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aliceingame

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Everything posted by aliceingame

  1. I can't download TFC

    Downloaded it before, but get error right now Error (5xx)Something went wrong. Don't worry, your files are still safe and the Dropboxers have been notified. Check out ourHelp Centerandforumsfor help, or head back tohome.
  2. The "Magic" of TFC

    For people who don't like the anvil, then they only have to make alternative tool head recipe with minetweaker, it's even easier than making an addon to calculate the required hit.
  3. I think an easier solution would be to make it possible to put a hopper on top of the crucible. With the cost of a hopper, I think that it's fair to allow it to be used on a crucible. Still, you would need time to fill the mold. What I would do is melt one stack, then let the crucible heat up while pooring the metal in the mold, then drop half a stack, it will quickly melt some pieces as the crucible is hotter. It might only be to find the most efficient way to use it.
  4. Crafting Table 2.0

    To be a problem in the first place, we would need a proper way to implement new crafting recipe. A solution could be to have a button next to the tool slot. If there is no available recipe with that tool, the button stay grey. If there is a valid recipe available, a x appear on the button. You have to select the tool (the x turn green) to select the tool used, and the selected tool would get damage. That would require the re-introduction of the crafting table, and I am not sure it's going to happen... just my personal feeling, however, i do like the idea.
  5. TFC translation

    I think it's better to discuss this here. I'll ask it again. Why do you think it would be best ? What do you think can go wrong ? What is the problem if you can not check it ? When you select to play Minecraft in an other language, we already have a message saying that the translation might not be accurate. I think that we should look at dev like nuchaz, who advertise is mod as translated in 22 language on minecraft forum. We can see that he is proud of offering the players the possibility to play in their own languages. You should also be proud to have many translations available for TFC, especially if you consider the large number of lines that have to be translated. When people suggest implementing new features that increase the tediousness of the game without adding any value, they are quickly reminded that TFC is not about adding tediousness for the sake of tediousness. Please, keep it the same way when it's time to play TFC in an other language than English. For me, it seems that we are trying to find a solution to a non-existing problem. There is absolutely no "workload" on your side, you only have to accept a pull request. You do not have to verify the translation, you only have to trust the translators as much as I do. If you want to do real teamwork, then tell me before release so I can send the pull request on time.
  6. TFC translation

    I just want to point out this quote by kitty. Please, let me know what you think about the situation. I think that we really need to keep the localization in the official mod release. https://github.com/Deadrik/TFCraft/issues/542 Kittychanleycommented3 hours agoFor TFC2, it's very likely that we're going to stop official localization support entirely, and just have it handled through resource packs. And this is my reply aliceingamecommented24 seconds agoI do not see why. For me it's a bit rude to foreign language speakers and to the people who spend time translating the game. Why would non English users have to do extra steps in order to play in their language ? If you do so, will the TFC staff handle an official ressource pack for the game translation ? I understand that localization and improvement of display of the text in foreign languages is not a priority, but I think that this is going a bit too far... especially when then only thing you have to do to maintain the localization in the release is to accept my pull request.
  7. TFC translation

    Kitty just removed it thanks for the update, I should submit the files to avoid further delay with next release (as I never know when it will happen)
  8. ModTweaker 2 TFC module by 3TUSK merged

    https://github.com/jaredlll08/ModTweaker2/pull/115
  9. It have been updated days ago, and it's clear in the title. You need to update farseek and streams.
  10. [TFC 0.79.27] Technofirma Mod Pack

    Bibliocraft was causing the problem with un-zipped ressource pack, it should be fixed with the latest version of bibliocraft (that now have a new compatibility addon).
  11. [79.17] Getting too punishing?

    Ok, so to trigger a cave-in, there must be a block in the scan area of 9x9x5 that have nothing under it AND is not in the support beam range, then the collapse chance is calculated from the collapse ratio. In ravines, cliff and natural caves, it's harder to support everything before digging, that's why I think it's not always fair to the player, especially when you do not know that there is a natural cave across the wall or under your feet. Will try to put in practice what you said! Thanks for the explanations. I think you should put it in the wiki.
  12. [79.17] Getting too punishing?

