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Devlin

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Posts posted by Devlin


  1. already a post about this. it is in the thread directory. the very first post. you should read the rules. one of them says don't make repeat threads.

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  2. Hello? um... do you plan to update this? Not trying to be pushy but you said as soon as the mod updated you would update the "texture" pack. so im just wondering if you are working on it or if i should just try to update it myself?

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  3. Wow, how long has it been since i posted this? i remember when i got all excited when Bioxx replied saying he loved this and was planning on using this post when implementing a health system. guess they went in a different direction but man does this bring back memories.

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  4. bukkit does not work with forge, bukkit forge does not work with TFC, If someone could create a TFC exclusive version of this then great, but until bukkit and forge work on compatibility with each other then i don't see this happening anytime soon. unless a modder sees this and just to prove me wrong writes a plugin that works similar to the bukkit version. >.>

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  5. see, theres a difference between mining and combat, mining is supposed to be hard, difficult, and at times tedious,

    fighting is in no way like that. fighting is supposed to be an exciting thing, and honeslty clicking a mob untill it dies isnt my idea of exciting

    different forms of weapns will make you have to strategize how you fight, and your preffered style would match the weapon you like best

    this is exactly what i was trying to say. just that we need more variety to make combat more interesting. i would also like a variety of archery equipment as i am an archer in most games (or a battlemage, but that is unfortunately not in this mod) so i was hoping for a bit of variety for us who prefer archery, 3 different types of bows and a crossbow. so yeah variety is all this topic is about, making combat more interesting. oh and to Roark92, i understand what you are getting at but i have pretty much every type of sword on the planet IRl and i can tell you a Katana is much different than a typical double sided sword. seeing as how we are limited to one handed i tried to refrain from listing two handed weapons. there are plenty of weapons that deserve as much respect as everything else but the Katana is easily implemented compared to them and is iconic, that is why i listed it, in the end it is up to you guys and Duncan to figure out what you want most. i just started the topic to get us thinking about it because Dunc is working on the new damage and armor systems.

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  6. Wait! The above pack doesn't work for tfc 1.5! wtf?

    What? i use this texture pack pretty much exclusively and it is working perfectly fine on 1.5.1. the basalt is a bit dark at times but other then that i have had no problems. perhaps you are not installing it correctly?
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  7. doesn't need to be but we want believable right? and having every single weapon be exactly the same is not very believable. plus it would make it that much harder if you had to actually way your options on what you want to do. if your thinking about zombies a sword or spear would be best. for a skeleton bleed would be pointless so the something like a stunning hammer would be best. fending off a creeper? get something with knock back or more reach. range is best for them,. really the only reason i started this was for archery but i had a few ideas for weapons so i thought i would throw them in as well.

    basically i just want to make it more immersive. if you have to really think about the weapon you want then it makes it so that the weapons you make have that much more meaning to you as they reflect your personal choice and preference if it is only based on visuals then really there is no attachment to your weapon, but if you have to think about the pros and cons of each weapon type and them make a choice it increase the sentimental value of each weapon you make. yes eventually you will have them all but until then you will really have to consider what you want to spend your hard earned ore an time on. oh and naming them would make this even better. many weapons throughout history have been given names. whether that weapon was lost and broken on a battlefield or preserved forever in a museum. naming a weapon gives it character ad sentimental value.

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  8. OK so just to clarify this is a thread about weapon ideas. Normally I, like everyone else, would sit here, write out some long explanation of what I am thinking and have about 7 different people show up to tear apart my ideas because of something i said. So instead of explaining why i think they should be added or anything like that i will just list a few ideas for anyone to add onto, they are not detailed or refined in anyway so feel free to add on or deconstruct as you see fit..

    Archery:

    Slingshot: throws rocks, mostly just pisses off mobs

    Short bows: basic bow made for beginers

    Bow/ strong bow/ hard bow/ whatever: stronger bow made of better material then the short bow, longer range and more damage

    Composite bow: same range as the short bow but more damage then the long bow, fires faster.

    Crossbow: very very slow fire rate, massive damage, may be able to 2 shot kill a full health player in full iron or 3 shot steel (if you can reload fast enough to shoot them before they run up to you and start beating on you with their steel mace.)

    Combat:

    Knife should have increased speed.

    Maces should inflict a slight miner's fatigue and slow the player's swing. maces and swords should have a 2 block range, swords should have a chance to inflict a bleed effect that deals very minor damage while maces have a slight chance to knock back or stun the enemy slightly more then usual.

    Dagger: fast weapon, 1/2 or 1 block range block range

    Katana: faster sword that deals slightly less damage, same range as sword and mace

    Battleaxe: slower, like the mace but has am increased chance to inflict the bleed effect.

    Spear (not javelin): less damage but has increased reach. 4 blocks?

    Other:

    Throwing knifes/stars: do i really have to explain this one?

    Jacks: throw them on the ground. When a mob walks on them they hurt the mob and disappear/ break.

    Bleh... i can't really think of more for this but feel free to add

    Traps:

    Spikes

    Skyrim....

    you guys can fill this one out.

