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Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
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    • Dries007

      Server Move   09/13/18

      I (Dries007) have recently taken over as main developer and server admin. This involved moving servers to reduce cost. It's likely there will be some more downtime in the future but most  things should be sorted by now. This forum is in dire need of replacement as the software is quite old and can't be easily updated. If you wish to discuss or stay updated, join our discord: https://invite.gg/terrafirmacraft. The forum will remain available to read, but will be locked in the future, when a new system is setup. The forum and wiki are now ad free. If you'd like to contribute to keeping it that way, you can do so via paypal or patreon.

orbatos

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Everything posted by orbatos

  1. Companion Mods

    While I'm not really a fan of the current gardens system, the issue with plant generation is that any changes will affect worldgen. While it would be nice to have this kind of feature it would be preferable to implement separately as a biome linked flora registry, not part of TF2. As Bioxx says, the is a functional solution and other things need work.
  2. Companion Mods

    Gardens were added to Harvestcraft to reduce worldspawn I believe. They are questionable (I've seen garden-gardens used to exploit them), but it would be straightforward to simply modify the config to allow grass to drop all seeds (look for the 'seeds{' listing) if gardens are perceived to be too weird and re-registering biome specific [harvestcraft:fooitem] for world gen is too much work.