    I understand that the changes are aimed to make the player think about his mining technique, but to be honest, I hate the idea that the ore will just vanish (see note). Other than that, I do have a problem with the fact that a cave in can happen in a natural cave, where ore you don't see get destroyed, I think it's unfortunate. It would be appreciated to have more detail about the area of protection granted by the support beams. From the wiki, I understand that the "protection" zone is based on the horizontal beams only in a 9x9x3 zone around it... So if I understand properly, mining the floor can trigger cave-in as the floor is 3 blocks bellow the beam. Mining the bloc at your feet level can also trigger a cave-in as it's 2 bloc away. So if I start from the top of my ore vein and dig down... then there is risk of cave in because I do mine blocks that are not protected... and they can propagate the cave-in to protected blocks... that will fall and destroy ore... It's me who do not understand the support beams or here is something a bit unfair to me. I would rather see something like ore fall as "cobblestone ore" blocks, that look the same as cobblestone blocks, so to mine the "lost" ore, you would have to clear all the fallen stone. Note : There is also an important rule in physics "nothing is created nothing is destroyed" and I would say that I do not like when things do not respect this rule. Of course, I am able to make some compromises if it make sense. So for example, in agrarian skies, I think that it make sense to turn leaves in dirt, it's not exactly realistic, but it' believable. The thing I do not like in other modpacks is creating stuff from nothing (not a fan of the forestry bees) and I do not like to void things (like in void pipe and trash can).
  13. TFC translation

    Yes, absolutely, you only have to open the google drive document. Spanish is pretty complete, but we use the same translation for all the translation, so if you see thing that should be different for south america versus spain, feel free to change things.
  14. [Rule #4] Additional Fuels for Lanterns

    Ya, they do look great great. Of course, the lanterns from the different mods who made them are also nice, but these are just two different things.
  15. TFC translation

    File updated for 79.17, will wait a bit before submitting the changes that are already done. If it's possible to the dev to tell me something like 24h before release of 79.18, I will update the language then to have the latest version on release.
  16. [TFC 0.79.22] TerraFirmaChisel (Beta)

    I just completed the addition of Metal blocks for all the metals, so the one that are already in Chisel 2 can now be chiselled, for the others, new textures have to be made for TFC metals to match Chisel 2 textures. I am still working on new wood block textures. On the smooth stone and stone bricks, it will require preparatory work on groups ans use of existing chisel 2 blocks.
  17. [Rule #4] Additional Fuels for Lanterns

    One more quote: Soyfoods arrived in Europe before soybeans, before the earliest reference to soybeans, and thus before it was realized that they were made from soybeans. The first?? soyfood to arrive in Europe was Japanese shoyu (soy sauce); in 1670 Dutch traders started to import it to France at the request of Louis XIV, who used it as a seasoning at his sumptuous palace banquets (Tamura and Hirano 1971). http://www.soyinfocenter.com/HSS/europe1.php My quotes proof that soybean oil date from 11th century in China, and that Soybean where introduced in Europe in the 17th century and in US in the 19th century from Asia. So we are facing two options. The use of soy, including for the production of oil date from the 11th century (right timeframe) in eastern culture (wrong culture) The use of soy, and we will assume of production of oil, date from the 17-19th century (wrong time frame) in western culture (right culture). My point is that soybeans as a thing is out of the TFC based culture inside of the TFC time frame. So, should we remove soybean from TFC, or add soybean oil to be consistent. (I'm sorry, but I hate the argument "it's out of TFC time frame / culture, so we will not implement". It's used when it's convenient, and ignored when it's convenient. We can discuss it elsewhere, but that's not the question here, we are talking about lantern fuel and about soybean oil).
  18. [Rule #4] Additional Fuels for Lanterns

    Etymology. Since its first appearance in the 11th century AD, the Chinese term for "soy oil" has been written with the two characters meaning "bean" and "oil." Prior to the 1970s the Wade-Giles system romanized the standard Mandarin pronunciation of this term astou-yu(pronounced dou-you; "bean oil") orhuang tou-yu("yellow bean oil"). Thereafter the newpinyinsystem romanized the term asdouyou. http://www.soyinfocenter.com/HSS/soybean_crushing1.php The first use of the word "soybean" in U.S. lit­erature was in 1804. However, it is thought that soybean was first introduced into the American Colonies in 1765 as "Chinese vetches" . http://agron-www.agron.iastate.edu/Courses/agron212/Readings/Soy_history.htm That seems to be TFC time frame to me. Of course, you can say it's in China and TFC is based on more north american things.... then soybean oil existed before the introduction of soybeans in america.
  19. The "Magic" of TFC

