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    • Dries007

      Server Move   09/13/2018

      I (Dries007) have recently taken over as main developer and server admin. This involved moving servers to reduce cost. It's likely there will be some more downtime in the future but most  things should be sorted by now. This forum is in dire need of replacement as the software is quite old and can't be easily updated. If you wish to discuss or stay updated, join our discord: The forum will remain available to read, but will be locked in the future, when a new system is setup. The forum and wiki are now ad free. If you'd like to contribute to keeping it that way, you can do so via paypal or patreon.
    • Dries007

      ATTENTION Forum Database Breach   03/04/2019

      There has been a breach of our database. Please make sure you change your password (use a password manager, like Lastpass).
      If you used this password anywhere else, change that too! The passwords themselves are stored hashed, but may old accounts still had old, insecure (by today's standards) hashes from back when they where created. This means they can be "cracked" more easily. Other leaked information includes: email, IP, account name.
      I'm trying my best to find out more and keep everyone up to date. Discord ( is the best option for up to date news and questions. I'm sorry for this, but the damage has been done. All I can do is try to make sure it doesn't happen again.


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About chukleberryfinn

  • Rank
    Freshly Spawned

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  1. Looking for Per Fabrica Ad Astra server

    In it for the long game. Slow progress building a town
  2. Herbology/Pharmacology/Medicine

    This topic had been danced around but I think my idea is unique enough to deserve a separate thread. I would love to see some form of agriculture that is focused on healing. In the past, healing has happened passively. I think it would be neat to implement a skill tree for alchemy or whatever you want to call it. Where you make potions or tinctures or just healing poultices or whatever it may be. This would be a more active form of healing. If the 1000 hp system is maintained, maybe each dose or application of healing would be a certain percent or fixed amount (50-200 or so). Nothing overpowered, but something that would speed up the healing process. Basic healing might include bandages, fungi for antibacterial, moving towards more refined items such as the potions and tinctures and things. This system could include the broken leg idea and such. In order for it to be fun, I think a large amount of herbs would need to be farmed in order to produce really effective medicine. Refining stations to use the herbs and agricultural products. Higher skill levels could produce more bandages per recipe or more doses per vial etc. You could even implement coop medicine like blood infusion to recover large amounts of hp (high use time like mining obsidian and only use on another player). This could enrich servers and multiplayer worlds by letting players focus on different skill trees to support the group. Thanks for reading.