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Ardent

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About Ardent

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    Wood Cutter
  1. Believability VS well, just Believability

    To be honest, the only gripe I have with TFC is the crafting table, which I don't hold against anyone. That thing is real hard to get rid of, and they've been making plenty of progress towards doing that. Also lava, but not a big deal IMO.
  2. Bauxite (Aluminum Ore)

    There is such a thing as native aluminum. Like I said it is so rare that no usable amount of it could ever be found, but it exists. see: http://en.wikipedia.org/wiki/Aluminum#Natural_occurrence -or- http://www.sciencedirect.com/science/article/pii/S1367912010002087
  3. Ingame money

    Coins made from useful metals have value because you can use the metals. You're not even wrong. A copper coin can contribute to the making of a copper tool, but even a dollar bill (that has no utility) still has value.
  4. Custom Render - Firepit

    Maybe someday a mechanic for infection will be implemented. Who knows?
  5. Ingame money

    I would very much recommend that coins be fractions of ingots that divide the number 100 evenly. there are 100 units in a single bar so 1/2, 1/4, 1/5, 1/10, 1/20 etc is much more appropriate than 1/64 or 1/12.
  6. Custom Render - Firepit

    Because firepits play such a pivotal role early game and they are seen so often, I agree that they should be beautified. to be honest, I wouldn't mind firepit crafting being revamped entirely. A rock ring initially served as a safety measure, but maybe adding rocks can be a way to make a firepit permanent. Without a ring, they might de-spawn when they go out (or leave behind ash, which can be useful for soap-making).
  7. yep, this time at 12:13
  8. server crashed @ 11PM GMT-6
  9. Ingame money

    TFC? Complicated? Nawww.... X3 But in all seriousness, vanilla Minecrafters might make the same argument about the TFC mod. Some of us just like more complexity, is all. (and see my previous post for why coins aren't useless)
  10. What is TFC to you?

    You're taking my statement out of context. I'm giving my opinion, not the official mission statement of TFC. Besides, IMO realism is conducive to believability. The more realistic the results of my actions are, the easier my suspension of disbelief is to support.
  11. What is TFC to you?

    Well, that's precisely it, actually; realism. I propose using water as the barrier because that's what it is in real life. I admit there's a flaw here because it would require additional coding to ensure that water always filled in air blocks and non-solid blocks would need to be rendered unplaceable, but it still would be a viable barrier because it's prohibitively difficult to mine underwater. Like I said in my last post: to me, TFC is realism. That's what I love most about it.
  12. Ingame money

    I would love to refer you to an earlier topic discussing this: http://terrafirmacraft.com/f/topic/3647-coinage-and-coining/ I think it would be an excellent idea to add coinage to the available technology, especially with the inclusion of metal casting via clay moulds. There has been plenty of detail included by others in this earlier topic that can shed light on how this can be done. As for their purpose, it matter little that TFC features pre-historic and early history tech - Minecraft is a social game. There are valuable resources to trade and services to provide and a developing economy eventually moves towards some kind of standardization. In smaller servers this is no big deal, but in larger ones, it would be especially appropriate to have a currency available to standardize trade; even more so as more and more people advance in technology. Besides, a smaller denomination makes it easier for newer members of a large server to become productive and allows others to make smaller exchanges.
  13. What is TFC to you?

    Hey Dunk, have you looked at "Cubic Chunks" at all? It might help with proper scaling for terrain. Besides that, a nice idea would be to replace the lava with water. Water tables and aquifers are the natural barriers to most mining endeavors, and it would be much more realistic (assuming it's even possible) to actively replace any air block with water below a certain level - which brings me to the topic of discussion: TFC, to me, is realism. I love the realistic application of the hardships of simple living, and how accurately it depicts the processes that go into making technology possible. TFC is my favorite tech mod. Everything makes sense and there are no shortcuts to success (except for that accursed crafting table! *shakes fist*). It makes things that were trivial in vanilla feel like a real accomplishment, and gives me something to look forward in anticipation (ropes and pulleys? wink wink?)
  14. Doesn't preclude the possibility of both
  15. If you want to edit the wiki.

    I've been meaning to get a whack at this wiki for a while now, and I can imagine with the new update you might need some manpower. I'd love to do some tidying up in all those little corners, but I can also fill in the new content. What do you say? Wiki name: Ardent