said:

    Is there a way to increase the chunk radius in wich spawn protection accumulates?
    I've build quite a big settlement and decided to build a wall around it. To my dissappointment, the spawn protection radius is not enough and mobs keep spawning within the wall perimeter

    I've looked through the config but couldn't find anything connected to grid radius, only accumulation variables

    I do know how the protection accumulates, but the thing is that I'll have to sleep in different beds every now and then, which is kind of annoying

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  5. Is there a way to increase the chunk radius in wich spawn protection accumulates?
    I've build quite a big settlement and decided to build a wall around it. To my dissappointment, the spawn protection radius is not enough and mobs keep spawning within the wall perimeter

    I've looked through the config but couldn't find anything connected to grid radius, only accumulation variables

    0

  6. 6 hours ago, kostice said:

    hello, I have a problem. I am stuck, glitched may be in bloomery. 

    I filled bloomery and couldn't light it up. Then i wanted to start again and mine inside of bloomery. I jumped into bloomery chimney and gliched out. I canť do anything. Now I am trying to die. But i am not dying. I closed and opened my game again and I am still on the same place.

    Do you have any suggestions? thank you.

    press escape and open the world to LAN with cheats enabled

    Then, go into gamemode 1 and get yourself out of there
    Reset your gamemode back to 0 and reenter your world

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  7. This may be a good thing for those into magic, but I personally love TFC for it's believable setting with only the undead mobs as an exception
    I have a large modpack of my own, but it's heavily focused on making the game even more immersive and to fortify the medievel style
    Not sure if I delivered the idea properly, english is not my first language, but I hope you got it just right

    Putting my own preferences aside, as I've already mentioned, this is a nice idea
    However, I think it would be extremely difficult to locate these spikes due to the world's height as it is
    Hardly ever do I go venturing into caves, as I usually play on hard difficulty and it's not profitable in any way whatsoever
    Finding it while mining a mineshaft is yet ever more unlikely, as most of the mineshafts are build on the top or middle level
    Rarely (if ever) di I mine to the bottom one

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  8. I hop in every 2-3 days just to see if there are any new interesting topics up
    I'm also daily thinking of publishing yet another Show Off topic with my latest playthrough, cuz' it's been going much better then I first expected

    Here's one of the many latest screenshots, just to see if anybody would have been interested to read the whole hostiry behind the "Village of Chrystal Arch"

    Spoiler

    OdusNvQzmkY.jpgp69ahcBUdUU.jpg6xm5zSL0oug.jpgJw-8OesaJ0M.jpg



    By the way, it's the same world i've posted a map to not too long ago
    Here it is as well

    Spoiler

    cf0cy3b.jpg

     

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  9. Oh that's what he meant
    Didn't quite get that the first time I read it
    Sorry, english is not my first language

    Anyway, no, I do not import it back at all
    The reason being that whenever I visit a chunk that has to have the name I painted over in Photoshop will get refreshed and replaced with a newer version of it thus removing every name i've written

    0

  10. I use JourneyMap and make groups myself via naming

    For example, every time a find an ore nugget, i mark the area with a name: [Ore] Ore_name
    When I get my hands on digging a mine, i rename it to be: [Mine] Ore_name - ore_richness
    And when the mineshaft gets depleated, i makr it as such: [Depleated] Ore_name - ore_richness

    Then I siply sort all the waypoints by their name and get a list sorted out
    All the ores of the same type are listed one after another

    All the mineshafts are also groupped
    So are depleated mines

    The usual waypoints have no prefix, but the important ones I usually start with and underscore __
    Thus it always stays at the top of the waypoint list

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  11. 3 hours ago, Iwitrag said:

    I  wonder if there is any map mod which allows adding these titles directly into map, that would be awesome

    it really would have been cool, but personally I don't know any of the kind
    I just have a project in photoshop with 2 layers: top layer with names and the bottom layer with the map
    Whenever we explore some more terrain, i just replace the old map with a new one and all the names remain in their places 

    0