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aliceingame

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Everything posted by aliceingame

  1. Statistic about smelting

    There is something random in smelting ore. Like I said, I got an average of 2.5 zinc ingot by stack of 8 ore. You can get 2.25 or even 2.6, you never know before you mold it. I don't want to know the exact value, just a kind of average to set selling price that would be calculated based on the purchase price of ore. I was able to do something with average value of one stack of ore. I don't think that it would ruin the fun of the game.. For example, if one stack give 2.5 ingot you know that you need about 3.2 pieces of ore to get 1 ingot. It only mean that if I don't have about 45 pieces of ore, I will not start smelting everything to make an anvil, I would wait to get at least that amount so I don't have to carry 6 double ingot with me. Even if I did start counting pixels, I would still end up with average values. I am satisfied with the information I got by myself.
  2. Statistic about smelting

    Well, to be honest after many test, I realized that it's a bit random. Platinum get about .75 per stack, nickel about 2 and most metal about 2.25-2.50. That's it.
  3. Armor stands

    I was it before, but how would the recipe work? I think that there is a mod to create custom recipe, that could do the job, but still, we would have problems with wood color... If anybody tried it, it would be nice to know hot it worked.
  4. 13w09a snapshot

    Yes, and it won't escalate. Nice to meet you too dunk. I was a bit insulted that someone tell me that I am completely wrong just based on a wikipedia article.I think that I was able to admit that I was somehow wrong, and I will not reply if he is not able to admit that he could have been wrong too. Anyways, I would be happy to have a conversation about implementation of hay/straw in TFC if you ever think about it.
  5. I would like to be a blacksmith. So I am wondering... can I build my forge, buy resources and sell tools? Will be my first time on a server, so where can I get info about how to protect my belonging/building ? How is the economy working, is there a set price for each items, can I set a store where I buy items I need and sell what I produce?
  6. 13w09a snapshot

    Ok... so based on your reading of a single wikipedia page, you are an expert in cattle diet? Congratulation. I did some research and I did find out that straw can, indeed, be part of the diet of cattle. On that point, I am sorry, I was wrong. However, and I quote "You can spin straw into gold for your total mixed ration (TMR) when you chop this unconventional fibre source to the right length and add it in the right amounts." (source). In other words, you can not give a bale of straw to you cow, you need to chop it the right size and mix it to other ingredients. So I think that you are wrong, people do not feed animals with bales of straw, they process it and include it in the ration. Yes we are talking about a game, and TFC try to be as realistic as possible (to the point it is not affecting the gameplay). What is the most realistic thing to do? Gives bales of hay to the animals or give them bales of straw?
  7. Whens build 76?

    Check the main page of FTC, Bioxx said "I may even end up adding/fixing a few things myself, depending entirely on when he gets the final code to me, including 1.4.7 or 1.5 support(depends on the timeframe).". We only have to wait...
  8. I usually play in single player but would like to try on a server. I like the idea proposed in the other tread. I would like to join when build 76 is released. in game I am aliceingame
  9. Whens build 76?

    You can download the .jar for 1.4.6 somewhere, can not find a legit source (like minecraft website, but it's possible). I use Magic Launcher to choose my minecraft version and to install mods. In fact, I don't even have to install them, just to say what I want to use.
  10. 13w09a snapshot

    Yes I saw it... and the guy in the video can be "wrong" on a realistic point of view. Hay is weed, straw is from cereal like oat or wheat. If Minecraft say that bales of hay are made out of wheat, they are wrong on a realistic point of view. ... I most likely saw this... It has a low digestible energy and nutrient content. I will quote the same wikipedia article "It is commonly used as bedding for ruminants and horses." And I can tell by personal experience that my dad, who is a farmer, never ever gave straw to eat to his animals.
  11. Limonite smelting problems?

