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About Porker

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    Freshly Spawned
  1. Map Never Loads

    I think that did the trick, Thanks!
  2. Map Never Loads

    There's no crash log, it just freezes on "Loading World Converting World". But I did install the latest build for PlayerAPI and forge, do I need a specific build? Edit: Never mind, I was using the wrong version of the playerAPI and forge and I fixed it. Another Edit: Ok, so now if I try to make a tool like an axe it gives me a Blue steel bucket. So tried a chert rock instead, and I get a blue steel bucket full of lava. If I try to make a hammer it gives me a hickory door, and then, when I was in a grand canyon/desert sort of biome, minecraft crashed: Minecraft has crashed! ---------------------- Minecraft has stopped running because it encountered a problem; Ticking memory connection A full error report has been saved to C:UsersOwnerAppDataRoaming.minecraftcrash-reportscrash-2013-02-16_11.20.25-server.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash --- BEGIN ERROR REPORT 401f5a47 -------- Full report at: C:UsersOwnerAppDataRoaming.minecraftcrash-reportscrash-2013-02-16_11.20.25-server.txt Please show that file to Mojang, NOT just this screen! Generated 2/16/13 11:20 AM -- System Details -- Details: Minecraft Version: 1.4.6 Operating System: Windows 7 (amd64) version 6.1 Java Version: 1.7.0_04, Oracle Corporation Java VM Version: Java HotSpot 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 157606656 bytes (150 MB) / 971571200 bytes (926 MB) up to 971571200 bytes (926 MB) JVM Flags: 2 total; -Xms512m -Xmx1024m AABB Pool Size: 7978 (446768 bytes; 0 MB) allocated, 6222 (348432 bytes; 0 MB) used Suspicious classes: FML and Forge are installed IntCache: cache: 0, tcache: 400, allocated: 1, tallocated: 31 FML: MCP v7.25 FML v4.6.15.514 Minecraft Forge 4 mods loaded, 4 mods active mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available TerraFirmaCraft [TerraFirmaCraft] ( Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available Profiler Position: N/A (disabled) Vec3 Pool Size: 1162 (65072 bytes; 0 MB) allocated, 1066 (59696 bytes; 0 MB) used Player Count: 1 / 8; [iq['KHA0TIC'/284718, l='New World', x=125.87, y=153.00, z=-8477.24]] Type: Integrated Server (map_client.txt) Is Modded: Definitely; Client brand changed to 'forge,fml' java.lang.NullPointerException at TFC.WorldGen.Generators.WorldGenMinableTFC.BODgenerateVein( at TFC.WorldGen.Generators.WorldGenMinableTFC.BetterOreDistributionVein( at TFC.WorldGen.Generators.WorldGenMinableTFC.generateVein( at TFC.WorldGen.Generators.WorldGenOre.createOreVein( at TFC.WorldGen.Generators.WorldGenOre.generate( at cpw.mods.fml.common.registry.GameRegistry.generateWorld( at im.a( at zz.a( at im.c( at il.<init>( at ik.a(SourceFile:172) at ik.d(SourceFile:300) at gm.d( at iv.a( at eb.a(SourceFile:136) at cf.b( at iv.d( at iw.b( at bec.b( at net.minecraft.server.MinecraftServer.r( at net.minecraft.server.MinecraftServer.q( at bdz.q( at at --- END ERROR REPORT dd12fcc0 ----------
  3. Map Never Loads

    I have the same problem, and I tried and checked everything you said and it still doesn't work. What do I do?