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Omicron

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Everything posted by Omicron

  1. Bloomery or Forge?

    Chicken are evil, I'd throw them down the bloomery chute any day on principle. ...the live chicken, of course, not the meat
  2. I encountered the following issue twice yesterday. I was able to reproduce it at will. Bug Description: When handling liquid metal in the firepit, overflow to a second empty mold does not work if the current target mold is in the righthand output slot. Reproduction Steps: - Smelt ore in the firepit. Two empty ceramic molds are placed in the output slots to receive the metal. - Molten metal is first placed into the left of the two empty molds. - After smelting enough ore, the left mold fills up and any excess overflows into the right mold. Working as intended. - Remove filled mold from the left slot, insert new empty mold into the left slot. - Continue smelting ore. - Molten metal is placed into the right of the two molds, because it already has something in it. - After smelting enough ore, the right mold fills up but any excess does not overflow into the left mold and is instead lost. This is the bug. This might not seem very dire, but it is fairly annoying because you cannot insert half-filled molds into the output slots even if the metal is liquid. This means that as soon as you get overflow into the righthand mold, you need to remove both molds, and because you cannot insert the partially filled righthand mold into the left output slot, you need to cook it so it empties its few drops of metal into a new empty mold you hopefully placed into the lefthand slot before you can proceed. The issue is especially noticable if you try combine many partially filled molds after parallel-smelting in multiple campfires; I lost half an ingot's worth of the very first metal I ever found from combining two three-quarters filled molds in this way.
  3. Newcomer Questions

    Alright. "Operation: Cassiterite" was a rousing success, and I now have more ore than you can shake a stick at. Here are some questions that occured to me while preparing to process it: - There seems to be a bit of a bug in the firepit, where excess liquid metal will overflow into a second empty mold only if that second mold is sitting in the right side of the two slots. But it won't overflow (and therefore waste all excess metal) when the second empty mold is in the left slot. Is this a known issue, or should I write Dunk a proper bug report for it? - When you have a bloomery, and all the ore finishes processing and is ready to be removed with molds... what happens if you don't remove it all? Will it be lost the moment the bloomery cools down, or will it return to the unprocessed ore gauge, or will it remain ready for removal forever? - If I have an ore like galena, which can yield two different metals, what happens if I throw it into a bloomery? Will I somehow get both metals, and if yes, how does that work? The bloomery only has a single finished product gauge, after all. And if it doesn't give you both, how is it decided which one you get? And what should I do if I wanted both?
  4. Newcomer Questions

    But where's all the fun if you don't overcome the challenges set for you? It's not like it's impossible to do or anything.
  5. Newcomer Questions

    I went on a road trip, managed to find a tiny peninsula that had granite rocks and a granite boulder outcropping, as well as clay. I also found 11 small pieces of cassiterite there. Bit of a bummer, since that isn't enough for an ingot, and the rock I have elsewhere can't spawn cassiterite. Oh well, at least I marked the spots. Oh, and also? Maple trees. Best wood, according to the wiki. Grabbed an armful of saplings and several stacks of logs before I left. Next, I set up a couple sluices back home after returning with my loot. Most of them are just spitting out gems, despite feeding them gravel, but one of them is turning up sphalerite. Guess it's just a matter of time now! I got plenty of clay molds to fire while I wait. Once I have enough zinc for a pickaxe and prospector's pick, I can head back over to where I marked the cassiterite deposits. On the topic of prospecting: does the pick also show minerals, like gypsum or saltpeter? Or does it only respond to metal ores?
  6. Newcomer Questions

    Well, the issue with randomly digging down is that I kind of don't have a pickaxe After all, I have not found a single gram of metal so far. And I don't think I want to spend two RL hours punching some 40 blocks of stone by hand. I do however have a ton of small lakes that make suitable sluice spots, and gravel at my disposal. I reckon that if I built some 20 of them spread out over the area, I'd eventually get enough metal for a pick. That said, without igneous stone I cannot craft the pick, and I need clay as well, so I'll be going exploring before anything else. Once I found suitable anvil rock, maybe the stones in that area (or on the way there) will yield some ore. Also, if you managed to chop down a sequoia with two igneous extrusive axes where I needed four sedimentary, that would suggest a rough doubling from worst to best, or around 30%-40% for every step. Definitely a noticable improvement, good to know. Thanks for your input!
  7. Newcomer Questions

    ...Actually, out of interest... would sluicing work in an area that does not yield ore from surface rocks? I read somewhere on these forums that the surface rocks check a certain depth, and according to the wiki the sluice checks 60 blocks down. The question is, does the sluice go deeper, or are the surface rocks indication enough that there won't be anything to get? And, while I'm busy asking questions: how much of a tool durability difference is there between chalk and quartzite? I know you don't like exact numbers here, so you can just tell me 'negligible' or 'noticable' or 'significant' if you want.
  8. Newcomer Questions

    Alright, so I got impatient with waiting and just thought "oh what the heck, let's start a hardcore world in build 75, I probably won't live that long anyway". Actually had a quite nice spawn, with ash woods everywhere and all types of animals present. Built myself a spacious log cabin by the sea shore, with glass windows even (yay hot-burning ash wood). Thanks to eggs from wild chickens I can't possibly starve, and I've got a little grove of orange and apple trees slowly growing, and a wide assortment of crops planted (including wheat). Found some (floating, lol) sequoia too, had fun going through 4 axes bringing one down. The dominant rock is chalk, so I won't ever run out of flux. Plenty of sugarcane for paper, and I've slain enough squid to make ink for all seventeen scribing table plans. There's just one teeny-tiny problem... a distinct lack of surface ores. And with "distinct lack" I mean none whatsoever. I've visited four different regions so far (where I define a region as 'a different kind of tree grows here'), turning over every rock I could find. So far I have a chest with four stacks (256 pieces) of quartzite rock and nine stacks (576 pieces) of chalk rock. Also carrying another one to two stacks of rock with me, so in total I've picked up a good nine hundred rocks off the ground. And I have not one single tiny ore nugget to my name. I mean sure, I also haven't found any igneous rock to use as an anvil either, but shouldn't there be at least some kind of ore present in the world?
  9. Quicker log piles

    They're quite nice, actually. Many different ways to interact with them: - Rightclick with item in hand to store it (the whole stack of it) - Double rightclick with item in hand to store all items of this type that you have in your inventory - Rightclick with different item/empty hand to get a readout of how many items are stored - Leftclick to withdraw a whole stack - Shift leftclick to withdraw a single item Of course, logpiles are much smaller and less permanent storage units, so they wouldn't need quite that much variety in input/output modes. But the shiftclick to withdraw single logs function would definitely be cool.
  10. Quicker log piles

    You mean, a little bit like how Factorization's barrels work?
  11. Newcomer Questions

    Oh, I see! Awesome. The CPU load is okay, I probably won't run it all the time... I just want to occasionally allow people to see the map as a whole. I'll be playing with a couple friends from IRC most likely.
  12. Newcomer Questions

    @ Sda209: Many thanks for your answers! Shame about DynMap, but I suppose it can't be helped. @ Zerren: Over on the FTB forums, yes. As I said, I enjoy obscure knowledge