    You cook in the bloomery and use a bellow to rise the heat. Did it for the first time this morning and worked as expected.
  12. 13w09a snapshot

    Welll... I don't think that you can say bales of hay. I think it would be better to say bales of straw. I think that bales of hay should be made out of grass that we could cut with the scythe. It could be used as a food source for animals. Instead of eating grass block, they would eat out of the bales of hay. That can allow a higher animal concentration in a pen (they would not have to wait for grass to grow back. In real life you must dry the grass before making the bales or a fermentation process will begin and you will end up with silage (but you must cut the air source, like putting it in a silo or covering your bales with plastic wrap. Silage is good for cattle, but I don't think it's good for other animals. On the other hand, it could be possible to change the crafting result of knife and cereals crops to give straw and grain. Straw is not good to feed animals, but can be used in building straw roof. Some people also make houses out of it, covering the outside with a kind of cement/mortar (and mortar will be part of build 76 right). It's also a component of the traditional white walls ins Japanese castle (can try to find picture of it if you want). So, hay and staw have different use in real life. I don't think it would be realistic to feed animals out of bales of staw. There is no grain in straw ans what animals eat is the grain.
  13. Prospector's pick : How to use at it's best.

    My surface is covered by copper and Cassiterite, but underground, there is so much Sphalerite, I found my Sphalerite/Limonite vein, the visible one and one other by hitting a wall with the prospector's pick. Don't have to bring a water source underground, I found water at two different level when digging or exploring the tunnels. Also, I added pictures to the original post.
  14. Prospector's pick : How to use at it's best.

    In my actual game, I found my first Sphalerite visible vein in a cave system. The other times I found some was in creative. I also found a HUGE area of Sphalerite mixed with Limonite. The vein is so messy, all made of small pockets of 1 to 4 block of ore. With the technique 1 I was able to get to the general area, but the vein is so hart do work with. I never got anything else than Cassiterite, Bismuthenite and Sphalerite in a sluice. Do you know if they can pick something else ? If they can, I may try them in a underground cave.
  15. Efficient knapping

    But... knapping is so cheap... why would you want to get more than one item out of one stone... I got stacks of rock just from punching rocks on the ground.
  16. Hangs just before world generation...

    Right, got confuse with other data.
  17. Hangs just before world generation...

    I use 1.4.6 with magic launcher, Forge 1.4.6-6.5.0.486, Player API 1.4 and TFC build 75 and it work perfectly, might want to change your forge.
  18. Prospector's pick : How to use at it's best.

    1. I would not call it "my" technique, but... anyways. I think it would also work in deeper level. 2. Finding nuggets was more efficient than sluice for me. 3. Maybe, but I explored a huge cave system and almost never saw visible vein. I guess I would have to check at the optimal level. 4. Good point. 5. In deeper level with more interference, I am wondering how it would work. Will have to test it out. And yes, one problem of this technique is if the vein is made of pockets of ore, then you will only hit one pocket.
  19. What other mods do you use with TFC?

    Found this mod this week. I was going to say that it's a great mod to add to TFC.
  20. TFC Tips and Tricks [B75]

    I don't know if we can consider it a "secret" but the hoe have different modes that can be changed like the chisel. You can 1- prepare soil 2- see if you have water to your farm land 3- check if crop is ready 4- use fertilizer (however, I did not figure that out yet).
  21. Unbalanced Wall recipe (build 75)

    In creative mode I noticed that it't possible to create walls with many types and form of stone. So in my survival game, I decided to make some pieces of wall to make the top of my forge/bloomery chimney (good looking and prevent mobs from entering by the chimney)... however, the recipe is not exactly the same as in Vanilla. Well, the recipe is the same, but not the number of wall pieces created. You only get one piece of wall out of the original 6 pieces of stone. In my opinion, it's odd that you need 6 pieces of stone to make one piece of wall (instead of 6 pieces like in Vanilla). I can not imagine any valid argument to support this recipe. I guess it could be a quick fix for build 76.
  22. Unbalanced Wall recipe (build 75)

    Thanks, in fact French is my primary language. I have nothing else to say. Will wait for a possible change in future version.
  23. Unbalanced Wall recipe (build 75)

    I talk about wall. Same recipe and mechanic as fence but using cobblestone in vanilla. Can make these with many TFC blocks. Chisseled block can be jumped over, not walls. Adding chissel to the recipe sound good enough. Or even change it for a recipe like the support beam with 2 stone and chisel.