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  9. How about we keep it pretty much the same as it is now and instead of adding new teirs or whatever we simply add things like a windmill that you build and it helps you grind flour more swiftly. a pump made of steel and pipes for liquids made of glass and steel. you know believable medieval machines that don't seem like much now but would make the little things much easier to manage? imagine if you had the option to either move bucket after bucket of water to your ponds and wells or simply build a pump that you can either hand crank or something to move the water for you. obviously it would be much more expensive to make, like building a bunch of individual parts and putting them together in the crafting bench or setting it up piece by piece next to a water source, hooking up a pipe to the intake and one to the out take. regular steel for water but blue or red steel for lava. something like this. instead of adding in a whole new system, simply add in buildable and craftable medieval tech. only ones that come to mind are windmills, basic pumps, watermills, clockworks, crane, ext... i think I am starting to ramble so i will leave this here. no teirs, no having to build this before you can build that, just hard work and engineering, if you can make it then go a head and do, but having a systems where they eventually need maintenance would balance them out a bit, so it take a ton of materials to build and then depending on how well it was put together it may need more or less maintenance.

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  10. Hello? it has been a week since you last posted, if im being annoying just tell me, i get that way sometimes, i don't mean to be but it happens so just tell me if i do. now im just wondering if you could post an update? just say im working on it or im about halfway done anything to let me know you are still working on it. hope to hear back from you.

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  11. Can you upload the pipe and engine recipes? i mean i understand that they are probably very close to being the same but knowing what i can and can't use would be very helpful. also how did you implement new recipes if you can make a tutorial on how to add new recipes to tfc gui's i would really like to start porting other mods like thaumcraft and simply horses. also if anyone knows how to add ore gen to tfc that would be extremely helpful as well.

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  12. Umm.. has anyone ever thought that maybe A FTB TFC does not have to have such a huge progression? i mean FTB has many different pack all with different themes. heck they even have a voxel mod pack ment purely for building awesome stuff in near vanilla. whay not have a medieval time TFC modpack with simply horses or mo creatures? and perhaps a few other mods like buildcraft or thaumcraft? (with some of the features like oil and quarries removed) just adding new recipies for the mods by making them use TFC items and blocks. Just cause it is FTB does not mean you have to eventually reach the space age. i would love to see TFC with a bit of late game convenience and mystical elements added in.

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  13. I really like how easy it is to use the launcher however it looks really ugly on my desktop. is there anyway to make it so that when it runs it creates a .exe that i can put an icon on so that it looks good? cause as far as i know that should not be too hard and would be a nice feature and look much more professional. just a thought. if not i will try and figure out how to make a .exe that launches the .jar.

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  14. ok i just did that however for some reason i can;t seem to figure out what the recpies are for anything i mean the carts seem to work, but everything else does not as far as i can tell.

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  15. Config files are never in the download of the mod itself. Once you install the mod and run Minecraft once it will generate a file in the config folder that is in your minecraft directory (in AppData). Close Minecraft, edit the config file, and the next time you launch the change will be made.

    ohh...... thanks!!!

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  16. Just instaled and it workd great. Thank You.

    Oh and for those who do't know. Turn on TFC in the Simply Horses config file.

    HOW!!!!!!!!!!!!!!! i can't find the config file anywhere. what am i supposed to do to find it? all i can find are .class files and textures.

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  17. REcently i was attempting to make a mod pack for me and my freinds. i wanted to put simply horses into the modspack and was delited to see that simply horses added a tfc option. however when i went to find the simply horses config file i could not find it. am i missing something or is it just not in the current version of simply horses?

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  18. i made my own personal mob folder. has more variety and new enemies. i used the monsters from another texture pack and played around with the farm animals color schemes. if you want to take a look i can upload it. otherwise just letting you know so you don't think i was telling you to make new mobs. i tend to ramble when im tired and sick. so yeah. the only things that were bothering me was the faint metals, and identical shape of ingots and bricks, and the lack of diamond style tools.

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  19. one complaint on an otherwise amazing job well done. the colors on the tools and metals are really faint, even looking at them side by side it is hard to tell the difference between bronze and steel.I love the color of the rocks and bricks (although making them a bit different to the ingots would not hurt, maybe add writing to the ingots or make the bricks have softer edges?) but metal should be more vibrant. I know your not done but this is something I hope is fixed ASAP. just increase their saturation and make the colors a bit more vibrant and or deep so it is easy to tell them apart. also I do not see any diamond style tools, personally I loved the diamond tools and armor the best so I would love it if you used them for the red and blue steel tools and armor. anyways thanks again! this is awesome! hope you keep it up, cause this is without a doubt my favorite texture pack. although I would love to see more variety of the monsters or animals (would love a few more spiders, endermen, and farm animals, i doubt she will do it but i guess i will ask Wayuki on the forums)

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  20. FINALLY!!!!!!!!!! this is awesome thank you so much dude. this looks amazing. can't wait till your done cause i have missed playing with this pack so much. one question though, could you maybe try adding a zombie that fits TFC? like a cave man or savage Zombie? if not it's fine i will just remove the speedo zombie when i play so it fits better.

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