    Kitty's examples might be exaggerated, but they do reflect the reality of the problem caused by the app that give you the exact strike order to get a tool. However, I think that you minimize the issue. This is not a "wiki-like app that explainhow an aspect of the game work", it directly give you a "cheat sheet" of what strikes to do to get the tool easily, it does not explain anything. I might have an example that would be more realistic. Let's say that there is an app that allow you to have more info with the propick, like in what direction to dig an how far, without false negative. People who use it would quickly find the ore veins ans have a clear advantage over people who know the mechanics of the pro pick (knowledge that they got by trial, or reading a guide or the wiki) and who have to use the pro pick several times to find their veins. If you use it, you do not have to understand the mechanic of the game, nothing have to be explained to you, or experimented, you only follow the information that indicate how to get what you are looking for as fast as possible and as effortlessly as possible. The app that exist right now is exactly the same. You do not have to understand, you do not have to have any "knowledge", you only have a solution to a problem. I do agree that we could have more in dept guides to help people with the anvil, explaining how the hit work, even without giving exact numbers, then the people would have to have knowledge to use the anvil perfectly, as we do with the pro pick. If you want to make tools efforlessly, I see other solutions that I would not consider "exploits" or "cheat", from the hardest to realize to the easiest. 1. Create a mod to cast any tool metal. 2. Create a minetweaker script to make tools without having to smith them (like tool mold + ingot + stick = tool or tool + mold) 3. Don't play TFC, tools are easy to make in Vanilla or in other mods
  20. [Solved] Need help searching for rocks

    As there is more than one type of bronze, getting to bronze age does not require cassiterite, you can also do it with sphalerite and bismuthinite, or with gold ans silver.
  21. [Rule #4] Additional Fuels for Lanterns

    Soybean is also a source of oil.
  22. [TFC 0.79.22] TerraFirmaChisel (Beta)

    I love the paper walls and japanese style glass panes. I think they fit perfectly in TFC. I'm testing the clean planks as I'm typing this, next will most likely adding Chisel 2 recipe compatibility. Any feedback and ideas are welcome! And thanks for the support. Edit : I have not tested the hardness and resistance of the planks, if anybody have the TFC values for planks, I will use the same.
  23. The "Magic" of TFC

    To be honest, it was before the release of .16, but before, for example you could see what the ore block would drop (poor, normal, rich) and I felt it was a bit too much. I use blockhead to have a nicer texture on the ore blocks, but I want to have to remember what texture is what, and not just let waila tell me what it is. In fact, I just dont want to know what bloc i am looking at. Of course it's better to give righ information instead of wrong information and I think that what was done in waila (from the screenshots you posted) is clearly amazing. I would use it for things like to see the content of the bloomery of blast furnace and anvil. If you tell me I can disable the "show the block I am looking at", then I would try it for sure!
  24. The "Magic" of TFC

    I do not understand why an addon that break the magic would be more welcome than a guide that does the same. And as I do remember, there is a guy who made a detailed post on how many pixels every hit where moving the cursor, and the post was modified to delete the numbers. If we have a spoiler addon subsection, will we have a spoiler guide subsection and a spoiler wiki ? Just tagging the post in the title would be enough... if we decide to allow it. I think that creating a subsection will only encourage people to make even more of these type of addon. Yes, making stuff on the anvil can be hard, but if you do not learn and remember the perfect strikes to make a sheet of steel, then you will never complete a 5 level blast furnace, you will quit before the end. Yes a guide to understand how the anvil work would be welcome, and maybe give guides on how to chose you hit, and how to make wiser choices for the next time. My opinion is that TFC is going away from the rule of "don't reveal the secrets to keep the magic", to a mod that fully support Waila (that is kind of cheatty from my point of view, as you know just too much without having to interact with anything). I want to be clear, I am not against people who want to use it, but I think it's going against the magic and I am not using it.