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Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
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    • Dries007

      Server Move   09/13/2018

      I (Dries007) have recently taken over as main developer and server admin. This involved moving servers to reduce cost. It's likely there will be some more downtime in the future but most  things should be sorted by now. This forum is in dire need of replacement as the software is quite old and can't be easily updated. If you wish to discuss or stay updated, join our discord: https://invite.gg/terrafirmacraft. The forum will remain available to read, but will be locked in the future, when a new system is setup. The forum and wiki are now ad free. If you'd like to contribute to keeping it that way, you can do so via paypal or patreon.
    • Dries007

      ATTENTION Forum Database Breach   03/04/2019

      There has been a breach of our database. Please make sure you change your password (use a password manager, like Lastpass).
      If you used this password anywhere else, change that too! The passwords themselves are stored hashed, but may old accounts still had old, insecure (by today's standards) hashes from back when they where created. This means they can be "cracked" more easily. Other leaked information includes: email, IP, account name.
      I'm trying my best to find out more and keep everyone up to date. Discord (http://invite.gg/TerraFirmaCraft) is the best option for up to date news and questions. I'm sorry for this, but the damage has been done. All I can do is try to make sure it doesn't happen again.

PolarTwins

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About PolarTwins

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  1. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    Hi! I love this modpack, however I've encountered what may be an issue; zombies spawning inside of my cellar. According to their thread they've made it so mobs shouldn't spawn on cellar blocks, so I don't know if that's an issue on their end or on another end, or if it's intentional. Definitely gave me a fright, though! But it is annoying because I can't place torches to light that area up without the functionalityof the cellar being broken. I'm assuming there is a raid occurring which is why a zombie appeared in my cellar, but even then I have quite a bit of protection for the chunk that it spawned within and I was only gone for the day, a couple of chunks away to work on my farm. I'm not sure if this is something you could/would fix, or if you have any idea how I can fix it for my own world? I don't want to poke around and break something but I would like it so no mobs can spawn on cellar blocks, period. In any case, I appreciate the work you've done to put these mods together into such a great pack!