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abj9562

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Everything posted by abj9562

  1. [TFC 0.79.23+] Decorations Addon for TFC

    Seems like the latest version has a minor naming error on one file. The AlabasterLight_blue.png is not foundwhen the mod is loaded the file is currently named AlabasterLightBlue.png I copied and added the file back into the jar as AlabasterLight_blue.png and it works now. Caps and lowercase had to be exact for the error to clear up.
  2. Thank You. Good video. The video summed up all the important points without wasting time. Food and farming would be nice to see next.
  3. Ok I get it! This was over a few days ago. Give it a rest. Trolling I don't need and or want to participate with. Therefore I will not respond to this issue anymore. I wish the OP the best of luck in getting this implemented.
  4. Probably, but I am not used to having to restate the obvious. Anyway moving on. The idea should be used and I hope it is implemented soon.
  5. As you can obviously tell. I am not disagreeing with you. I am absolutely agreeing with your op. I was using your statement for emphasis not as an argument. As for your sarcasm - I'll choose to let that fade away. Since, you obviously misread my intent.
  6. Not if you adjust the range foe each metal type. The lower tier metals could have a smaller range of variation and higher tier metals a wider range. Thereby making the game harder as you progress to higher tier metals.
  7. Hi.

    By the way there is a texture pack area to get more exposure for your hard work. TerraFirmaCraft Forums →Show Off →Texture Packs Sorry just saw you found it. My nmistake. Downloading now.
  8. Hi.

    While some people complain about adfly. I do not mind using it and giving some small donation to an author. After all, your time is valuable and the least we can do is give back in at least some small way.
  9. Hi.

    looking very good
  10. What other mods do you use with TFC?

    When I used custom NPC's, I setup trades for equivalent items between mods for decorative purposes. e.g. Fancy Fences and TFC. Trade one fence post for another. I only made the trades one way from TFC items to the mod. In this way I kept the TFC expierance alive. For immersion I did not add a trader until I achieved the needed technology and built a location for their home/store. Eventually I built a small active village in this manner complete with blacksmith, carpeneter, cooks and more.
  11. I need help ASAP please

    To downgrade either use minecraft version changer or multimc. MultiMC is also a mod manager and makes installing everything much simpler and allows for multiple versions of minecraft to ecist at the same time. I always copy a good install, test a new mod, and if everything is ok, then I add it to the good install. Same for changing configs, using id resolver etc.... http://www.minecraftforum.net/topic/1000645-multimc-43-windows-linux-mac/
  12. What version of NEI are you using.

    I use NEI 1.4.7.0 with codechickencore 0.7.3 on forge .486, minecraft 1.4.6, TFC build 75, and player API 1.7 for MC 1.4.6
  13. Time Settings

    Our server uses: 336 days per year which is 84 day seasons, 28 day months, 7 day weeks, with 4 weeks in each month, over 12 months in a year. We also run this at 72000 cycles resulting in 30 minutes of daylight 4.5 minute dusk, 4.5 minute dawn, 21 minute night. This makes 2 real life weeks = 1 minecraft year. If you use REI's minimap then change it to use daylight mapping or the mapping shaders will get off. Alternatively you could yse 36000 cycles and 1 week real life = 1 year minecraft.
  14. What other mods do you use with TFC?

    I use: MAIN FOLDER MODS MAtoms JAR MODS Forge v.486, Player API Universal, Durability 101, Better Fonts COREMODS Dynamic Lights, (NEI with Code Chicken Core within a second instance for an ops character when necessary for server management). MODS TerraFirmaCraft (of course) Armor Status HUD, Status Effect HUD, Inventory Tweaks, REI's Minimap, Simply Horses, More Pistons, Fancy Fences, Greg's Blocks, Lanterns BiblioCraft (has some minor graphical inconsistencies in displaying TFC iron based armors but not game breaking) DoubleDoor (uses redstone but is an ease of use mod to open both doors simultaneously. Simply Horses, Dynamic Lights, and Lanterns integrate well with the feel of TFC. Some may consider the UI mods as minor cheats; however, that is for you to decide. I tried using many other mods with custom NPC's in developing the server but decided to leave them out of the server as they make TFC feel wrong. We do use dynmap on the server but markers are disabled since people can use Rei's minimap for waypoints. *edit bspkr's core not used causing crashes. so we moved back to v1.4.6 for Armor Status HUD and Status Effect HUD.
  15. Simply Horses

    Just instaled and it workd great. Thank You. Oh and for those who do't know. Turn on TFC in the Simply Horses config file.
  16. Simply Horses

    I was at the site http://www.minecraftforum.net/topic/1078787-147-simply-horses-mod-alpha-061-vehicles-bug-fixes-and-the-start-of-simply-terrafirmahorses/ but the only releases available for download are for forge v1.4.7 which is not compatible with TFC. Is the alpha available on a different thread?
  17. List of Mods that go well with TFCraft

    MAtmos is good. More MAtmos is great.